예제 #1
0
static void displayLoadBanner(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
    PIELIGHT col = WZCOL_GREEN;
    UDWORD	x = xOffset + psWidget->x;
    UDWORD	y = yOffset + psWidget->y;

    pie_BoxFill(x, y, x + psWidget->width, y + psWidget->height, col);
    pie_BoxFill(x + 2, y + 2, x + psWidget->width - 2, y + psWidget->height - 2, WZCOL_MENU_BACKGROUND);
}
예제 #2
0
// ////////////////////////////////////////////////////////////////////////////
static void displayLoadSaveEdit(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
	UDWORD	x = xOffset+psWidget->x;
	UDWORD	y = yOffset+psWidget->y;
	UDWORD	w = psWidget->width;
	UDWORD  h = psWidget->height;

	pie_BoxFill(x, y, x + w, y + h, WZCOL_MENU_LOAD_BORDER);
	pie_BoxFill(x + 1, y + 1, x + w - 1, y + h - 1, WZCOL_MENU_BACKGROUND);
}
예제 #3
0
파일: form.cpp 프로젝트: BG1/warzone2100
/* Draw bottom tabs */
static void formDisplayBTabs(W_TABFORM *psForm,SDWORD x0, SDWORD y0,
							 UDWORD width, UDWORD height,
							 UDWORD number, UDWORD selected, UDWORD hilite,
							 PIELIGHT *pColours,UDWORD TabType,UDWORD TabGap)
{
	SDWORD	x,x1, y1;
	UDWORD	i;

#if NO_DISPLAY_SINGLE_TABS
	if (number == 1)
	{
		/* Don't display single tabs */
		return;
	}
#endif

	x = x0 + 2;
	x1 = x + width - 2;
	y1 = y0 + height;
	for (i=0; i < number; i++)
	{
		if(psForm->pTabDisplay) {
			psForm->pTabDisplay((WIDGET*)psForm,TabType,WFORM_TABBOTTOM,i,i==selected,i==hilite,x,y0,width,height);
		} else {
			if (i == selected)
			{
				/* Fill in the tab */
				pie_BoxFill(x + 1, y0, x1 - 1, y1 - 1, pColours[WCOL_BKGRND]);
				/* Draw the outline */
				iV_Line(x,y0, x,y1-1, pColours[WCOL_LIGHT]);
				iV_Line(x,y1, x1-3,y1, pColours[WCOL_DARK]);
				iV_Line(x1-2,y1, x1,y1-2, pColours[WCOL_DARK]);
				iV_Line(x1,y1-3, x1,y0+1, pColours[WCOL_DARK]);
			}
			else
			{
				/* Fill in the tab */
				pie_BoxFill(x + 1, y0 + 1, x1 - 1, y1 - 2, pColours[WCOL_BKGRND]);
				/* Draw the outline */
				iV_Line(x,y0+1, x,y1-1, pColours[WCOL_LIGHT]);
				iV_Line(x+1,y1-1, x1-3,y1-1, pColours[WCOL_DARK]);
				iV_Line(x1-2,y1-1, x1,y1-3, pColours[WCOL_DARK]);
				iV_Line(x1,y1-4, x1,y0+1, pColours[WCOL_DARK]);
			}
			if (i == hilite)
			{
				/* Draw the hilite box */
				iV_Box(x+2,y0+3, x1-3, y1-4, pColours[WCOL_HILITE]);
			}
		}
		x += width + TabGap;
		x1 += width + TabGap;
	}
}
예제 #4
0
static void pie_DrawShadows(void)
{
    const float width = pie_GetVideoBufferWidth();
    const float height = pie_GetVideoBufferHeight();

    pie_SetTexturePage(TEXPAGE_NONE);

    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
    glDepthFunc(GL_LESS);
    glDepthMask(GL_FALSE);
    glEnable(GL_STENCIL_TEST);

    ShadowStencilFunc();

    glEnable(GL_CULL_FACE);
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
    glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
    glStencilMask(~0);
    glStencilFunc(GL_LESS, 0, ~0);

    glDisable(GL_DEPTH_TEST);
    PIELIGHT grey;
    grey.byte = { 0, 0, 0, 128 };
    pie_BoxFill(0, 0, width, height, grey, REND_ALPHA);

    pie_SetRendMode(REND_OPAQUE);
    glDisable(GL_STENCIL_TEST);
    glEnable(GL_DEPTH_TEST);
    glDepthMask(GL_TRUE);

    scshapes.resize(0);
}
예제 #5
0
파일: form.cpp 프로젝트: BG1/warzone2100
/* Display a clickable form */
void formDisplayClickable(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	UDWORD			x0,y0,x1,y1;
	W_CLICKFORM		*psForm;

	psForm = (W_CLICKFORM *)psWidget;
	x0 = psWidget->x + xOffset;
	y0 = psWidget->y + yOffset;
	x1 = x0 + psWidget->width;
	y1 = y0 + psWidget->height;

	/* Fill the background */
	pie_BoxFill(x0 + 1, y0 + 1, x1 - 1, y1 - 1, pColours[WCOL_BKGRND]);

