void ZamEQ2Plugin::d_run(const float** inputs, float** outputs, uint32_t frames) { float srate = d_getSampleRate(); lowshelf(0, 0, srate, freql, gainl); peq(1, 0, srate, freq1, gain1, q1); peq(2, 0, srate, freq2, gain2, q2); highshelf(3, 0, srate, freqh, gainh); for (uint32_t i = 0; i < frames; i++) { double tmp,tmpl, tmph; double in = inputs[0][i]; in = sanitize_denormal(in); //lowshelf tmpl = (gainl == 0.f) ? in : run_filter(0, 0, in); //highshelf tmph = (gainh == 0.f) ? tmpl : run_filter(3, 0, tmpl); //parametric1 tmp = (gain1 == 0.f) ? tmph : run_filter(1, 0, tmph); //parametric2 tmpl = (gain2 == 0.f) ? tmp : run_filter(2, 0, tmp); outputs[0][i] = inputs[0][i]; outputs[0][i] = (float) tmpl; outputs[0][i] *= from_dB(master); } }
bool should_spikes_raise_for_pos (struct pos *p, struct pos *pk) { struct pos pb1, pb2, np; return peq (pk, p) || (peq (pk, prel (p, &pb1, -1, 0)) && is_strictly_traversable (prel (p, &np, -1, +0))) || (peq (pk, prel (p, &pb2, -2, 0)) && is_strictly_traversable (prel (p, &np, -1, +0)) && is_strictly_traversable (prel (p, &np, -2, +0))); }
void draw_floor_corner_02 (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *floor_corner_02 = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: floor_corner_02 = dc_floor_corner_02; break; case EGA: floor_corner_02 = de_floor_corner_02; break; case VGA: floor_corner_02 = dv_floor_corner_02; break; } break; case PALACE: switch (vm) { case CGA: floor_corner_02 = pc_floor_corner_02; break; case EGA: floor_corner_02 = pe_floor_corner_02; break; case VGA: floor_corner_02 = pv_floor_corner_02; break; } break; } if (vm == VGA) floor_corner_02 = apply_hue_palette (floor_corner_02); if (hgc) floor_corner_02 = apply_palette (floor_corner_02, hgc_palette); if (peq (p, &mouse_pos)) floor_corner_02 = apply_palette (floor_corner_02, selection_palette); struct coord c; floor_corner_02_coord (p, &c); if (con (p)->fg == CLOSER_FLOOR) c.y += 1; draw_bitmapc (floor_corner_02, bitmap, &c, 0); }
void draw_skeleton_floor_right (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *skeleton_floor_right = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: skeleton_floor_right = dc_skeleton_floor_right; break; case EGA: skeleton_floor_right = de_skeleton_floor_right; break; case VGA: skeleton_floor_right = dv_skeleton_floor_right; break; } break; case PALACE: switch (vm) { case CGA: skeleton_floor_right = pc_skeleton_floor_right; break; case EGA: skeleton_floor_right = pe_skeleton_floor_right; break; case VGA: skeleton_floor_right = pv_skeleton_floor_right; break; } break; } if (vm == VGA) skeleton_floor_right = apply_hue_palette (skeleton_floor_right); if (hgc) skeleton_floor_right = apply_palette (skeleton_floor_right, hgc_palette); if (peq (p, &mouse_pos)) skeleton_floor_right = apply_palette (skeleton_floor_right, selection_palette); struct coord c; draw_bitmapc (skeleton_floor_right, bitmap, skeleton_floor_right_coord (p, &c), 0); }
void draw_arch_top_top (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *arch_top_top = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: arch_top_top = dc_arch_top_top; break; case EGA: arch_top_top = de_arch_top_top; break; case VGA: arch_top_top = dv_arch_top_top; break; } break; case PALACE: switch (vm) { case CGA: arch_top_top = pc_arch_top_top; break; case EGA: arch_top_top = pe_arch_top_top; break; case VGA: arch_top_top = pv_arch_top_top; break; } break; } if (vm == VGA) arch_top_top = apply_hue_palette (arch_top_top); if (hgc) arch_top_top = apply_palette (arch_top_top, hgc_palette); if (peq (p, &mouse_pos)) arch_top_top = apply_palette (arch_top_top, selection_palette); struct coord c; draw_bitmapc (arch_top_top, bitmap, arch_top_top_coord (p, &c), 0); }
