예제 #1
0
// create a _permanent_ observer player 
int multi_obs_create_player(int player_num, char* name, net_addr* addr, player* pl)
{
	// blast the player struct
	memset(&Net_players[player_num], 0, sizeof(net_player));

	// Net_players[player_num].flags |= (NETINFO_FLAG_CONNECTED | NETINFO_FLAG_OBSERVER);	
	// DOH!!! The lack of this caused many bugs. 
	Net_players[player_num].flags = (NETINFO_FLAG_DO_NETWORKING | NETINFO_FLAG_OBSERVER);
	// memcpy(&Net_players[player_num].p_info.addr, addr, sizeof(net_addr));	
	Net_players[player_num].m_player = pl;

	// 6/3/98 -- don't set observer to update high...let it be whatever player set it at.
	//Net_players[player_num].p_info.options.obj_update_level = OBJ_UPDATE_HIGH;
	// set up the net_player structure
	memset(pl, 0, sizeof(player));
	stuff_netplayer_info(&Net_players[player_num], addr, 0, pl);
	Net_players[player_num].last_heard_time = timer_get_fixed_seconds();
	Net_players[player_num].reliable_socket = INVALID_SOCKET;
	Net_players[player_num].s_info.kick_timestamp = -1;
	Net_players[player_num].s_info.voice_token_timestamp = -1;
	Net_players[player_num].s_info.tracker_security_last = -1;
	Net_players[player_num].s_info.target_objnum = -1;
	Net_players[player_num].s_info.accum_buttons = 0;

	// reset the ping for this player
	multi_ping_reset(&Net_players[player_num].s_info.ping);

	// timestamp his last_full_update_time
	Net_players[player_num].s_info.last_full_update_time = timestamp(0);
	Net_players[player_num].m_player->objnum = -1;

	// nil his file xfer handle
	Net_players[player_num].s_info.xfer_handle = -1;

	// zero out his object update and control info sequencing data
	Net_players[player_num].client_cinfo_seq = 0;
	Net_players[player_num].client_server_seq = 0;

	// his kick timestamp
	Net_players[player_num].s_info.kick_timestamp = -1;

	// nil his data rate timestamp stuff
	Net_players[player_num].s_info.rate_stamp = -1;
	Net_players[player_num].s_info.rate_bytes = 0;

	// nil packet buffer stuff
	Net_players[player_num].s_info.unreliable_buffer_size = 0;
	Net_players[player_num].s_info.reliable_buffer_size = 0;

	// callsign and short callsign
	strcpy_s(pl->callsign, name);
	pilot_set_short_callsign(pl, SHORT_CALLSIGN_PIXEL_W);
	pl->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE;

	Net_players[player_num].sv_bytes_sent = 0;
	Net_players[player_num].sv_last_pl = -1;
	Net_players[player_num].cl_bytes_recvd = 0;
	Net_players[player_num].cl_last_pl = -1;

	return 1;
}
예제 #2
0
파일: plr.cpp 프로젝트: sobczyk/fs2open
bool pilotfile::load_player(const char *callsign, player *_p)
{
    // if we're a standalone server in multiplayer, just fill in some bogus values
    // since we don't have a pilot file
    if ( (Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER) ) {
        Player->insignia_texture = -1;
        strcpy_s(Player->callsign, NOX("Standalone"));
        strcpy_s(Player->short_callsign, NOX("Standalone"));

        return true;
    }

    // set player ptr first thing
    p = _p;

    if ( !p ) {
        Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) );
        p = &Players[Player_num];
    }

    filename = callsign;
    filename += ".plr";

    if ( filename.size() == 4 ) {
        mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str()));
        return false;
    }

    cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

    if ( !cfp ) {
        mprintf(("PLR => Unable to open '%s' for reading!\n", filename.c_str()));
        return false;
    }

    unsigned int plr_id = cfread_uint(cfp);

    if (plr_id != PLR_FILE_ID) {
        mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str()));
        plr_close();
        return false;
    }

    // version, should be able to just ignore it
    version = cfread_ubyte(cfp);

    mprintf(("PLR => Loading '%s' with version %d...\n", filename.c_str(), version));

    plr_reset_data();

    // the point of all this: read in the PLR contents
    while ( !cfeof(cfp) ) {
        ushort section_id = cfread_ushort(cfp);
        uint section_size = cfread_uint(cfp);

        size_t start_pos = cftell(cfp);

        // safety, to help protect against long reads
        cf_set_max_read_len(cfp, section_size);

        try {
            switch (section_id) {
            case Section::Flags:
                mprintf(("PLR => Parsing:  Flags...\n"));
                m_have_flags = true;
                plr_read_flags();
                break;

            case Section::Info:
                mprintf(("PLR => Parsing:  Info...\n"));
                m_have_info = true;
                plr_read_info();
                break;

            case Section::Variables:
                mprintf(("PLR => Parsing:  Variables...\n"));
                plr_read_variables();
                break;

            case Section::HUD:
                mprintf(("PLR => Parsing:  HUD...\n"));
                plr_read_hud();
                break;

            case Section::Scoring:
                mprintf(("PLR => Parsing:  Scoring...\n"));
                plr_read_stats();
                break;

            case Section::ScoringMulti:
                mprintf(("PLR => Parsing:  ScoringMulti...\n"));
                plr_read_stats_multi();
                break;

            case Section::Multiplayer:
                mprintf(("PLR => Parsing:  Multiplayer...\n"));
                plr_read_multiplayer();
                break;

            case Section::Controls:
                mprintf(("PLR => Parsing:  Controls...\n"));
                plr_read_controls();
                break;

            case Section::Settings:
                mprintf(("PLR => Parsing:  Settings...\n"));
                plr_read_settings();
                break;

            default:
                mprintf(("PLR => Skipping unknown section 0x%04x!\n", section_id));
                break;
            }
        } catch (cfile::max_read_length &msg) {
            // read to max section size, move to next section, discarding
            // extra/unknown data
            mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what()));
        } catch (const char *err) {
            mprintf(("PLR => ERROR: %s\n", err));
            plr_close();
            return false;
        }

        // reset safety catch
        cf_set_max_read_len(cfp, 0);

        // skip to next section (if not already there)
        size_t offset_pos = (start_pos + section_size) - cftell(cfp);

        if (offset_pos) {
            cfseek(cfp, offset_pos, CF_SEEK_CUR);
        }
    }

    // restore the callsign into the Player structure
    strcpy_s(p->callsign, callsign);

    // restore the truncated callsign into Player structure
    pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W);

    player_set_squad_bitmap(p, p->m_squad_filename, true);

    hud_squadmsg_save_keys();

    // set last pilot
    os_config_write_string(NULL, "LastPlayer", (char*)callsign);

    mprintf(("PLR => Loading complete!\n"));

    // cleanup and return
    plr_close();

    return true;
}