void Model3DS::parse() { readChunkHeader(); if (currentChunk.id == chunks::MAIN) parseMain(); else exit(1); }
/** * Main */ int main(int argc, char **argv) { g2sprop *prop; prop = createProp(); setOptions(argc, argv, prop); parseMain(prop); if (prop->needsStats) showStats(prop); closeProp(prop); return (0); }