//----------------------------------------------------------------------------
void vesKiwiPolyDataRepresentation::pointsOn()
{
  this->setShaderProgram(this->Internal->SurfaceShader);

  for (int i = 0; i < 3; ++i) {
    this->geometryData()->removeSource(this->Internal->WireframeSources[i]);
  }

  if (this->geometryData()->triangles()) {
    this->Internal->Triangles = this->geometryData()->triangles();
  }

  if (this->geometryData()->lines()) {
    this->Internal->Lines = this->geometryData()->lines();
  }

  this->geometryData()->removePrimitive(this->Internal->Triangles);
  this->geometryData()->removePrimitive(this->Internal->Lines);
  this->geometryData()->removePrimitive(this->Internal->Points);

  // disable wireframe mode
  for (int i = 0; i < 3; ++i) {
    this->geometryData()->removeSource(this->Internal->WireframeSources[i]);
  }

  // reset VBO
  vesGeometryData::Ptr geometryData = this->geometryData();
  this->mapper()->setGeometryData(vesGeometryData::Ptr(new vesGeometryData));
  this->mapper()->setGeometryData(geometryData);

  vesPrimitive::Ptr pointPrimitive (new vesPrimitive());
  pointPrimitive->setPrimitiveType(vesPrimitiveRenderType::Points);
  pointPrimitive->setIndexCount(1);
  this->geometryData()->addPrimitive(pointPrimitive);
  this->Internal->Points = pointPrimitive;

  this->Internal->GeometryMode = POINTS_MODE;
}
//-----------------------------------------------------------------------------
vesSharedPtr<vesGeometryData> vesKiwiDataConversionTools::ConvertPoints(vtkPolyData* input)
{
  vesSharedPtr<vesGeometryData> output(new vesGeometryData());
  vesSourceDataP3f::Ptr sourceData(new vesSourceDataP3f());

  vesVertexDataP3f vertexData;
  for (int i = 0; i < input->GetNumberOfPoints(); ++i){
    vertexData.m_position[0] = input->GetPoint(i)[0];
    vertexData.m_position[1] = input->GetPoint(i)[1];
    vertexData.m_position[2] = input->GetPoint(i)[2];
    sourceData->pushBack(vertexData);
  }

  output->addSource(sourceData);
  output->setName("PolyData");

  // Add point primitive
  vesPrimitive::Ptr pointPrimitive (new vesPrimitive());
  pointPrimitive->setPrimitiveType(vesPrimitiveRenderType::Points);
  pointPrimitive->setIndexCount(1);
  output->addPrimitive(pointPrimitive);

  return output;
}
//-----------------------------------------------------------------------------
vesSharedPtr<vesGeometryData> vesKiwiDataConversionTools::ConvertPVWebData(vesSharedPtr<vesPVWebDataSet> dataset)
{
  vesSharedPtr<vesGeometryData> geometryData = vesSharedPtr<vesGeometryData>(new vesGeometryData);
  geometryData->setName("PolyData");

#ifdef VES_USE_CURL
  const int numberOfVerts = dataset->m_numberOfVerts;


  if (dataset->m_datasetType == 'M') {

    // verts and normals
    vesSourceDataP3N3f::Ptr sourceData(new vesSourceDataP3N3f());
    vesVertexDataP3N3f vertexData;
    for (int i = 0; i < numberOfVerts; ++i) {
      float* vertex = dataset->vertices() + i*3;
      float* normal = dataset->normals() + i*3;
      vertexData.m_position[0] = vertex[0];
      vertexData.m_position[1] = vertex[1];
      vertexData.m_position[2] = vertex[2];
      vertexData.m_normal[0] = normal[0];
      vertexData.m_normal[1] = normal[1];
      vertexData.m_normal[2] = normal[2];
      sourceData->pushBack(vertexData);
    }
    geometryData->addSource(sourceData);

    // triangles
    vesSharedPtr<vesIndices<unsigned int> > triangleIndices =
      vesSharedPtr<vesIndices<unsigned int> >(new vesIndices<unsigned int>());
    vesPrimitive::Ptr trianglesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
    trianglesPrimitive->setIndexCount(3);
    trianglesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedInt);
    trianglesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Triangles);
    trianglesPrimitive->setVesIndices(triangleIndices);
    geometryData->addPrimitive(trianglesPrimitive);

    for (int i = 0; i < dataset->m_numberOfIndices/3; ++i) {
      short* indices = dataset->indices() + i*3;
      triangleIndices->pushBackIndices(indices[0], indices[1], indices[2]);
    }

  }
  else if (dataset->m_datasetType == 'L') {

    // verts
    vesSourceDataP3f::Ptr vertexSourceData(new vesSourceDataP3f());
    vesVertexDataP3f vertexData;
    for (int i = 0; i < numberOfVerts; ++i) {
      float* vertex = dataset->vertices() + i*3;
      vertexData.m_position[0] = vertex[0];
      vertexData.m_position[1] = vertex[1];
      vertexData.m_position[2] = vertex[2];
      vertexSourceData->pushBack(vertexData);
    }
    geometryData->addSource(vertexSourceData);

    // lines
    vesSharedPtr<vesIndices<unsigned int> > lineIndices =
      vesSharedPtr<vesIndices<unsigned int> >(new vesIndices<unsigned int>());
    vesPrimitive::Ptr linesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
    linesPrimitive->setIndexCount(2);
    linesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedInt);
    linesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Lines);
    linesPrimitive->setVesIndices(lineIndices);
    geometryData->addPrimitive(linesPrimitive);

    for (int i = 0; i < dataset->m_numberOfIndices/2; ++i) {
      short* indices = dataset->indices() + i*2;
      lineIndices->pushBackIndices(indices[0], indices[1]);
    }
  }
  else if (dataset->m_datasetType == 'P') {

    // verts
    vesSourceDataP3f::Ptr vertexSourceData(new vesSourceDataP3f());
    vesVertexDataP3f vertexData;
    for (int i = 0; i < numberOfVerts; ++i) {
      float* vertex = dataset->vertices() + i*3;
      vertexData.m_position[0] = vertex[0];
      vertexData.m_position[1] = vertex[1];
      vertexData.m_position[2] = vertex[2];
      vertexSourceData->pushBack(vertexData);
    }
    geometryData->addSource(vertexSourceData);

    vesPrimitive::Ptr pointPrimitive (new vesPrimitive());
    pointPrimitive->setPrimitiveType(vesPrimitiveRenderType::Points);
    pointPrimitive->setIndexCount(1);
    geometryData->addPrimitive(pointPrimitive);
  }

  // colors
  float opacity = 1.0;
  if (dataset->m_transparency) {
    opacity = 0.4;
  }

  vesSourceDataC3f::Ptr colorSourceData(new vesSourceDataC3f());
  vesVertexDataC3f vertColor;
  for (size_t i = 0; i < numberOfVerts; ++i)
    {
    unsigned char* color = dataset->colors() + i*4;
    vertColor.m_color = vesVector3f(color[0]/255.0, color[1]/255.0, color[2]/255.0);
    colorSourceData->pushBack(vertColor);
    }

  geometryData->addSource(colorSourceData);
#endif // VES_USE_CURL
  return geometryData;
}