	/* Display the border */
	if (psForm->state & (WCLICK_DOWN | WCLICK_LOCKED | WCLICK_CLICKLOCK))
	{
		/* Form down */
		iV_Line(x0,y1,x0,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0,x1,y0, pColours[WCOL_DARK]);
		iV_Line(x1,y0,x1,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y1,x0,y1, pColours[WCOL_LIGHT]);
	}
	else
	{
		/* Form up */
		iV_Line(x0,y1,x0,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0,x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x1,y0,x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1,x0,y1, pColours[WCOL_DARK]);
	}
}
예제 #6
0
static void displayLoadBanner(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset)
{
	PIELIGHT col;
	int x = xOffset + psWidget->x();
	int y = yOffset + psWidget->y();

	if(psWidget->pUserData)
	{
		col = WZCOL_GREEN;
	}
	else
	{
		col = WZCOL_MENU_LOAD_BORDER;
	}

	pie_BoxFill(x, y, x + psWidget->width(), y + psWidget->height(), col);
	pie_BoxFill(x + 2,y + 2, x + psWidget->width() - 2, y + psWidget->height() - 2, WZCOL_MENU_BACKGROUND);
}
예제 #7
0
// ////////////////////////////////////////////////////////////////////////////
// display a keymap on the interface.
static void displayKeyMap(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
	UDWORD		x = xOffset+psWidget->x;
	UDWORD		y = yOffset+psWidget->y;
	UDWORD		w = psWidget->width;
	UDWORD		h = psWidget->height;
	KEY_MAPPING *psMapping = (KEY_MAPPING*)psWidget->pUserData;
	char		sKey[MAX_STR_LENGTH];

	if(psMapping == selectedKeyMap)
	{
		pie_BoxFill(x, y, x + w, y + h, WZCOL_KEYMAP_ACTIVE);
	}
	else if(psMapping->status == KEYMAP_ALWAYS || psMapping->status == KEYMAP_ALWAYS_PROCESS)
	{
		// when user can't edit something...
		pie_BoxFill(x, y , x + w, y + h, WZCOL_KEYMAP_FIXED);
	}
	else
	{
		drawBlueBox(x,y,w,h);
	}

	// draw name
	iV_SetFont(font_regular);											// font type
	iV_SetTextColour(WZCOL_FORM_TEXT);

	iV_DrawText(_(psMapping->pName), x + 2, y + (psWidget->height / 2) + 3);

	// draw binding
	keyMapToString(sKey, psMapping);
	// Check to see if key is on the numpad, if so tell user and change color
	if (psMapping->subKeyCode >= KEY_KP_0 && psMapping->subKeyCode <= KEY_KPENTER)
	{
		iV_SetTextColour(WZCOL_YELLOW);
		sstrcat(sKey, " (numpad)");
	}
	iV_DrawText(sKey, x + 364, y + (psWidget->height / 2) + 3);
}
예제 #8
0
파일: form.cpp 프로젝트: BG1/warzone2100
/* Display a form */
void formDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	UDWORD	x0,y0,x1,y1;

	if (!(psWidget->style & WFORM_INVISIBLE))
	{
		x0 = psWidget->x + xOffset;
		y0 = psWidget->y + yOffset;
		x1 = x0 + psWidget->width;
		y1 = y0 + psWidget->height;

		pie_BoxFill(x0 + 1, y0 + 1, x1 - 1, y1 - 1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y1,x0,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0,x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x1,y0,x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1,x0,y1, pColours[WCOL_DARK]);
	}
}
예제 #9
0
/* The slider display function */
void sliderDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	W_SLIDER	*psSlider;
	SWORD		x0,y0, x1,y1;
	UWORD		width = 0, height = 0;

	psSlider = (W_SLIDER *)psWidget;

	switch (psSlider->orientation)
	{
	case WSLD_LEFT:
	case WSLD_RIGHT:
		/* Draw the line */
		x0 = (SWORD)(psSlider->x + xOffset + psSlider->barSize/(SWORD)2);
		y0 = (SWORD)(psSlider->y + yOffset + psSlider->height/(SWORD)2);
		x1 = (SWORD)(x0 + psSlider->width - psSlider->barSize);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0+1, x1,y0+1, pColours[WCOL_LIGHT]);

		/* Now Draw the bar */
		sliderGetBarBox(psSlider, &x0,&y0, &width,&height);
		x0 = (SWORD)(x0 + psSlider->x + xOffset);
		y0 = (SWORD)(y0 + psSlider->y + yOffset);
		x1 = (SWORD)(x0 + width);
		y1 = (SWORD)(y0 + height);
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y0, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		break;
	case WSLD_TOP:
	case WSLD_BOTTOM:
		/* Draw the line */
		x0 = (SWORD)(psSlider->x + xOffset + psSlider->width/(SWORD)2);
		y0 = (SWORD)(psSlider->y + yOffset + psSlider->barSize/(SWORD)2);
		y1 = (SWORD)(y0 + psSlider->height - psSlider->barSize);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
		iV_Line(x0+1,y0, x0+1,y1, pColours[WCOL_LIGHT]);

