void player_run() { self->s.v.frame = 6; self->think = ( func_t ) player_run; self->s.v.nextthink = g_globalvars.time + 0.1; self->s.v.weaponframe = 0; if ( !self->s.v.velocity[0] && !self->s.v.velocity[1] ) { self->walkframe = 0; player_stand1(); return; } if ( self->s.v.weapon == IT_AXE || self->s.v.weapon == IT_HOOK ) { if ( self->walkframe >= 6 ) self->walkframe = 0; if ( self->movement[0] < 0 ) self->s.v.frame = 5 - self->walkframe; else self->s.v.frame = 0 + self->walkframe; } else { if ( self->walkframe >= 6 ) self->walkframe = 0; if ( self->movement[0] < 0 ) self->s.v.frame = 11 - self->walkframe; else self->s.v.frame = 6 + self->walkframe; } self->walkframe = self->walkframe + 1; }
void spy_upaxe9( ) { self->s.v.frame = 41; self->s.v.think = ( func_t ) spy_upaxe9; self->s.v.nextthink = g_globalvars.time + 0.1; player_stand1( ); }
void spy_upc15( ) { self->s.v.frame = 70; self->s.v.think = ( func_t ) spy_upc15; self->s.v.nextthink = g_globalvars.time + 0.1; player_stand1( ); }