void pngSetHeader(PngStream* stream) { stream->info.imageWidth = png_get_image_width(stream->png_ptr, stream->info_ptr); stream->info.imageHeight = png_get_image_height(stream->png_ptr, stream->info_ptr); stream->info.numComponents = png_get_channels(stream->png_ptr, stream->info_ptr); stream->info.colorSpace = getPngDecColourType(png_get_color_type(stream->png_ptr, stream->info_ptr)); stream->info.bitDepth = png_get_bit_depth(stream->png_ptr, stream->info_ptr); stream->info.interlaceMethod = png_get_interlace_type(stream->png_ptr, stream->info_ptr); stream->info.chunkInformation = pngDecGetChunkInformation(stream); }
s32 pngDecodeData(PPUThread& ppu, PHandle handle, PStream stream, vm::ptr<u8> data, PDataControlParam data_control_param, PDataOutInfo data_out_info, PCbControlDisp cb_control_disp = vm::null, PDispParam disp_param = vm::null) { if (cb_control_disp || disp_param) { throw EXCEPTION("Partial image decoding is not supported"); } // Indicate, that the PNG decoding is stopped/failed. This is incase, we return an error code in the middle of decoding data_out_info->status = CELL_PNGDEC_DEC_STATUS_STOP; // Possibilities for decoding in different sizes aren't tested, so if anyone finds any of these cases, we'll know about it. if (stream->info.imageWidth != stream->out_param.outputWidth) { throw EXCEPTION("Image width doesn't match output width! (%d/%d)", stream->out_param.outputWidth, stream->info.imageWidth); } if (stream->info.imageHeight != stream->out_param.outputHeight) { throw EXCEPTION("Image width doesn't match output height! (%d/%d)", stream->out_param.outputHeight, stream->info.imageHeight); } // Get the amount of output bytes per line const u32 bytes_per_line = data_control_param->outputBytesPerLine; // Whether to recaculate bytes per row bool recalculate_bytes_per_row = false; // Check if the game is expecting the number of bytes per line to be lower, than the actual bytes per line on the image. (Arkedo Pixel for example) // In such case we strip the bit depth to be lower. if ((bytes_per_line < stream->out_param.outputWidthByte) && stream->out_param.outputBitDepth != 8) { // Check if the packing is really 1 byte per 1 pixel if (stream->packing != CELL_PNGDEC_1BYTE_PER_1PIXEL) { throw EXCEPTION("Unexpected packing value! (%d)", stream->packing); } // Scale 16 bit depth down to 8 bit depth. PS3 uses png_set_strip_16, since png_set_scale_16 wasn't available back then. png_set_strip_16(stream->png_ptr); recalculate_bytes_per_row = true; } // Check if the outputWidthByte is smaller than the intended output length of a line. For example an image might be in RGB, but we need to output 4 components, so we need to perform alpha padding. else if (stream->out_param.outputWidthByte < (stream->out_param.outputWidth * stream->out_param.outputComponents)) { // If fixed alpha is not specified in such a case, the default value for the alpha is 0xFF (255) if (!stream->fixed_alpha) { stream->fixed_alpha_colour = 0xFF; } // We need to fill alpha (before or after, depending on the output colour format) using the fixed alpha value passed by the game. png_set_add_alpha(stream->png_ptr, stream->fixed_alpha_colour, stream->out_param.outputColorSpace == CELL_PNGDEC_RGBA ? PNG_FILLER_AFTER : PNG_FILLER_BEFORE); recalculate_bytes_per_row = true; } // We decode as RGBA, so we need to swap the alpha else if (stream->out_param.outputColorSpace == CELL_PNGDEC_ARGB) { // Swap the alpha channel for the ARGB output format, if the padding isn't needed png_set_swap_alpha(stream->png_ptr); } // Sometimes games pass in a RBG/RGBA image and want it as grayscale else if ((stream->out_param.outputColorSpace == CELL_PNGDEC_GRAYSCALE_ALPHA || stream->out_param.outputColorSpace == CELL_PNGDEC_GRAYSCALE) && (stream->info.colorSpace == CELL_PNGDEC_RGB || stream->info.colorSpace == CELL_PNGDEC_RGBA)) { // Tell libpng to convert it to grayscale png_set_rgb_to_gray(stream->png_ptr, PNG_ERROR_ACTION_NONE, PNG_RGB_TO_GRAY_DEFAULT, PNG_RGB_TO_GRAY_DEFAULT); recalculate_bytes_per_row = true; } if (recalculate_bytes_per_row) { // Update the info structure png_read_update_info(stream->png_ptr, stream->info_ptr); // Recalculate the bytes per row stream->out_param.outputWidthByte = png_get_rowbytes(stream->png_ptr, stream->info_ptr); } // Calculate the image size u32 image_size = stream->out_param.outputWidthByte * stream->out_param.outputHeight; // Buffer for storing the image std::vector<u8> png(image_size); // Make an unique pointer for the row pointers std::vector<u8*> row_pointers(stream->out_param.outputHeight); // Allocate memory for rows for (u32 y = 0; y < stream->out_param.outputHeight; y++) { row_pointers[y] = &png[y * stream->out_param.outputWidthByte]; } // Decode the image png_read_image(stream->png_ptr, row_pointers.data()); // Check if the image needs to be flipped const bool flip = stream->out_param.outputMode == CELL_PNGDEC_BOTTOM_TO_TOP; // Copy the result to the output buffer switch (stream->out_param.outputColorSpace) { case CELL_PNGDEC_RGB: case CELL_PNGDEC_RGBA: case CELL_PNGDEC_ARGB: case CELL_PNGDEC_GRAYSCALE_ALPHA: { // Check if we need to flip the image or need to leave empty bytes at the end of a line if ((bytes_per_line > stream->out_param.outputWidthByte) || flip) { // Get how many bytes per line we need to output - bytesPerLine is total amount of bytes per line, rest is unused and the game can do as it pleases. const u32 line_size = std::min(bytes_per_line, stream->out_param.outputWidth * 4); // If the game wants more bytes per line to be output, than the image has, then we simply copy what we have for each line, // and continue on the next line, thus leaving empty bytes at the end of the line. for (u32 i = 0; i < stream->out_param.outputHeight; i++) { const u32 dst = i * bytes_per_line; const u32 src = stream->out_param.outputWidth * 4 * (flip ? stream->out_param.outputHeight - i - 1 : i); memcpy(&data[dst], &png[src], line_size); } } else { // We can simply copy the output to the data pointer specified by the game, since we already do alpha channel transformations in libpng, if needed memcpy(data.get_ptr(), png.data(), image_size); } break; } default: throw EXCEPTION("Unsupported color space (%d)", stream->out_param.outputColorSpace); } // Get the number of iTXt, tEXt and zTXt chunks s32 text_chunks = 0; png_get_text(stream->png_ptr, stream->info_ptr, nullptr, &text_chunks); // Set the chunk information and the previously obtained number of text chunks data_out_info->numText = (u32)text_chunks; data_out_info->chunkInformation = pngDecGetChunkInformation(stream, true); data_out_info->numUnknownChunk = 0; // TODO: Get this somehow. Does anything even use or need this? // Indicate that the decoding succeeded data_out_info->status = CELL_PNGDEC_DEC_STATUS_FINISH; return CELL_OK; }
s32 pngDecOpen(PPUThread& ppu, PHandle handle, PPStream png_stream, PSrc source, POpenInfo open_info, PCbControlStream control_stream = vm::null, POpenParam open_param = vm::null) { // Check if partial image decoding is used if (control_stream || open_param) { throw EXCEPTION("Partial image decoding is not supported."); } // Allocate memory for the stream structure auto stream = vm::ptr<PngStream>::make(handle->malloc(ppu, sizeof(PngStream), handle->malloc_arg).addr()); // Check if the allocation of memory for the stream structure failed if (!stream) { cellPngDec.error("PNG stream creation failed."); return CELL_PNGDEC_ERROR_FATAL; } // Set memory info open_info->initSpaceAllocated = sizeof(PngStream); // Set the stream source to the source give by the game stream->source = *source; // Indicate that a fixed alpha value isn't used, if not specified otherwise stream->fixed_alpha = false; // Use virtual memory address as a handle *png_stream = stream; // Allocate memory for the PNG buffer for decoding auto buffer = vm::ptr<PngBuffer>::make(handle->malloc(ppu, sizeof(PngBuffer), handle->malloc_arg).addr()); // Check for if the buffer structure allocation failed if (!buffer) { throw EXCEPTION("Memory allocation for the