void redraw_drawn_rectangle (struct drawn_rectangle *dr, struct pos *p, enum em em, enum vm vm) { if (dr->w <= 0 || dr->h <= 0) return; push_clipping_rectangle (dr->bitmap, dr->x, dr->y, dr->w, dr->h); struct coord tl, br; new_coord (&tl, &global_level, room_view, dr->x, dr->y); new_coord (&br, &global_level, room_view, dr->x + dr->w - 1, dr->y + dr->h - 1); struct pos ptl, pbr; posf (&tl, &ptl); posf (&br, &pbr); pos2room (&ptl, room_view, &ptl); pos2room (&pbr, room_view, &pbr); struct pos p0 = ptl; for (p0.floor = pbr.floor; p0.floor >= ptl.floor; p0.floor--) for (p0.place = ptl.place; p0.place <= pbr.place; p0.place++) if (! peq (&p0, p)) draw_confg (dr->bitmap, &p0, em, vm); pop_clipping_rectangle (); }
void draw_floor_reflex (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *floor_right = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: floor_right = dc_floor_right; break; case EGA: floor_right = de_floor_right; break; case VGA: floor_right = dv_floor_right; break; } break; case PALACE: switch (vm) { case CGA: floor_right = pc_floor_right; break; case EGA: floor_right = pe_floor_right; break; case VGA: floor_right = pv_floor_right; break; } break; } if (vm == VGA) floor_right = apply_hue_palette (floor_right); if (hgc) floor_right = apply_palette (floor_right, hgc_palette); if (peq (p, &mouse_pos)) floor_right = apply_palette (floor_right, selection_palette); struct pos pl; prel (p, &pl, +0, -1); struct coord c; int h = al_get_bitmap_height (floor_right); draw_bitmap_regionc (floor_right, bitmap, 0, 2, 17, h - 9, floor_reflex_coord (&pl, &c), 0); }
void draw_pillar_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *pillar_fg = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: pillar_fg = dc_pillar_fg; break; case EGA: pillar_fg = de_pillar_fg; break; case VGA: pillar_fg = dv_pillar_fg; break; } break; case PALACE: switch (vm) { case CGA: pillar_fg = pc_pillar_fg; break; case EGA: pillar_fg = pe_pillar_fg; break; case VGA: pillar_fg = pv_pillar_fg; break; } break; } if (vm == VGA) pillar_fg = apply_hue_palette (pillar_fg); if (hgc) pillar_fg = apply_palette (pillar_fg, hgc_palette); if (peq (p, &mouse_pos)) pillar_fg = apply_palette (pillar_fg, selection_palette); struct coord c; draw_bitmapc (pillar_fg, bitmap, pillar_coord (p, &c), 0); }
void draw_door_grid (ALLEGRO_BITMAP *bitmap, struct pos *p, int i, enum em em, enum vm vm) { ALLEGRO_BITMAP *door_grid = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: door_grid = dc_door_grid_cache[i]; break; case EGA: door_grid = de_door_grid_cache[i]; break; case VGA: door_grid = dv_door_grid_cache[i]; break; } break; case PALACE: switch (vm) { case CGA: door_grid = pc_door_grid_cache[i]; break; case EGA: door_grid = pe_door_grid_cache[i]; break; case VGA: door_grid = pv_door_grid_cache[i]; break; } break; } if (vm == VGA) door_grid = apply_hue_palette (door_grid); if (hgc) door_grid = apply_palette (door_grid, hgc_palette); if (peq (p, &mouse_pos)) door_grid = apply_palette (door_grid, selection_palette); struct coord c; draw_bitmapc (door_grid, bitmap, door_grid_coord_base (p, &c), 0); }
