void overload_sprite_message_responses (void) { overload_effect_message_responses (ENTITY_TYPE_SPRITE); #if DEBUG_MODULE message_responses[ENTITY_TYPE_SPRITE][ENTITY_MESSAGE_LINK_CHILD] = response_to_link_child; message_responses[ENTITY_TYPE_SPRITE][ENTITY_MESSAGE_UNLINK_CHILD] = response_to_unlink_child; message_responses[ENTITY_TYPE_SPRITE][ENTITY_MESSAGE_LINK_PARENT] = response_to_link_parent; #endif message_responses[ENTITY_TYPE_SPRITE][ENTITY_MESSAGE_UNLINK_PARENT] = response_to_unlink_parent; }
void overload_explosion_message_responses (void) { overload_effect_message_responses (ENTITY_TYPE_EXPLOSION); #if DEBUG_MODULE message_responses[ENTITY_TYPE_EXPLOSION][ENTITY_MESSAGE_LINK_CHILD] = response_to_link_child; message_responses[ENTITY_TYPE_EXPLOSION][ENTITY_MESSAGE_UNLINK_CHILD] = response_to_unlink_child; message_responses[ENTITY_TYPE_EXPLOSION][ENTITY_MESSAGE_LINK_PARENT] = response_to_link_parent; message_responses[ENTITY_TYPE_EXPLOSION][ENTITY_MESSAGE_UNLINK_PARENT] = response_to_unlink_parent; #endif }