PNG buffer structure failed."); } // We might not be reading from a file stream buffer->file = false; // Set the buffer pointer in the stream structure, so we can later deallocate it stream->buffer = buffer; // Open the buffer/file and check the header u8 header[8]; // Need to test it somewhere if (stream->source.fileOffset != 0) { throw EXCEPTION("Non-0 file offset not supported."); } // Depending on the source type, get the first 8 bytes if (source->srcSelect == CELL_PNGDEC_FILE) { // Open a file stream fs::file file_stream(vfs::get(stream->source.fileName.get_ptr())); // Check if opening of the PNG file failed if (!file_stream) { cellPngDec.error("Opening of PNG failed. (%s)", stream->source.fileName.get_ptr()); return CELL_PNGDEC_ERROR_OPEN_FILE; } // Read the header if (file_stream.read(header, 8) != 8) { cellPngDec.error("PNG header is too small."); return CELL_PNGDEC_ERROR_HEADER; } // Get the file descriptor buffer->fd = idm::make<lv2_file_t>(std::move(file_stream), 0, 0); // Indicate that we need to read from a file stream buffer->file = true; } else { // We can simply copy the first 8 bytes memcpy(header, stream->source.streamPtr.get_ptr(), 8); } // Check if the header indicates a valid PNG file if (png_sig_cmp(header, 0, 8)) { cellPngDec.error("PNG signature is invalid."); return CELL_PNGDEC_ERROR_HEADER; } // Create a libpng structure, also pass our custom error/warning functions stream->png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, pngDecError, pngDecWarning); // Check if the creation of the structure failed if (!stream->png_ptr) { cellPngDec.error("Creation of png_structp failed."); return CELL_PNGDEC_ERROR_FATAL; } // Create a libpng info structure stream->info_ptr = png_create_info_struct(stream->png_ptr); // Check if the creation of the structure failed if (!stream->info_ptr) { throw EXCEPTION("Creation of png_infop failed."); } // Set a point to return to when an error occurs in libpng if (setjmp(png_jmpbuf(stream->png_ptr))) { throw EXCEPTION("Fatal error in libpng."); } // We must indicate, that we allocated more memory open_info->initSpaceAllocated += sizeof(PngBuffer); // Init the IO for either reading from a file or a buffer if (source->srcSelect == CELL_PNGDEC_BUFFER) { // Set the data pointer and the file size buffer->length = stream->source.fileSize; buffer->data = stream->source.streamPtr; // Since we already read the header, we start reading from position 8 buffer->cursor = 8; } // Set the custom read function for decoding png_set_read_fn(stream->png_ptr, buffer.get_ptr(), pngDecReadBuffer); // We need to tell libpng, that we already read 8 bytes png_set_sig_bytes(stream->png_ptr, 8); // Read the basic info of the PNG file png_read_info(stream->png_ptr, stream->info_ptr); // Read the header info for future use stream->info.imageWidth = png_get_image_width(stream->png_ptr, stream->info_ptr); stream->info.imageHeight = png_get_image_height(stream->png_ptr, stream->info_ptr); stream->info.numComponents = png_get_channels(stream->png_ptr, stream->info_ptr); stream->info.colorSpace = getPngDecColourType(png_get_color_type(stream->png_ptr, stream->info_ptr)); stream->info.bitDepth = png_get_bit_depth(stream->png_ptr, stream->info_ptr); stream->info.interlaceMethod = png_get_interlace_type(stream->png_ptr, stream->info_ptr); stream->info.chunkInformation = pngDecGetChunkInformation(stream); return CELL_OK; }
s32 pngDecodeData(ppu_thread& ppu, PHandle handle, PStream stream, vm::ptr<u8> data, PDataControlParam data_control_param, PDataOutInfo data_out_info, PCbControlDisp cb_control_disp = vm::null, PDispParam disp_param = vm::null) { // Indicate, that the PNG decoding is stopped/failed. This is incase, we return an error code in the middle of decoding data_out_info->status = CELL_PNGDEC_DEC_STATUS_STOP; const u32 bytes_per_line = data_control_param->outputBytesPerLine; // Log this for now if (bytes_per_line < stream->out_param.outputWidthByte) { fmt::throw_exception("Bytes per line less than expected output! Got: %d, expected: %d" HERE, bytes_per_line, stream->out_param.outputWidthByte); } // partial decoding if (cb_control_disp && stream->outputCounts > 0) { // get data from cb auto streamInfo = vm::ptr<CellPngDecStrmInfo>::make(handle->malloc_(ppu, sizeof(CellPngDecStrmInfo), handle->malloc_arg).addr()); auto streamParam = vm::ptr<CellPngDecStrmParam>::make(handle->malloc_(ppu, sizeof(CellPngDecStrmParam), handle->malloc_arg).addr()); stream->cbDispInfo = vm::ptr<CellPngDecDispInfo>::make(handle->malloc_(ppu, sizeof(CellPngDecDispInfo), handle->malloc_arg).addr()); stream->cbDispParam = vm::ptr<CellPngDecDispParam>::make(handle->malloc_(ppu, sizeof(CellPngDecDispParam), handle->malloc_arg).addr()); auto freeMem = [&]() { handle->free_(ppu, streamInfo, handle->free_arg); handle->free_(ppu, streamParam, handle->free_arg); handle->free_(ppu, stream->cbDispInfo, handle->free_arg); handle->free_(ppu, stream->cbDispParam, handle->free_arg); }; // set things that won't change between callbacks stream->cbDispInfo->outputFrameWidthByte = bytes_per_line; stream->cbDispInfo->outputFrameHeight = stream->out_param.outputHeight; stream->cbDispInfo->outputWidthByte = stream->out_param.outputWidthByte; stream->cbDispInfo->outputBitDepth = stream->out_param.outputBitDepth; stream->cbDispInfo->outputComponents = stream->out_param.outputComponents; stream->cbDispInfo->outputHeight = stream->outputCounts; stream->cbDispInfo->outputStartXByte = 0; stream->cbDispInfo->outputStartY = 0; stream->cbDispInfo->scanPassCount = 0; stream->cbDispInfo->nextOutputStartY = 0; stream->ppuContext = &ppu; stream->nextRow = stream->cbDispInfo->outputHeight; stream->cbCtrlDisp.cbCtrlDispArg = cb_control_disp->cbCtrlDispArg; stream->cbCtrlDisp.cbCtrlDispFunc = cb_control_disp->cbCtrlDispFunc; stream->cbDispParam->nextOutputImage = disp_param->nextOutputImage; streamInfo->decodedStrmSize = stream->buffer->cursor; // push the rest of the buffer we have if (stream->buffer->length > stream->buffer->cursor) { u8* data = static_cast<u8*>(stream->buffer->data.get_ptr()) + stream->buffer->cursor; try { png_process_data(stream->png_ptr, stream->info_ptr, data, stream->buffer->length - stream->buffer->cursor); } catch (LibPngCustomException&) { freeMem(); return CELL_PNGDEC_ERROR_FATAL; } streamInfo->decodedStrmSize = stream->buffer->length; } // todo: commandPtr // then just loop until the end, the callbacks should take care of the rest while (stream->endOfFile != true) { stream->cbCtrlStream.cbCtrlStrmFunc(ppu, streamInfo, streamParam, stream->cbCtrlStream.cbCtrlStrmArg); streamInfo->decodedStrmSize += streamParam->strmSize; try { png_process_data(stream->png_ptr, stream->info_ptr, static_cast<u8*>(streamParam->strmPtr.get_ptr()), streamParam->strmSize); } catch (LibPngCustomException&) { freeMem(); return CELL_PNGDEC_ERROR_FATAL; } } freeMem(); } else { // Check if the image needs to be flipped const bool flip = stream->out_param.outputMode == CELL_PNGDEC_BOTTOM_TO_TOP; // Decode the image // todo: commandptr try { for (int j = 0; j < stream->passes; j++) { for (int i = 0; i < stream->out_param.outputHeight; ++i) { const u32 line = flip ? stream->out_param.outputHeight - i - 1 : i; png_read_row(stream->png_ptr, &data[line*bytes_per_line], nullptr); } } png_read_end(stream->png_ptr, stream->info_ptr); } catch (LibPngCustomException&) { return CELL_PNGDEC_ERROR_FATAL; } } // Get the number of iTXt, tEXt and zTXt chunks const s32 text_chunks = png_get_text(stream->png_ptr, stream->info_ptr, nullptr, nullptr); // Set the chunk information and the previously obtained number of text chunks data_out_info->numText = (u32)text_chunks; data_out_info->chunkInformation = pngDecGetChunkInformation(stream.get_ptr(), true); png_unknown_chunkp unknowns; const int num_unknowns = png_get_unknown_chunks(stream->png_ptr, stream->info_ptr, &unknowns); data_out_info->numUnknownChunk = num_unknowns; // Indicate that the decoding succeeded data_out_info->status = CELL_PNGDEC_DEC_STATUS_FINISH; return CELL_OK; }