		/* Now Draw the bar */
		sliderGetBarBox(psSlider, &x0,&y0, &width,&height);
		x0 = (SWORD)(x0 + psSlider->x + xOffset);
		y0 = (SWORD)(y0 + psSlider->y + yOffset);
		x1 = (SWORD)(x0 + width);
		y1 = (SWORD)(y0 + height);
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y0, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		break;
	}

	if (psSlider->state & SLD_HILITE)
	{
		x0 = (SWORD)(psWidget->x + xOffset - 2);
		y0 = (SWORD)(psWidget->y + yOffset - 2);
		x1 = (SWORD)(x0 + psWidget->width + 4);
		y1 = (SWORD)(y0 + psWidget->height + 4);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_HILITE]);
		iV_Line(x1,y0, x1,y1, pColours[WCOL_HILITE]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_HILITE]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_HILITE]);
	}
}
예제 #10
0
/* Display a button */
void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	W_BUTTON	*psButton;
	SDWORD		x0,y0,x1,y1, fx,fy,fw;
	int			CurrFontID;

	ASSERT(psWidget != NULL && pColours != NULL, "Invalid pointers");
	if (!psWidget || !pColours)
	{
		return;
	}

	psButton = (W_BUTTON *)psWidget;
	CurrFontID = psButton->FontID;

	x0=psButton->x + xOffset;
	y0=psButton->y + yOffset;
	x1=x0 + psButton->width;
	y1=y0 + psButton->height;

	if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK))
	{
		/* Display the button down */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour(pColours[WCOL_TEXT]);
			fw = iV_GetTextWidth(psButton->pText);
			if(psButton->style & WBUT_NOCLICKMOVE) {
				fx = x0 + (psButton->width - fw) / 2 + 1;
				fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			} else {
				fx = x0 + (psButton->width - fw) / 2;
				fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			}
			iV_DrawText(psButton->pText,fx,fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+3,y0+3, x1-2,y0+3, pColours[WCOL_HILITE]);
			iV_Line(x0+3,y0+3, x0+3,y1-2, pColours[WCOL_HILITE]);
			iV_Line(x0+3,y1-2, x1-2,y1-2, pColours[WCOL_HILITE]);
			iV_Line(x1-2,y1-2, x1-2,y0+3, pColours[WCOL_HILITE]);
		}
	}
	else if (psButton->state & WBUTS_GREY)
	{
		/* Display the disabled button */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_SetTextColour(pColours[WCOL_LIGHT]);
			iV_DrawText(psButton->pText, fx+1, fy+1);
			iV_SetTextColour(pColours[WCOL_DISABLE]);
			iV_DrawText(psButton->pText, fx, fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
		}
	}
	else
	{
		/* Display the button up */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour(pColours[WCOL_TEXT]);
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_DrawText(psButton->pText, fx, fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
		}
	}
}
예제 #11
0
/* The trough bar graph display function */
void barGraphDisplayTrough(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset)
{
	SDWORD		x0 = 0, y0 = 0, x1 = 0, y1 = 0;		// Position of the bar
	SDWORD		tx0 = 0, ty0 = 0, tx1 = 0, ty1 = 0;	// Position of the trough
	bool		showBar = true, showTrough = true;
	W_BARGRAPH	*psBGraph = (W_BARGRAPH *)psWidget;

	/* figure out which way the bar graph fills */
	switch (psBGraph->barPos)
	{
	case WBAR_LEFT:
		x0 = xOffset + psWidget->x();
		y0 = yOffset + psWidget->y();
		x1 = x0 + psWidget->width() * psBGraph->majorSize / WBAR_SCALE;
		y1 = y0 + psWidget->height();
		if (x0 == x1)
		{
			showBar = false;
		}
		tx0 = x1 + 1;
		ty0 = y0;
		tx1 = x0 + psWidget->width();
		ty1 = y1;
		if (tx0 >= tx1)
		{
			showTrough = false;
		}
		break;
	case WBAR_RIGHT:
		y0 = yOffset + psWidget->y();
		x1 = xOffset + psWidget->x() + psWidget->width();
		x0 = x1 - psWidget->width() * psBGraph->majorSize / WBAR_SCALE;
		y1 = y0 + psWidget->height();
		if (x0 == x1)
		{
			showBar = false;
		}
		tx0 = xOffset + psWidget->x();
		ty0 = y0;
		tx1 = x0 - 1;
		ty1 = y1;
		if (tx0 >= tx1)
		{
			showTrough = false;
		}
		break;
	case WBAR_TOP:
		x0 = xOffset + psWidget->x();
		y0 = yOffset + psWidget->y();
		x1 = x0 + psWidget->width();
		y1 = y0 + psWidget->height() * psBGraph->majorSize / WBAR_SCALE;
		if (y0 == y1)
		{
			showBar = false;
		}
		tx0 = x0;
		ty0 = y1 + 1;
		tx1 = x1;
		ty1 = y0 + psWidget->height();
		if (ty0 >= ty1)
		{
			showTrough = false;
		}
		break;
	case WBAR_BOTTOM:
		x0 = xOffset + psWidget->x();
		x1 = x0 + psWidget->width();
		y1 = yOffset + psWidget->y() + psWidget->height();
		y0 = y1 - psWidget->height() * psBGraph->majorSize / WBAR_SCALE;
		if (y0 == y1)
		{
			showBar = false;
		}
		tx0 = x0;
		ty0 = yOffset + psWidget->y();
		tx1 = x1;
		ty1 = y0 - 1;
		if (ty0 >= ty1)
		{
			showTrough = false;
		}
		break;
	}