void draw_spikes_fg_01 (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *spikes_fg_01 = NULL; pos2coord_f spikes_fg_01_coord = NULL; switch (em) { case DUNGEON: spikes_fg_01_coord = d_spikes_fg_01_coord; switch (vm) { case CGA: spikes_fg_01 = dc_spikes_fg_01; break; case EGA: spikes_fg_01 = de_spikes_fg_01; break; case VGA: spikes_fg_01 = dv_spikes_fg_01; break; } break; case PALACE: spikes_fg_01_coord = p_spikes_fg_01_coord; switch (vm) { case CGA: spikes_fg_01 = pc_spikes_fg_01; break; case EGA: spikes_fg_01 = pe_spikes_fg_01; break; case VGA: spikes_fg_01 = pv_spikes_fg_01; break; } break; } if (vm == VGA) spikes_fg_01 = apply_hue_palette (spikes_fg_01); if (hgc) spikes_fg_01 = apply_palette (spikes_fg_01, hgc_palette); if (peq (p, &mouse_pos)) spikes_fg_01 = apply_palette (spikes_fg_01, selection_palette); struct coord c; draw_bitmapc (spikes_fg_01, bitmap, spikes_fg_01_coord (p, &c), 0); }
void draw_unpressed_closer_floor_base (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *unpressed_closer_floor_base = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: unpressed_closer_floor_base = dc_unpressed_closer_floor_base; break; case EGA: unpressed_closer_floor_base = de_unpressed_closer_floor_base; break; case VGA: unpressed_closer_floor_base = dv_unpressed_closer_floor_base; break; } break; case PALACE: switch (vm) { case CGA: unpressed_closer_floor_base = pc_unpressed_closer_floor_base; break; case EGA: unpressed_closer_floor_base = pe_unpressed_closer_floor_base; break; case VGA: unpressed_closer_floor_base = pv_unpressed_closer_floor_base; break; } break; } if (vm == VGA) unpressed_closer_floor_base = apply_hue_palette (unpressed_closer_floor_base); if (hgc) unpressed_closer_floor_base = apply_palette (unpressed_closer_floor_base, hgc_palette); if (peq (p, &mouse_pos)) unpressed_closer_floor_base = apply_palette (unpressed_closer_floor_base, selection_palette); struct coord c; draw_bitmapc (unpressed_closer_floor_base, bitmap, floor_base_coord (p, &c), 0); }
void draw_broken_floor_left (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *broken_floor_left = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: broken_floor_left = dc_broken_floor_left; break; case EGA: broken_floor_left = de_broken_floor_left; break; case VGA: broken_floor_left = dv_broken_floor_left; break; } break; case PALACE: switch (vm) { case CGA: broken_floor_left = pc_broken_floor_left; break; case EGA: broken_floor_left = pe_broken_floor_left; break; case VGA: broken_floor_left = pv_broken_floor_left; break; } break; } if (vm == VGA) broken_floor_left = apply_hue_palette (broken_floor_left); if (hgc) broken_floor_left = apply_palette (broken_floor_left, hgc_palette); if (peq (p, &mouse_pos)) broken_floor_left = apply_palette (broken_floor_left, selection_palette); struct coord c; draw_bitmapc (broken_floor_left, bitmap, floor_left_coord (p, &c), 0); }
void draw_right_mark (ALLEGRO_BITMAP *bitmap, struct pos *p, int r, enum vm vm) { ALLEGRO_BITMAP *wall_mark_top_right = NULL, *wall_mark_bottom_right = NULL; if (vm == VGA) { wall_mark_top_right = apply_hue_palette (dv_wall_mark_top_right); wall_mark_bottom_right = apply_hue_palette (dv_wall_mark_bottom_right); } else { wall_mark_top_right = de_wall_mark_top_right; wall_mark_bottom_right = de_wall_mark_bottom_right; } if (peq (p, &mouse_pos)) { wall_mark_top_right = apply_palette (wall_mark_top_right, selection_palette); wall_mark_bottom_right = apply_palette (wall_mark_bottom_right, selection_palette); } ALLEGRO_BITMAP *wall_mark; const int floor_offset[4] = {52, 42, 31, 21}; if (r % 2) wall_mark = wall_mark_bottom_right; else wall_mark = wall_mark_top_right; struct coord c; c.room = p->room; c.x = 32 * p->place + 8 * ((r > 1) ? 1 : 0) + ((r < 2) ? 24 : r1 - 3); c.y = 63 * p->floor + 56 - floor_offset[r]; draw_bitmapc (wall_mark, bitmap, &c, 0); }
