예제 #1
0
static int vh_open(void)
{
	int i;
	int width,height;


	for (i = 0;i < MAX_GFX_ELEMENTS;i++) Machine->gfx[i] = 0;
	Machine->uifont = 0;

	if (palette_start() != 0)
	{
		vh_close();
		return 1;
	}


	/* convert the gfx ROMs into character sets. This is done BEFORE calling the driver's */
	/* convert_color_prom() routine (in palette_init()) because it might need to check the */
	/* Machine->gfx[] data */
	if (drv->gfxdecodeinfo)
	{
		for (i = 0;i < MAX_GFX_ELEMENTS && drv->gfxdecodeinfo[i].memory_region != -1;i++)
		{
			int reglen = 8*memory_region_length(drv->gfxdecodeinfo[i].memory_region);
			struct GfxLayout glcopy;
			int j;


			memcpy(&glcopy,drv->gfxdecodeinfo[i].gfxlayout,sizeof(glcopy));

			if (IS_FRAC(glcopy.total))
				glcopy.total = reglen / glcopy.charincrement * FRAC_NUM(glcopy.total) / FRAC_DEN(glcopy.total);
			for (j = 0;j < MAX_GFX_PLANES;j++)
			{
				if (IS_FRAC(glcopy.planeoffset[j]))
				{
					glcopy.planeoffset[j] = FRAC_OFFSET(glcopy.planeoffset[j]) +
							reglen * FRAC_NUM(glcopy.planeoffset[j]) / FRAC_DEN(glcopy.planeoffset[j]);
				}
			}
			for (j = 0;j < MAX_GFX_SIZE;j++)
			{
				if (IS_FRAC(glcopy.xoffset[j]))
				{
					glcopy.xoffset[j] = FRAC_OFFSET(glcopy.xoffset[j]) +
							reglen * FRAC_NUM(glcopy.xoffset[j]) / FRAC_DEN(glcopy.xoffset[j]);
				}
				if (IS_FRAC(glcopy.yoffset[j]))
				{
					glcopy.yoffset[j] = FRAC_OFFSET(glcopy.yoffset[j]) +
							reglen * FRAC_NUM(glcopy.yoffset[j]) / FRAC_DEN(glcopy.yoffset[j]);
				}
			}

			if ((Machine->gfx[i] = decodegfx(memory_region(drv->gfxdecodeinfo[i].memory_region)
					+ drv->gfxdecodeinfo[i].start,
					&glcopy)) == 0)
			{
				vh_close();

				bailing = 1;
				printf("Out of memory decoding gfx\n");

				return 1;
			}
			if (Machine->remapped_colortable)
				Machine->gfx[i]->colortable = &Machine->remapped_colortable[drv->gfxdecodeinfo[i].color_codes_start];
			Machine->gfx[i]->total_colors = drv->gfxdecodeinfo[i].total_color_codes;
		}
	}


	width = drv->screen_width;
	height = drv->screen_height;

	if (Machine->drv->video_attributes & VIDEO_TYPE_VECTOR)
		scale_vectorgames(options.vector_width,options.vector_height,&width,&height);

	Machine->scrbitmap = bitmap_alloc_depth(width,height,Machine->color_depth);
	if (!Machine->scrbitmap)
	{
		vh_close();
		return 1;
	}

	if (!(Machine->drv->video_attributes & VIDEO_TYPE_VECTOR))
	{
		width = drv->default_visible_area.max_x - drv->default_visible_area.min_x + 1;
		height = drv->default_visible_area.max_y - drv->default_visible_area.min_y + 1;
	}

	if (Machine->orientation & ORIENTATION_SWAP_XY)
	{
		int temp;
		temp = width; width = height; height = temp;
	}

	/* create the display bitmap, and allocate the palette */
	if (osd_create_display(width,height,Machine->color_depth,
			drv->frames_per_second,drv->video_attributes,Machine->orientation))
	{
		vh_close();
		return 1;
	}

	set_visible_area(
			drv->default_visible_area.min_x,
			drv->default_visible_area.max_x,
			drv->default_visible_area.min_y,
			drv->default_visible_area.max_y);

