예제 #1
0
static VALUE
rg_set_matrix(VALUE self, VALUE matrix)
{
    pango_renderer_set_matrix(_SELF(self), 
                              (PangoMatrix*)(NIL_P(matrix) ? NULL : RVAL2BOXED(matrix, PANGO_TYPE_MATRIX)));
    return self;
}
예제 #2
0
static VALUE
rg_set_matrix(VALUE self, VALUE matrix)
{
    pango_renderer_set_matrix(_SELF(self), 
                              NIL_P(matrix) ? NULL : RVAL2PANGOMATRIX(matrix));
    return self;
}
예제 #3
0
/**
 * pango_renderer_draw_layout:
 * @renderer: a #PangoRenderer
 * @layout: a #PangoLayout
 * @x: X position of left edge of baseline, in user space coordinates
 *   in Pango units.
 * @y: Y position of left edge of baseline, in user space coordinates
 *    in Pango units.
 *
 * Draws @layout with the specified #PangoRenderer.
 *
 * Since: 1.8
 **/
void
pango_renderer_draw_layout (PangoRenderer    *renderer,
			    PangoLayout      *layout,
			    int               x,
			    int               y)
{
  PangoLayoutIter *iter;

  g_return_if_fail (PANGO_IS_RENDERER (renderer));
  g_return_if_fail (PANGO_IS_LAYOUT (layout));

  /* We only change the matrix if the renderer isn't already
   * active.
   */
  if (!renderer->active_count)
    {
      PangoContext *context = pango_layout_get_context (layout);
      pango_renderer_set_matrix (renderer,
				 pango_context_get_matrix (context));
    }

  pango_renderer_activate (renderer);

  iter = pango_layout_get_iter (layout);

  do
    {
      PangoRectangle   logical_rect;
      PangoLayoutLine *line;
      int              baseline;

      line = pango_layout_iter_get_line_readonly (iter);

      pango_layout_iter_get_line_extents (iter, NULL, &logical_rect);
      baseline = pango_layout_iter_get_baseline (iter);

      pango_renderer_draw_layout_line (renderer,
				       line,
				       x + logical_rect.x,
				       y + baseline);
    }
  while (pango_layout_iter_next_line (iter));

  pango_layout_iter_free (iter);

  pango_renderer_deactivate (renderer);
}