void graph2_1::paintEvent(QPaintEvent *) { /***********�����α߿���������**************/ QPainter *painter=new QPainter(this); painter->setRenderHint(QPainter::Antialiasing,true); painter->drawRect(10,10,380,230); QPoint beginPoint(50,200); QPoint xEndPoint(xEndX,xEndY); QPoint yEndPoint(yEndX,yEndY); painter->drawLine(beginPoint,xEndPoint); painter->drawLine(beginPoint,yEndPoint); //*****************����������ͷ*********/ int xOffset=13; brush.setColor(Qt::black); brush.setStyle(Qt::SolidPattern); painter->setBrush(brush); QPoint xarrowRightPoint(xEndX+xOffset,xEndY); QPoint xarrowTopPoint(xEndX,-xOffset*tan(PI/6)+xEndY); QPoint xarrowBotPoint(xEndX,xOffset*tan(PI/6)+xEndY); static const QPoint xarrowPoints[3] = { xarrowRightPoint,xarrowTopPoint,xarrowBotPoint, }; painter->drawPolygon(xarrowPoints,3); QPoint yarrowTopPoint(yEndX,yEndY-xOffset); QPoint yarrowRightPoint(xOffset*tan(PI/6)+yEndX,yEndY); QPoint yarrowLeftPoint(-xOffset*tan(PI/6)+yEndX,yEndY); static const QPoint yarrowPoints[3] = { yarrowTopPoint,yarrowLeftPoint,yarrowRightPoint, }; painter->drawPolygon(yarrowPoints,3); painter->setBrush(Qt::NoBrush); /************��ע������**********/ painter->drawText(xEndX,xEndY+20,tr("HZ")); //painter->rotate(270); painter->drawText(yEndY,yEndX+20,tr("dB")); //painter->rotate(90); /*************************/ QVector<qreal> dashes; qreal space = 3; dashes << 5 << space << 5 << space; pen.setDashPattern(dashes); pen.setWidth(2); pen.setColor(Qt::blue); painter->setPen(pen); QPoint point5(90,200); QPoint point6(100,155); QPoint point7(250,110); QPoint point8(300,80); painter->drawPath(drawBezierCurve(point5,point6)); painter->drawPath(drawBezierCurve(point6,point7)); painter->drawPath(drawBezierCurve(point7,point8)); }
static inline void line8(Imaging im, int x0, int y0, int x1, int y1, int ink) { int i, n, e; int dx, dy; int xs, ys; /* normalize coordinates */ dx = x1-x0; if (dx < 0) dx = -dx, xs = -1; else xs = 1; dy = y1-y0; if (dy < 0) dy = -dy, ys = -1; else ys = 1; n = (dx > dy) ? dx : dy; if (dx == 0) /* vertical */ for (i = 0; i < dy; i++) { point8(im, x0, y0, ink); y0 += ys; } else if (dy == 0) /* horizontal */ for (i = 0; i < dx; i++) { point8(im, x0, y0, ink); x0 += xs; } else if (dx > dy) { /* bresenham, horizontal slope */ n = dx; dy += dy; e = dy - dx; dx += dx; for (i = 0; i < n; i++) { point8(im, x0, y0, ink); if (e >= 0) { y0 += ys; e -= dx; } e += dy; x0 += xs; } } else { /* bresenham, vertical slope */ n = dy; dx += dx; e = dx - dy; dy += dy; for (i = 0; i < n; i++) { point8(im, x0, y0, ink); if (e >= 0) { x0 += xs; e -= dy; } e += dx; y0 += ys; } } }