void draw_door_pole_base (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { struct coord c; ALLEGRO_BITMAP *door_pole_base = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: door_pole_base = dc_door_pole_base; break; case EGA: door_pole_base = de_door_pole_base; break; case VGA: door_pole_base = dv_door_pole_base; break; } break; case PALACE: switch (vm) { case CGA: door_pole_base = pc_door_pole_base; break; case EGA: door_pole_base = pe_door_pole_base; break; case VGA: door_pole_base = pv_door_pole_base; break; } break; } if (vm == VGA) door_pole_base = apply_hue_palette (door_pole_base); if (hgc) door_pole_base = apply_palette (door_pole_base, hgc_palette); if (peq (p, &mouse_pos)) door_pole_base = apply_palette (door_pole_base, selection_palette); draw_bitmapc (door_pole_base, bitmap, door_pole_base_coord (p, &c), 0); }
void draw_box (ALLEGRO_BITMAP* bitmap, struct pos *p, enum vm vm) { struct coord c; if (! peq (&mouse_pos, p)) return; ALLEGRO_BITMAP *box = get_box_frame (anim_cycle % 3, vm); draw_bitmapc (box, bitmap, box_coord (p, &c), 0); }
bool is_pos_seeing (struct pos *p0, struct anim *k1, enum dir dir) { struct coord m0, m1, mt1, mb1; struct pos p, p1, pk, pke; con_m (p0, &m0); coord_f cf; if (is_kid_climb (&k1->f) || is_anim_fall (&k1->f)) { coord2room (_mt (&k1->f, &mt1), m0.room, &mt1); coord2room (_m (&k1->f, &m1), m0.room, &m1); coord2room (_mbo (&k1->f, &mb1), m0.room, &mb1); double dt, dm, db; dt = (mt1.room == m0.room) ? dist_coord (&m0, &mt1) : INFINITY; dm = (m1.room == m0.room) ? dist_coord (&m0, &m1) : INFINITY; db = (mb1.room == m0.room) ? dist_coord (&m0, &mb1) : INFINITY; if (dt <= dm && dt <= db) cf = (dir == LEFT) ? _tr : _tl; else if (db <= dt && db <= dm) cf = (dir == LEFT) ? _br : _bl; else cf = (dir == LEFT) ? _mr : _ml; } else cf = (dir == LEFT) ? _mr : _ml; surveyo (cf, -8, +0, pos, &k1->f, &m1, NULL, NULL); coord2room (&m0, p0->room, &m0); coord2room (&m1, p0->room, &m1); pos (&m1, &p1); if (dir == LEFT) { if (is_opaque_at_left (p0)) return false; if (is_opaque_at_right (&p1)) return false; if (peqr (&p1, p0, +0, -1)) return true; prel (p0, &pk, +0, -1); prel (&p1, &pke, +0, +1); } else { if (is_opaque_at_right (p0)) return false; if (is_opaque_at_left (&p1)) return false; if (peqr (&p1, p0, +0, +1)) return true; prel (p0, &pk, +0, +1); prel (&p1, &pke, +0, -1); } if (peq (p0, &p1)) return true; first_confg (&pk, &pke, opaque_cs, &p); return p0->room == p1.room && m1.room == m0.room && p1.floor == p0->floor && ! (dir == LEFT && m1.x > m0.x) && ! (dir == RIGHT && m1.x < m0.x) && p.room == -1; }
void draw_no_floor_selection (ALLEGRO_BITMAP *bitmap, struct pos *p) { if (peq (p, &mouse_pos)) { struct rect r; new_rect (&r, p->room, p->place * PLACE_WIDTH + 25, p->floor * PLACE_HEIGHT - 13, PLACE_WIDTH, PLACE_HEIGHT); draw_filled_rect (bitmap, &r, NO_FLOOR_SELECTION_COLOR); } }