	/* create spriteram buffers if necessary */
	if (drv->video_attributes & VIDEO_BUFFERS_SPRITERAM) {
		if (spriteram_size!=0) {
			buffered_spriteram= (unsigned char *) malloc(spriteram_size);
			if (!buffered_spriteram) { vh_close(); return 1; }
			if (spriteram_2_size!=0) buffered_spriteram_2 = (unsigned char *) malloc(spriteram_2_size);
			if (spriteram_2_size && !buffered_spriteram_2) { vh_close(); return 1; }
		} else {
			logerror("vh_open():  Video buffers spriteram but spriteram_size is 0\n");
			buffered_spriteram=NULL;
			buffered_spriteram_2=NULL;
		}
	}

	/* build our private user interface font */
	/* This must be done AFTER osd_create_display() so the function knows the */
	/* resolution we are running at and can pick a different font depending on it. */
	/* It must be done BEFORE palette_init() because that will also initialize */
	/* (through osd_allocate_colors()) the uifont colortable. */
	if ((Machine->uifont = builduifont()) == 0)
	{
		vh_close();
		return 1;
	}

	/* initialize the palette - must be done after osd_create_display() */
	if (palette_init())
	{
		vh_close();
		return 1;
	}

	return 0;
}
예제 #2
0
파일: MAME.C 프로젝트: neiderm/arcade
int vh_open(void)
{
	int i;
	unsigned char pens[MAX_COLORS];
	const unsigned char *palette,*colortable;
	unsigned char convpalette[3 * MAX_COLORS];
	unsigned char convtable[MAX_COLOR_TUPLE*MAX_COLOR_CODES];
	struct DisplayText dt[2];


	if ((Machine->scrbitmap = osd_create_display(drv->screen_width,drv->screen_height)) == 0)
		return 1;

	if (drv->vh_convert_color_prom)
	{
		(*drv->vh_convert_color_prom)(convpalette,convtable,gamedrv->color_prom);
		palette = convpalette;
		colortable = convtable;
	}
	else
	{
		palette = gamedrv->palette;
		colortable = gamedrv->colortable;
	}

	for (i = 0;i < drv->total_colors;i++)
		pens[i] = osd_obtain_pen(palette[3*i],palette[3*i+1],palette[3*i+2]);

	Machine->background_pen = pens[0];

	for (i = 0;i < drv->color_table_len;i++)
		remappedtable[i] = pens[colortable[i]];


	for (i = 0;i < MAX_GFX_ELEMENTS;i++) Machine->gfx[i] = 0;

	for (i = 0;i < MAX_GFX_ELEMENTS && drv->gfxdecodeinfo[i].memory_region != -1;i++)
	{
		if ((Machine->gfx[i] = decodegfx(Machine->memory_region[drv->gfxdecodeinfo[i].memory_region]
				+ drv->gfxdecodeinfo[i].start,
				drv->gfxdecodeinfo[i].gfxlayout)) == 0)
		{
			vh_close();
			return 1;
		}

		Machine->gfx[i]->colortable = &remappedtable[drv->gfxdecodeinfo[i].color_codes_start];
		Machine->gfx[i]->total_colors = drv->gfxdecodeinfo[i].total_color_codes;
	}


	/* free the graphics ROMs, they are no longer needed */
	free(Machine->memory_region[1]);
	Machine->memory_region[1] = 0;


	dt[0].text = "PLEASE DO NOT DISTRIBUTE THE SOURCE CODE AND OR THE EXECUTABLE "
			"APPLICATION WITH ANY ROM IMAGES\n"
			"DOING AS SUCH WILL HARM ANY FURTHER DEVELOPMENT OF MAME AND COULD "
			"RESULT IN LEGAL ACTION BEING TAKEN BY THE LAWFUL COPYRIGHT HOLDERS "
			"OF ANY ROM IMAGES\n\n"
			"IF YOU DO NOT AGREE WITH THESE CONDITIONS THEN PLEASE PRESS ESC NOW";

	dt[0].color = gamedrv->paused_color;
	dt[0].x = 0;
	dt[0].y = 0;
	dt[1].text = 0;
	displaytext(dt,0);

	i = osd_read_key();
	while (osd_key_pressed(i));	/* wait for key release */
	if (i == OSD_KEY_ESC) return 1;

	clearbitmap(Machine->scrbitmap);	/* initialize the bitmap to the correct background color */
	osd_update_display();

	return 0;
}