	/* Now draw the graph */
	if (showBar)
	{
		pie_BoxFill(x0, y0, x1, y1, psBGraph->majorCol);
	}
	if (showTrough)
	{
		iV_ShadowBox(tx0, ty0, tx1, ty1, 0, WZCOL_FORM_DARK, WZCOL_FORM_LIGHT, psBGraph->backgroundColour);
	}

	barGraphDisplayText(psBGraph, x0, tx1, ty1);
}
예제 #12
0
void scoreDataToScreen(WIDGET *psWidget, ScoreDataToScreenCache& cache)
{
	int index, x, y, width, height;
	bool bMoreBars;

	if (!bDispStarted)
	{
		bDispStarted = true;
		dispST = realTime;
		audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5);
	}

	fillUpStats();

	pie_UniTransBoxFill(16 + D_W, MT_Y_POS - 16, pie_GetVideoBufferWidth() - D_W - 16, MT_Y_POS + 256 + 16, WZCOL_SCORE_BOX);
	iV_Box(16 + D_W, MT_Y_POS - 16, pie_GetVideoBufferWidth() - D_W - 16, MT_Y_POS + 256 + 16, WZCOL_SCORE_BOX_BORDER);

	cache.wzLabelText_UnitLosses.setText(_("Unit Losses"), font_regular);
	cache.wzLabelText_UnitLosses.render(LC_X + D_W, 80 + 16 + D_H, WZCOL_FORM_TEXT);
	cache.wzLabelText_StructureLosses.setText(_("Structure Losses"), font_regular);
	cache.wzLabelText_StructureLosses.render(LC_X + D_W, 140 + 16 + D_H, WZCOL_FORM_TEXT);
	cache.wzLabelText_ForceInformation.setText(_("Force Information"), font_regular);
	cache.wzLabelText_ForceInformation.render(LC_X + D_W, 200 + 16 + D_H, WZCOL_FORM_TEXT);

	index = 0;
	bMoreBars = true;
	while (bMoreBars)
	{
		/* Is it time to display this bar? */
		if (infoBars[index].bActive)
		{
			/* Has it been queued before? */
			if (infoBars[index].bQueued == false)
			{
				/* Don't do this next time...! */
				infoBars[index].bQueued = true;

				/* Play a sound */
				audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5);
			}
			x = infoBars[index].topX + D_W;
			y = infoBars[index].topY + D_H;
			width = infoBars[index].width;
			height = infoBars[index].height;

			iV_Box(x, y, x + width, y + height, WZCOL_BLACK);

			/* Draw the background border box */
			pie_BoxFill(x - 1, y - 1, x + width + 1, y + height + 1, WZCOL_MENU_BACKGROUND);

			/* Draw the interior grey */
			pie_BoxFill(x, y, x + width, y + height, WZCOL_MENU_SCORES_INTERIOR);

			if (((realTime - dispST) > infoBars[index].queTime))
			{
				/* Now draw amount filled */
				const float mul = (realTime - dispST < BAR_CRAWL_TIME) ?
				                  (float)(realTime - dispST) / (float)BAR_CRAWL_TIME
				                  : 1.f;

				const float length = (float)infoBars[index].percent / 100.f * (float)infoBars[index].width * mul;

				if ((int)length > 4)
				{

					/* Black shadow */
					pie_BoxFill(x + 1, y + 3, x + length - 1, y + height - 1, WZCOL_MENU_SHADOW);

					/* Solid coloured bit */
					pie_BoxFill(x + 1, y + 2, x + length - 4, y + height - 4, getColour(index));
				}
			}
			/* Now render the text by the bar */
			sprintf(text, getDescription((MR_STRING)infoBars[index].stringID), infoBars[index].number);
			if (index >= cache.wzInfoBarText.size())
			{
				cache.wzInfoBarText.resize(index + 1);
			}
			cache.wzInfoBarText[index].setText(text, font_regular);
			cache.wzInfoBarText[index].render(x + width + 16, y + 12, WZCOL_FORM_TEXT);

			/* If we're beyond STAT_ROOKIE, then we're on rankings */
			if (index >= STAT_GREEN && index <= STAT_ACE)
			{
				iV_DrawImage(IntImages, (UWORD)(IMAGE_LEV_0 + (index - STAT_GREEN)), x - 8, y + 2);
			}
		}
		/* Move onto the next bar */
		index++;
		if ((index > STAT_ACE) || (infoBars[index].topX == 0 && infoBars[index].topY == 0))
		{
			bMoreBars = false;
		}
	}