bool should_draw_door_grid (struct pos *p, struct frame *f) { struct pos pl, pa, pmt, ptb; struct anim *a = (struct anim *) f->id; struct pos *hang_pos = &a->hang_pos; survey (_mt, pos, f, NULL, &pmt, NULL); survey (_tb, pos, f, NULL, &ptb, NULL); prel (p, &pl, +0, -1); prel (p, &pa, -1, +0); return (((peq (&ptb, p) || peq (&ptb, &pl) || peq (&ptb, &pa)) && (peq (&pmt, p) || peq (&pmt, &pl) || peq (&pmt, &pa))) || is_kid_successfully_climbing_at_pos (f, hang_pos, p) || (is_kid_turn_run (f) && f->dir == LEFT)) && ! is_kid_successfully_climbing_at_pos (f, hang_pos, &pa); }
void draw_broken_floor_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { struct coord c; int i; for (i = 0; i < anima_nmemb; i++) { struct anim *a = &anima[i]; struct pos pmt; survey (_mt, pos, &a->f, NULL, &pmt, NULL); if (peq (&pmt, p) && is_anim_dead (&a->f)) return; } ALLEGRO_BITMAP *broken_floor_front = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: broken_floor_front = dc_broken_floor_front; break; case EGA: broken_floor_front = de_broken_floor_front; break; case VGA: broken_floor_front = dv_broken_floor_front; break; } break; case PALACE: switch (vm) { case CGA: broken_floor_front = pc_broken_floor_front; break; case EGA: broken_floor_front = pe_broken_floor_front; break; case VGA: broken_floor_front = pv_broken_floor_front; break; } break; } if (vm == VGA) broken_floor_front = apply_hue_palette (broken_floor_front); if (hgc) broken_floor_front = apply_palette (broken_floor_front, hgc_palette); if (peq (p, &mouse_pos)) broken_floor_front = apply_palette (broken_floor_front, selection_palette); draw_bitmapc (broken_floor_front, bitmap, broken_floor_front_coord (p, &c), 0); }
void update_cache_pos (struct pos *p, enum em em, enum vm vm) { struct pos q = *p; int x, y; for (q.room = 1; q.room < ROOMS; q.room++) { for (y = mr.h - 1; y >= 0; y--) for (x = 0; x < mr.w; x++) if (mr.cell[x][y].room == q.room) for (q.floor = FLOORS; q.floor >= -1; q.floor--) for (q.place = -1; q.place < PLACES; q.place++) if (peq (&q, p) && ! has_room_changed (q.room)) { ALLEGRO_BITMAP *bitmap = mr.cell[x][y].cache; room_view = q.room; mr.dx = x; mr.dy = y; con_caching = true; push_clipping_rectangle (bitmap, PLACE_WIDTH * q.place - 1, PLACE_HEIGHT * q.floor - 17, 2 * PLACE_WIDTH + 1, PLACE_HEIGHT + 3 + 17); clear_bitmap (bitmap, TRANSPARENT_COLOR); struct pos p0 = q; for (p0.floor = q.floor + 1; p0.floor >= q.floor - 1; p0.floor--) for (p0.place = q.place - 2; p0.place <= q.place + 1; p0.place++) draw_conbg (bitmap, &p0, em, vm); for (p0.floor = q.floor + 1; p0.floor >= q.floor - 1; p0.floor--) for (p0.place = q.place - 2; p0.place <= q.place + 1; p0.place++) draw_confg (bitmap, &p0, em, vm); pop_clipping_rectangle (); con_caching = false; goto next_room; } next_room:; } }
void draw_www_base (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *wall_center_base = NULL; if (vm == VGA) wall_center_base = apply_hue_palette (dv_wall_center_base); else if (em == DUNGEON) wall_center_base = de_wall_center_base; else wall_center_base = pe_wall_center_base; if (peq (p, &mouse_pos)) wall_center_base = apply_palette (wall_center_base, selection_palette); struct coord c; draw_bitmapc (wall_center_base, bitmap, wall_base_coord (p, &c), 0); }
void draw_wws_left (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *wall_right = NULL; if (vm == VGA) wall_right = apply_hue_palette (dv_wall_right); else if (em == DUNGEON) wall_right = de_wall_right; else wall_right = pe_wall_right; if (peq (p, &mouse_pos)) wall_right = apply_palette (wall_right, selection_palette); struct coord c; draw_bitmapc (wall_right, bitmap, wall_coord (p, &c), 0); }
