void MainWidget::mouseMoveEvent(QMouseEvent *event) { if(event->buttons() & Qt::LeftButton) { this->trackball.move(pixelPosToViewPos(event->pos()), QQuaternion()); event->accept(); } else { this->trackball.release(pixelPosToViewPos(event->pos()), QQuaternion()); } }
void Scene::wheelEvent(QGraphicsSceneWheelEvent *event) { QGraphicsScene::wheelEvent(event); if (event->isAccepted()) return; QPointF viewpos = pixelPosToViewPos(event->scenePos()); pInput->fX = static_cast<f32>(viewpos.x()); pInput->fY = static_cast<f32>(viewpos.y()); u32 btn = 0; if (event->delta() > 0) { btn |= static_cast<u32>(Seed::ButtonUp); } else if (event->delta() < 0) { btn |= static_cast<u32>(Seed::ButtonDown); } pInput->PointerPress(viewpos.x(), viewpos.y(), btn); pInput->PointerRelease(viewpos.x(), viewpos.y(), btn); Dbg(">>>> WHEEL: %f,%f BTN: %x", viewpos.x(), viewpos.y(), btn); event->accept(); }
void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { QGraphicsScene::mouseReleaseEvent(event); if (event->isAccepted()) return; QPointF viewpos = pixelPosToViewPos(event->scenePos()); pInput->fX = static_cast<f32>(viewpos.x()); pInput->fY = static_cast<f32>(viewpos.y()); u32 btn = 0; if (event->button() == Qt::LeftButton) { btn |= static_cast<u32>(Seed::ButtonLeft); } if (event->button() == Qt::RightButton) { btn |= static_cast<u32>(Seed::ButtonRight); } if (event->button() == Qt::MidButton) { btn |= static_cast<u32>(Seed::ButtonMiddle); } pInput->PointerRelease(viewpos.x(), viewpos.y(), btn); Dbg(">>>> RELEASE: %f,%f BTN: %x", viewpos.x(), viewpos.y(), btn); event->accept(); }
void Scene3D::mouseReleaseEvent(QMouseEvent* pe) { if (pe->button() == Qt::LeftButton) { trackball.release(pixelPosToViewPos(pe->pos()), QQuaternion()); pe->accept(); } }
void Scene3D::mousePressEvent(QMouseEvent* pe) { if (pe->buttons() & Qt::LeftButton) { trackball.push(pixelPosToViewPos(pe->pos()), QQuaternion()); pe->accept(); } }
void Scene3D::mouseMoveEvent(QMouseEvent* pe) { if (pe->buttons() & Qt::LeftButton) { trackball.move(pixelPosToViewPos(pe->pos()), QQuaternion()); pe->accept(); } updateGL(); }
void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { QGraphicsScene::mouseMoveEvent(event); if (event->isAccepted()) return; QPointF viewpos = pixelPosToViewPos(event->scenePos()); pInput->fX = static_cast<f32>(viewpos.x()); pInput->fY = static_cast<f32>(viewpos.y()); pInput->PointerMove(viewpos.x(), viewpos.y()); //Log(">>>> MOVE: %f,%f", viewpos.x(), viewpos.y()); }
void MainWidget::mousePressEvent(QMouseEvent *event) { if(event->buttons() & Qt::LeftButton) { this->trackball.push(pixelPosToViewPos(event->pos()), QQuaternion()); event->accept(); } if(event->buttons() & Qt::RightButton) { this->mouseDownAction(event->x(), event->y()); event->accept(); } }