	/* We now need to display the mission time, game time, average unit experience level an number of artefacts found */

	/* Firstly, top of the screen, number of artefacts found */
	sprintf(text, _("ARTIFACTS RECOVERED: %d"), missionData.artefactsFound);
	cache.wzInfoText_ArtifactsFound.setText(text, font_regular);
	cache.wzInfoText_ArtifactsFound.render((pie_GetVideoBufferWidth() - cache.wzInfoText_ArtifactsFound.width()) / 2, 300 + D_H, WZCOL_FORM_TEXT);

	/* Get the mission result time in a string - and write it out */
	getAsciiTime((char *)&text2, gameTime - missionData.missionStarted);
	sprintf(text, _("Mission Time - %s"), text2);
	cache.wzInfoText_MissionTime.setText(text, font_regular);
	cache.wzInfoText_MissionTime.render((pie_GetVideoBufferWidth() - cache.wzInfoText_MissionTime.width()) / 2, 320 + D_H, WZCOL_FORM_TEXT);

	/* Write out total game time so far */
	getAsciiTime((char *)&text2, gameTime);
	sprintf(text, _("Total Game Time - %s"), text2);
	cache.wzInfoText_TotalGameTime.setText(text, font_regular);
	cache.wzInfoText_TotalGameTime.render((pie_GetVideoBufferWidth() - cache.wzInfoText_TotalGameTime.width()) / 2, 340 + D_H, WZCOL_FORM_TEXT);
	if (Cheated)
	{
		// A quick way to flash the text
		PIELIGHT cheatedTextColor = ((realTime / 250) % 2) ? WZCOL_RED : WZCOL_YELLOW;
		sprintf(text, "%s", _("You cheated!"));
		cache.wzInfoText_Cheated.setText(text, font_regular);
		cache.wzInfoText_Cheated.render((pie_GetVideoBufferWidth() - cache.wzInfoText_Cheated.width()) / 2, 360 + D_H, cheatedTextColor);
	}
}
예제 #13
0
파일: scores.cpp 프로젝트: BG1/warzone2100
// -----------------------------------------------------------------------------------
static void drawStatBars(void)
{
UDWORD	index;
bool	bMoreBars;
UDWORD	x,y;
UDWORD	width,height;

	if(!bDispStarted)
	{
		bDispStarted = true;
		dispST = gameTime2;
		audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5);
	}

	fillUpStats();

	pie_UniTransBoxFill(16 + D_W, MT_Y_POS - 16, pie_GetVideoBufferWidth() - D_W - 16, MT_Y_POS + 256+16, WZCOL_SCORE_BOX);
	iV_Box(16 + D_W, MT_Y_POS - 16, pie_GetVideoBufferWidth() - D_W - 16, MT_Y_POS + 256+16, WZCOL_SCORE_BOX_BORDER);

	iV_DrawText( _("Unit Losses"), LC_X + D_W, 80 + 16 + D_H );
	iV_DrawText( _("Structure Losses"), LC_X + D_W, 140 + 16 + D_H );
	iV_DrawText( _("Force Information"), LC_X + D_W, 200 + 16 + D_H );

	index = 0;
	bMoreBars = true;
	while(bMoreBars)
	{
		/* Is it time to display this bar? */
		if( infoBars[index].bActive)
		{
			/* Has it been queued before? */
			if(infoBars[index].bQueued == false)
			{
				/* Don't do this next time...! */
				infoBars[index].bQueued = true;

				/* Play a sound */
//				audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5);
			}
			x = infoBars[index].topX+D_W;
			y = infoBars[index].topY+D_H;
			width = infoBars[index].width;
			height = infoBars[index].height;

			iV_Box(x, y, x + width, y + height, WZCOL_BLACK);

			/* Draw the background border box */
			pie_BoxFill(x - 1, y - 1, x + width + 1, y + height + 1, WZCOL_MENU_BACKGROUND);

			/* Draw the interior grey */
			pie_BoxFill(x, y, x + width, y + height, WZCOL_MENU_SCORES_INTERIOR);

			if( ((gameTime2 - dispST) > infoBars[index].queTime) )
			{
				/* Now draw amount filled */
				const float mul = (gameTime2 - dispST < BAR_CRAWL_TIME) ?
				                   (float)(gameTime2 - dispST) / (float)BAR_CRAWL_TIME
				                  : 1.f;

				const float length = (float)infoBars[index].percent / 100.f * (float)infoBars[index].width * mul;

				if((int)length > 4)
				{

					/* Black shadow */
					pie_BoxFill(x + 1, y + 3, x + length - 1, y + height - 1, WZCOL_MENU_SHADOW);

					/* Solid coloured bit */
					pie_BoxFill(x + 1, y + 2, x + length - 4, y + height - 4, getColour(index));
				}
			}
			/* Now render the text by the bar */
			sprintf(text, getDescription((MR_STRING)infoBars[index].stringID), infoBars[index].number);
			iV_DrawText(text, x + width + 16, y + 12);