void draw_random_block (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *wall_random_block = NULL; if (vm == VGA) wall_random_block = apply_hue_palette (dv_wall_random_block); else if (em == DUNGEON) wall_random_block = de_wall_random_block; else wall_random_block = pe_wall_random_block; if (peq (p, &mouse_pos)) wall_random_block = apply_palette (wall_random_block, selection_palette); struct coord c; draw_bitmapc (wall_random_block, bitmap, wall_random_block_coord (p, &c), 0); }
void loose_floor_fall_debug (void) { int i; for (i = 0; i < loose_floor_nmemb; i++) { struct loose_floor *l = &loose_floor[i]; if (l->action != FALL_LOOSE_FLOOR) continue; struct pos pv; pos2room (&l->p, room_view, &pv); struct coord cv; coord2room (&l->f.c, room_view, &cv); printf ("(%i,%i,%i) == (%i,%i,%i) <%i,%i,%i> <%i,%i,%i> ? %i ? %i\n", l->p.room, l->p.floor, l->p.place, pv.room, pv.floor, pv.place, l->f.c.room, l->f.c.x, l->f.c.y, cv.room, cv.x, cv.y, peq (&l->p, &pv), cpos (&l->p, &pv)); draw_falling_loose_floor (screen, &loose_floor[i].p, em, vm); } }
bool is_pos_visible (struct pos *p) { struct pos np; npos (p, &np); if (is_room_visible (np.room)) return true; int y; for (y = mr.h - 1; y >= 0; y--) if (mr.cell[0][y].room) { struct pos p1; new_pos (&p1, p->l, mr.cell[0][y].room, -1, -1); p1.place = -1; for (p1.floor = 0; p1.floor < FLOORS; p1.floor++) if (peq (p, &p1)) return true; } return false; }
void draw_mirror (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { ALLEGRO_BITMAP *mirror = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: mirror = dc_mirror; break; case EGA: mirror = de_mirror; break; case VGA: mirror = dv_mirror; break; } break; case PALACE: switch (vm) { case CGA: mirror = pc_mirror; break; case EGA: mirror = pe_mirror; break; case VGA: mirror = pv_mirror; break; } break; } /* make mirror black */ struct rect r; new_rect (&r, p->room, PLACE_WIDTH * p->place + 2, PLACE_HEIGHT * p->floor + 3, PLACE_WIDTH - 10, PLACE_HEIGHT - 16); draw_filled_rect (bitmap, &r, BLACK); /* draw floor reflex */ draw_floor_reflex (bitmap, p, em, vm); /* draw mirror properly */ if (vm == VGA) mirror = apply_hue_palette (mirror); if (hgc) mirror = apply_palette (mirror, hgc_palette); if (peq (p, &mouse_pos)) mirror = apply_palette (mirror, selection_palette); struct coord c; draw_bitmapc (mirror, bitmap, mirror_coord (p, &c), 0); }
static void draw_left_01 (ALLEGRO_BITMAP *bitmap, struct pos *p, struct chopper *ch, enum em em, enum vm vm) { ALLEGRO_BITMAP *chopper = NULL; palette blood_palette = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: chopper = dc_chopper_00; break; case EGA: chopper = de_chopper_00; break; case VGA: chopper = dv_chopper_00; break; } break; case PALACE: switch (vm) { case CGA: chopper = pc_chopper_00; break; case EGA: chopper = pe_chopper_00; break; case VGA: chopper = pv_chopper_00; break; } break; } if (vm == VGA) chopper = apply_hue_palette (chopper); if (hgc) chopper = apply_palette (chopper, hgc_palette); if (peq (p, &mouse_pos)) chopper = apply_palette (chopper, selection_palette); struct coord c; draw_bitmapc (chopper, bitmap, chopper_coord (p, &c), 0); if (ch->blood) { blood_palette = get_blood_palette (vm); ALLEGRO_BITMAP *blood = apply_palette (chopper_blood_00, blood_palette); if (hgc) blood = apply_palette (blood, hgc_palette); draw_bitmapc (blood, bitmap, blood_01_coord (p, &c), 0); } }
