예제 #1
0
void window_text_input_raw_open(rct_window* call_w, int call_widget, rct_string_id title, rct_string_id description, utf8string existing_text, int maxLength)
{
	_maxInputLength = maxLength;

	window_close_by_class(WC_TEXTINPUT);

	// Clear the text input buffer
	memset(text_input, 0, maxLength);

	// Enter in the the text input buffer any existing
	// text.
	if (existing_text != NULL)
		safe_strcpy(text_input, existing_text, maxLength);

	// In order to prevent strings that exceed the maxLength
	// from crashing the game.
	text_input[maxLength - 1] = '\0';

	// This is the text displayed above the input box
	input_text_description = description;

	// Work out the existing size of the window
	char wrapped_string[512];
	safe_strcpy(wrapped_string, text_input, 512);

	int no_lines = 0, font_height = 0;

	// String length needs to add 12 either side of box
	// +13 for cursor when max length.
	gfx_wrap_string(wrapped_string, WW - (24 + 13), &no_lines, &font_height);

	int height = no_lines * 10 + WH;

	// Window will be in the center of the screen
	rct_window* w = window_create_centred(
		WW,
		height,
		&window_text_input_events,
		WC_TEXTINPUT,
		WF_STICK_TO_FRONT
		);

	w->widgets = window_text_input_widgets;
	w->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_CANCEL) | (1 << WIDX_OKAY);

	window_text_input_widgets[WIDX_TITLE].image = title;

	// Save calling window details so that the information
	// can be passed back to the correct window & widget
	calling_class = call_w->classification;
	calling_number = call_w->number;
	calling_widget = call_widget;

	platform_start_text_input(text_input, maxLength);

	window_init_scroll_widgets(w);
	w->colours[0] = call_w->colours[0];
	w->colours[1] = call_w->colours[1];
	w->colours[2] = call_w->colours[2];
}
예제 #2
0
void console_open()
{
	gConsoleOpen = true;
	_consoleScrollPos = 0;
	console_refresh_caret();
	console_update_scroll();
	platform_start_text_input(_consoleCurrentLine, sizeof(_consoleCurrentLine));
}
예제 #3
0
파일: chat.c 프로젝트: Aitchwing/OpenRCT2
void chat_open()
{
	gChatOpen = true;
	platform_start_text_input(_chatCurrentLine, sizeof(_chatCurrentLine));
}