			/* If we're beyond STAT_ROOKIE, then we're on rankings */
			if(index>=STAT_GREEN && index <= STAT_ACE)
			{
				iV_DrawImage(IntImages,(UWORD)(IMAGE_LEV_0 + (index - STAT_GREEN)),x-8,y+2);
			}


		}
		/* Move onto the next bar */
		index++;
		if(infoBars[index].topX == 0 && infoBars[index].topY == 0)
		{
			bMoreBars = false;
		}
	}
	dispAdditionalInfo();
}
예제 #14
0
파일: form.cpp 프로젝트: BG1/warzone2100
/* Draw top tabs */
static void formDisplayTTabs(W_TABFORM *psForm,SDWORD x0, SDWORD y0,
							 UDWORD width, UDWORD height,
							 UDWORD number, UDWORD selected, UDWORD hilite,
							 PIELIGHT *pColours,UDWORD TabType,UDWORD TabGap)
{
	SDWORD	x,x1, y1;
	UDWORD	i, drawnumber;

#if NO_DISPLAY_SINGLE_TABS
	if (number == 1)
	{
		/* Don't display single tabs */
		return;
	}
#endif

	x = x0 + 2;
	x1 = x + width - 2;
	y1 = y0 + height;
	if (number > psForm->maxTabsShown)  //we can display 8 tabs fine with no extra voodoo.
	{	// We do NOT want to draw all the tabs once we have drawn 7 tabs
		// Both selected & hilite are converted from virtual tab range, to a range
		// that is seen on the form itself.  This would be 0-6 (7 tabs)
		// We also fix drawnumber, so we don't display too many tabs since the pages
		// will be empty.
		drawnumber =  (number - (( psForm->TabMultiplier -1) * psForm->maxTabsShown));
		if (drawnumber > psForm->maxTabsShown) drawnumber = psForm->maxTabsShown ;
		selected = (selected % psForm->maxTabsShown);	//Go from Virtual range, to our range

		if(hilite != 65535)			//sigh.  Don't blame me for this!It is THEIR 'hack'.
		hilite = hilite % psForm->maxTabsShown; //we want to hilite tab 0 - 6.
	}
	else
	{	// normal draw
		drawnumber = number;
	}
	for (i=0; i < drawnumber; i++)
	{
		if(psForm->pTabDisplay) {
			psForm->pTabDisplay((WIDGET*)psForm,TabType,WFORM_TABTOP,i,i==selected,i==hilite,x,y0,width,height);
		} else {
			if (i == selected)
			{
				/* Fill in the tab */
				pie_BoxFill(x + 1, y0 + 1, x1 - 1, y1, pColours[WCOL_BKGRND]);
				/* Draw the outline */
				iV_Line(x,y0+2, x,y1-1, pColours[WCOL_LIGHT]);
				iV_Line(x,y0+2, x+2,y0, pColours[WCOL_LIGHT]);
				iV_Line(x+2,y0, x1-1,y0, pColours[WCOL_LIGHT]);
				iV_Line(x1,y0+1, x1,y1, pColours[WCOL_DARK]);
			}
			else
			{
				/* Fill in the tab */
				pie_BoxFill(x + 1, y0 + 2, x1 - 1, y1 - 1, pColours[WCOL_BKGRND]);
				/* Draw the outline */
				iV_Line(x,y0+3, x,y1-1, pColours[WCOL_LIGHT]);
				iV_Line(x,y0+3, x+2,y0+1, pColours[WCOL_LIGHT]);
				iV_Line(x+2,y0+1, x1-1,y0+1, pColours[WCOL_LIGHT]);
				iV_Line(x1,y0+2, x1,y1-1, pColours[WCOL_DARK]);
			}
			if (i == hilite)
			{
				/* Draw the hilite box */
				iV_Box(x+2,y0+4, x1-3, y1-3, pColours[WCOL_HILITE]);
			}
		}
		x += width + TabGap;
		x1 += width + TabGap;
	}
}
예제 #15
0
파일: tip.cpp 프로젝트: C1annad/warzone2100
/* Update and possibly display the tip */
void tipDisplay()
{
	SDWORD		newMX, newMY;
	SDWORD		currTime;
	SDWORD		fw, topGap;

	switch (tipState)
	{
	case TIP_WAIT:
		/* See if the tip has to be shown */
		newMX = mouseX();
		newMY = mouseY();
		currTime = wzGetTicks();
		if (newMX == mx &&
		    newMY == my &&
		    (currTime - startTime > TIP_PAUSE))
		{
			/* Activate the tip */
			tipState = TIP_ACTIVE;

			/* Calculate the size of the tip box */
			topGap = TIP_VGAP;
			iV_SetFont(FontID);

			lineHeight = iV_GetTextLineSize();

			fw = 0;
			for (int n = 0; n < pTip.size(); ++n)
			{
				fw = std::max<int>(fw, iV_GetTextWidth(pTip[n].toUtf8().constData()));
			}
			tw = fw + TIP_HGAP * 2;
			th = topGap * 2 + lineHeight * pTip.size() + iV_GetTextBelowBase();