static void draw_fg_05 (ALLEGRO_BITMAP *bitmap, struct pos *p, struct chopper *ch, enum em em, enum vm vm) { ALLEGRO_BITMAP *fg = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: fg = dc_chopper_fg_04; break; case EGA: fg = de_chopper_fg_04; break; case VGA: fg = dv_chopper_fg_04; break; } break; case PALACE: switch (vm) { case CGA: fg = pc_chopper_fg_04; break; case EGA: fg = pe_chopper_fg_04; break; case VGA: fg = pv_chopper_fg_04; break; } break; } if (vm == VGA) fg = apply_hue_palette (fg); if (hgc) fg = apply_palette (fg, hgc_palette); if (peq (p, &mouse_pos)) fg = apply_palette (fg, selection_palette); struct coord c; draw_bitmapc (fg, bitmap, chopper_coord (p, &c), 0); if (ch->blood) { int h = al_get_bitmap_height (chopper_blood_04); palette blood_palette = get_blood_palette (vm); ALLEGRO_BITMAP *blood = apply_palette (chopper_blood_04, blood_palette); if (hgc) blood = apply_palette (blood, hgc_palette); draw_bitmap_regionc (blood, bitmap, 0, 0, 2, h, blood_05_coord (p, &c), 0); } }
void draw_left_mark (ALLEGRO_BITMAP *bitmap, struct pos *p, int r, enum vm vm) { ALLEGRO_BITMAP *wall_mark_top_left = NULL, *wall_mark_bottom_left = NULL; if (vm == VGA) { wall_mark_top_left = apply_hue_palette (dv_wall_mark_top_left); wall_mark_bottom_left = apply_hue_palette (dv_wall_mark_bottom_left); } else { wall_mark_top_left = de_wall_mark_top_left; wall_mark_bottom_left = de_wall_mark_bottom_left; } if (peq (p, &mouse_pos)) { wall_mark_top_left = apply_palette (wall_mark_top_left, selection_palette); wall_mark_bottom_left = apply_palette (wall_mark_bottom_left, selection_palette); } ALLEGRO_BITMAP *wall_mark = wall_mark_top_left; const int floor_offset[5] = {58, 41, 37, 20, 16}; int place_offset = 0; if (r % 2) wall_mark = wall_mark_bottom_left; if (r > 3) place_offset = r3 - r2 + 6; else if (r > 1) place_offset = r1 - r0 + 6; struct coord c; c.room = p->room; c.x = 32 * p->place + place_offset + 8 * (((r == 2) || (r == 3)) ? 1 : 0); c.y = 63 * p->floor + 61 - floor_offset[r]; draw_bitmapc (wall_mark, bitmap, &c, 0); }
void xdraw_door_grid (ALLEGRO_BITMAP *bitmap, struct pos *p, int i, enum em em, enum vm vm) { ALLEGRO_BITMAP *door_grid = NULL, *door_grid_tip = NULL; switch (em) { case DUNGEON: switch (vm) { case CGA: door_grid = dc_door_grid; door_grid_tip = dc_door_grid_tip; break; case EGA: door_grid = de_door_grid; door_grid_tip = de_door_grid_tip; break; case VGA: door_grid = dv_door_grid; door_grid_tip = dv_door_grid_tip; break; } break; case PALACE: switch (vm) { case CGA: door_grid = pc_door_grid; door_grid_tip = pc_door_grid_tip; break; case EGA: door_grid = pe_door_grid; door_grid_tip = pe_door_grid_tip; break; case VGA: door_grid = pv_door_grid; door_grid_tip = pv_door_grid_tip; break; } break; } if (vm == VGA) { door_grid = apply_hue_palette (door_grid); door_grid_tip = apply_hue_palette (door_grid_tip); } if (hgc) { door_grid = apply_palette (door_grid, hgc_palette); door_grid_tip = apply_palette (door_grid_tip, hgc_palette); } if (peq (p, &mouse_pos)) { door_grid = apply_palette (door_grid, selection_palette); door_grid_tip = apply_palette (door_grid_tip, selection_palette); } int q = i / 8; int r = i % 8; int w = al_get_bitmap_width (door_grid); int j; struct coord c; draw_bitmap_regionc (door_grid, bitmap, 0, 7 - r, w, r + 1, door_grid_coord_base (p, &c), 0); for (j = 0; j <= q; j++) draw_bitmapc (door_grid, bitmap, door_grid_coord (p, &c, j, i), 0); draw_bitmapc (door_grid_tip, bitmap, door_grid_tip_coord (p, &c, i), 0); }