void iV_ShutDown(void) { pie_ShutDown(); pie_TexShutDown(); iV_TextShutdown(); debug(LOG_3D, "iVi[ShutDown] = successful"); }
void screenShutDown(void) { pie_ShutDown(); pie_TexShutDown(); iV_TextShutdown(); pie_Skybox_Shutdown(); delete backdropGfx; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); }