playsound() { if(sound==1) { ozclick(0); ozsound(4); wait(1500); ozsound(3); wait(1500); ozsound(2); wait(1500); ozsound(1); wait(1500); ozquiet(); } }
main() { ozgetauxsize(); ozclick(0); ozcls(); if(load==1) { loadconfig(); } if(mov==1) { if(watch==1) { movie(); watch=0; } } ozcls(); high=1; prevhigh=0; score=0; shots=25; hits=0; misses=0; acc=0; bullseyes=0; ozquiet(); ozsetfont(FONT_OZ_LARGE); ozputs(0,0,"OZ Clay Pigeons"); ozsetfont(FONT_OZ_NORMAL); ozputs(95,3,"Version 2.0"); ozputs(0,20,"(1) Play OZ Clay Pigeons"); ozputs(0,30,"(2) High Scores"); ozputs(0,40,"(3) Keys"); ozputs(0,50,"(4) Options"); ozputs(0,60,"(5) Quit OZ Clay Pigeons"); ozputs(130,20,"Made with Hi-Tech C;"); ozputs(130,30,"USE AT YOUR OWN RISK!"); ozputs(130,50,"Up/Dn arrows to select"); highlight(); main(); }
hitsound() { if(sound==1) { ozclick(0); ozsound(20); wait(1500); ozsound(40); wait(1500); ozsound(60); wait(1500); ozsound(80); wait(1500); ozsound(100); wait(1500); ozsound(104); wait(1500); ozsound(103); wait(1500); ozsound(102); wait(1500); ozquiet(); } }
/* sound a bell, or beep */ void Bell(void) { /* don't want to include dos.h just for these. */ ozsound(5); ozdelay64hz(16); ozquiet(); }