			/* Position the tip box */
			tx = clip(wx + ww / 2, 0, screenWidth - tw - 1);
			ty = std::max(wy + wh + TIP_VGAP, 0);
			if (ty + th >= (int)screenHeight)
			{
				/* Position the tip above the button */
				ty = wy - th - TIP_VGAP;
			}

			/* Position the text */
			fx = tx + TIP_HGAP;
			fy = ty + (th - lineHeight * pTip.size()) / 2 - iV_GetTextAboveBase();

			/* Note the time */
			startTime = wzGetTicks();
		}
		else if (newMX != mx ||
		         newMY != my ||
		         mousePressed(MOUSE_LMB))
		{
			mx = newMX;
			my = newMY;
			startTime = currTime;
		}
		break;
	case TIP_ACTIVE:
		/* Draw the tool tip */
		pie_BoxFill(tx, ty, tx + tw, ty + th, WZCOL_FORM_TIP_BACKGROUND);
		iV_Line(tx + 1,  ty + th - 2, tx + 1,      ty + 1,  WZCOL_FORM_DARK);
		iV_Line(tx + 2,  ty + 1,      tx + tw - 2, ty + 1,  WZCOL_FORM_DARK);
		iV_Line(tx,      ty + th,     tx + tw,     ty + th, WZCOL_FORM_DARK);
		iV_Line(tx + tw, ty + th - 1, tx + tw,     ty,      WZCOL_FORM_DARK);
		iV_Box(tx, ty, tx + tw - 1, ty + th - 1, WZCOL_FORM_LIGHT);

		iV_SetFont(FontID);
		iV_SetTextColour(TipColour);
		for (int n = 0; n < pTip.size(); ++n)
		{
			iV_DrawText(pTip[n].toUtf8().constData(), fx, fy + lineHeight * n);
		}

		break;
	default:
		break;
	}
}
예제 #16
0
void drawBlueBox(UDWORD x,UDWORD y, UDWORD w, UDWORD h)
{
	pie_BoxFill(x - 1, y - 1, x + w + 1, y + h + 1, WZCOL_MENU_BORDER);
	pie_BoxFill(x, y , x + w, y + h, WZCOL_MENU_BACKGROUND);
}
예제 #17
0
파일: editbox.cpp 프로젝트: BG1/warzone2100
/* The edit box display function */
void editBoxDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	W_EDITBOX	*psEdBox;
	SDWORD		x0,y0,x1,y1, fx,fy, cx,cy;
	enum iV_fonts CurrFontID;

#if CURSOR_BLINK
	bool		blink;
#endif

	psEdBox = (W_EDITBOX *)psWidget;
	CurrFontID = psEdBox->FontID;

	x0=psEdBox->x + xOffset;
	y0=psEdBox->y + yOffset;
	x1=x0 + psEdBox->width;
	y1=y0 + psEdBox->height;

	if(psEdBox->pBoxDisplay)
	{
		psEdBox->pBoxDisplay((WIDGET *)psEdBox, xOffset, yOffset, pColours);
	}
	else
	{
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);

		iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]);
	}

	fx = x0 + WEDB_XGAP;// + (psEdBox->width - fw) / 2;

	iV_SetFont(CurrFontID);
	iV_SetTextColour(pColours[WCOL_TEXT]);

	fy = y0 + (psEdBox->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();

	/* If there is more text than will fit into the box, display the bit with the cursor in it */
	QString tmp = psEdBox->aText;
	tmp.remove(0, psEdBox->printStart);  // Erase anything there isn't room to display.
	tmp.remove(psEdBox->printChars, tmp.length());

//	if(psEdBox->pFontDisplay) {
//		psEdBox->pFontDisplay(fx,fy, pPrint);
//	} else {
		iV_DrawText(tmp.toUtf8().constData(), fx, fy);
//	}

	// Display the cursor if editing
#if CURSOR_BLINK
	blink = !(((wzGetTicks() - psEdBox->blinkOffset)/WEDB_BLINKRATE) % 2);
	if ((psEdBox->state & WEDBS_MASK) == WEDBS_INSERT && blink)
#else
	if ((psEdBox->state & WEDBS_MASK) == WEDBS_INSERT)
#endif
	{
		// insert mode
		QString tmp = psEdBox->aText;
		tmp.remove(psEdBox->insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, psEdBox->printStart);

		cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData());
		cx += iV_GetTextWidth("-");
		cy = fy;
		iV_Line(cx, cy + iV_GetTextAboveBase(), cx, cy - iV_GetTextBelowBase(), pColours[WCOL_CURSOR]);
	}
#if CURSOR_BLINK
	else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER && blink)
#else
	else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER)
#endif
	{
		// overwrite mode
		QString tmp = psEdBox->aText;
		tmp.remove(psEdBox->insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, psEdBox->printStart);

		cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData());
		cy = fy;
		iV_Line(cx, cy, cx + WEDB_CURSORSIZE, cy, pColours[WCOL_CURSOR]);
	}

	if(psEdBox->pBoxDisplay == NULL)
	{
		if (psEdBox->state & WEDBS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0-2,y0-2, x1+2,y0-2, pColours[WCOL_HILITE]);
			iV_Line(x0-2,y0-2, x0-2,y1+2, pColours[WCOL_HILITE]);
			iV_Line(x0-2,y1+2, x1+2,y1+2, pColours[WCOL_HILITE]);
			iV_Line(x1+2,y1+2, x1+2,y0-2, pColours[WCOL_HILITE]);
		}
	}
}
예제 #18
0
// Render a window frame.
//
static void RenderWindow(FRAMETYPE frame, UDWORD x, UDWORD y, UDWORD Width, UDWORD Height, bool Opaque)
{
	SWORD WTopRight = 0;
	SWORD WTopLeft = 0;
	SWORD WBottomRight = 0;
	SWORD WBottomLeft = 0;
	SWORD HTopRight = 0;
	SWORD HTopLeft = 0;
	SWORD HBottomRight = 0;
	SWORD HBottomLeft = 0;
	UWORD RectI;
	FRAMERECT *Rect;
	bool Masked = false;
	IMAGEFRAME *Frame;

	if (frame == 0)
	{
		Frame = &FrameNormal;
	}
	else
	{
		Frame = &FrameRadar;
	}

	x += Frame->OffsetX0;
	y += Frame->OffsetY0;
	Width -= Frame->OffsetX1+Frame->OffsetX0;
	Height -= Frame->OffsetY1+Frame->OffsetY0;

	for(RectI=0; RectI<5; RectI++) {
		Rect = &Frame->FRect[RectI];

		switch(Rect->Type) {
			case FR_FRAME:
				if(Opaque==false)
				{
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}


					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				}
				else
				{

					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Width - INCEND + Rect->BRXOffset,
					            y + Height - INCEND + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_LEFT:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Rect->BRXOffset,
					            y + Height - INCEND + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_RIGHT:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Width-INCEND+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Width - INCEND + Rect->TLXOffset, y + Rect->TLYOffset,
					            x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset,
					            psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_TOP:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Width - INCEND + Rect->BRXOffset,
					            y + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_BOTTOM:
				if(Opaque==false)
				{
					if(Masked == false)
					{
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Height-INCEND+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Height - INCEND + Rect->TLYOffset,
					            x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset,
					            psPalette[Rect->ColourIndex]);
				}
				break;
			case FR_IGNORE:
				break; // ignored
		}
	}

	if(Frame->TopLeft >= 0) {
		WTopLeft = (SWORD)iV_GetImageWidth(IntImages,Frame->TopLeft);
		HTopLeft = (SWORD)iV_GetImageHeight(IntImages,Frame->TopLeft);
		iV_DrawImage(IntImages,Frame->TopLeft,x,y);
	}

	if(Frame->TopRight >= 0) {
		WTopRight = (SWORD)iV_GetImageWidth(IntImages,Frame->TopRight);
		HTopRight = (SWORD)iV_GetImageHeight(IntImages,Frame->TopRight);
		iV_DrawImage(IntImages,Frame->TopRight,x+Width-WTopRight, y);
	}

	if(Frame->BottomRight >= 0) {
		WBottomRight = (SWORD)iV_GetImageWidth(IntImages,Frame->BottomRight);
		HBottomRight = (SWORD)iV_GetImageHeight(IntImages,Frame->BottomRight);
		iV_DrawImage(IntImages,Frame->BottomRight,x+Width-WBottomRight,y+Height-HBottomRight);
	}

	if(Frame->BottomLeft >= 0) {
		WBottomLeft = (SWORD)iV_GetImageWidth(IntImages,Frame->BottomLeft);
		HBottomLeft = (SWORD)iV_GetImageHeight(IntImages,Frame->BottomLeft);
		iV_DrawImage(IntImages,Frame->BottomLeft,x,y+Height-HBottomLeft);
	}

	if(Frame->TopEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->TopEdge,
							x + iV_GetImageWidth(IntImages, Frame->TopLeft), y,
							Width - WTopLeft - WTopRight, iV_GetImageHeight(IntImages, Frame->TopEdge) );
	}

	if(Frame->BottomEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->BottomEdge,
							x + WBottomLeft, y + Height - iV_GetImageHeight(IntImages, Frame->BottomEdge),
							Width - WBottomLeft - WBottomRight, iV_GetImageHeight(IntImages, Frame->BottomEdge) );
	}

	if(Frame->LeftEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->LeftEdge,
							x, y + HTopLeft,
							iV_GetImageWidth(IntImages, Frame->LeftEdge), Height - HTopLeft - HBottomLeft );
	}

	if(Frame->RightEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->RightEdge,
							x + Width - iV_GetImageWidth(IntImages, Frame->RightEdge), y + HTopRight,
							iV_GetImageWidth(IntImages, Frame->RightEdge), Height - HTopRight - HBottomRight );
	}
}