void Tile::moveCreature(Creature* creature, Cylinder* toCylinder, bool teleport /* = false*/) { int32_t oldStackPos = __getIndexOfThing(creature); //remove the creature __removeThing(creature, 0); //add the creature toCylinder->__addThing(creature); Position fromPos = getPosition(); Position toPos = toCylinder->getPosition(); if(!teleport){ if(fromPos.y > toPos.y) creature->setDirection(NORTH); else if(fromPos.y < toPos.y) creature->setDirection(SOUTH); if(fromPos.x < toPos.x) creature->setDirection(EAST); else if(fromPos.x > toPos.x) creature->setDirection(WEST); } SpectatorVec list; SpectatorVec::iterator it; g_game.getSpectators(Range(fromPos, true), list); g_game.getSpectators(Range(toPos, true), list); //send to client Player* player = NULL; for(it = list.begin(); it != list.end(); ++it) { if(player = (*it)->getPlayer()){ player->sendCreatureMove(creature, fromPos, oldStackPos, teleport); } } g_game.isExecutingEvents = true; //event method for(it = list.begin(); it != list.end(); ++it) { (*it)->onCreatureMove(creature, fromPos, oldStackPos, teleport); } g_game.isExecutingEvents = false; toCylinder->postAddNotification(creature); postRemoveNotification(creature); }
void Tile::addThing(int32_t, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } item->setParent(this); const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; Item* oldGround = ground; ground->setParent(nullptr); g_game.ReleaseItem(ground); ground = item; resetTileFlags(oldGround); setTileFlags(item); onUpdateTileItem(oldGround, oldType, item, itemType); postRemoveNotification(oldGround, nullptr, 0); } } else if (itemType.alwaysOnTop) { if (itemType.isSplash() && items) { //remove old splash if exists for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { Item* oldSplash = *it; if (!Item::items[oldSplash->getID()].isSplash()) { continue; } removeThing(oldSplash, 1); oldSplash->setParent(nullptr); g_game.ReleaseItem(oldSplash); postRemoveNotification(oldSplash, nullptr, 0); break; } } bool isInserted = false; if (items) { for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { //Note: this is different from internalAddThing if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); } onAddTileItem(item); } else { if (itemType.isMagicField()) { //remove old field item if exists if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { MagicField* oldField = (*it)->getMagicField(); if (oldField) { if (oldField->isReplaceable()) { removeThing(oldField, 1); oldField->setParent(nullptr); g_game.ReleaseItem(oldField); postRemoveNotification(oldField, nullptr, 0); break; } else { //This magic field cannot be replaced. item->setParent(nullptr); g_game.ReleaseItem(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); onAddTileItem(item); } } }
void Tile::moveCreature(Creature* creature, Cylinder* toCylinder, bool teleport /* = false*/) { Tile* newTile = toCylinder->getTile(); int32_t oldStackPos = __getIndexOfThing(creature); Position oldPos = getPosition(); Position newPos = newTile->getPosition(); Player* tmpPlayer = NULL; SpectatorVec list; SpectatorVec::iterator it; g_game.getSpectators(list, oldPos, false, true); g_game.getSpectators(list, newPos, true, true); std::vector<uint32_t> oldStackPosVector; for (it = list.begin(); it != list.end(); ++it) { if ((tmpPlayer = (*it)->getPlayer())) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, creature)); } } //remove the creature __removeThing(creature, 0); // Switch the node ownership if (qt_node != newTile->qt_node) { qt_node->removeCreature(creature); newTile->qt_node->addCreature(creature); } //add the creature newTile->__addThing(creature); int32_t newStackPos = newTile->__getIndexOfThing(creature); if (!teleport) { if (oldPos.y > newPos.y) { creature->setDirection(NORTH); } else if (oldPos.y < newPos.y) { creature->setDirection(SOUTH); } if (oldPos.x < newPos.x) { creature->setDirection(EAST); } else if (oldPos.x > newPos.x) { creature->setDirection(WEST); } } //send to client uint32_t i = 0; for (it = list.begin(); it != list.end(); ++it) { if ((tmpPlayer = (*it)->getPlayer())) { tmpPlayer->sendCreatureMove(creature, newTile, newPos, this, oldPos, oldStackPosVector[i], teleport); ++i; } } //event method for (it = list.begin(); it != list.end(); ++it) { (*it)->onCreatureMove(creature, newTile, newPos, this, oldPos, teleport); } postRemoveNotification(creature, toCylinder, oldStackPos, true); newTile->postAddNotification(creature, this, newStackPos); }
void Tile::__addThing(int32_t index, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); ++thingCount; } else { Item* item = thing->getItem(); if (!item) { #ifdef __DEBUG__MOVESYS__ std::cout << "Failure: [Tile::__addThing] item == NULL" << std::endl; DEBUG_REPORT #endif return /*RET_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() > 0xFFFF) { return /*RET_NOTPOSSIBLE*/; } item->setParent(this); if (item->isGroundTile()) { if (!ground) { ground = item; ++thingCount; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; const ItemType& newType = Item::items[item->getID()]; int32_t oldGroundIndex = __getIndexOfThing(ground); Item* oldGround = ground; ground->setParent(NULL); g_game.FreeThing(ground); ground = item; updateTileFlags(oldGround, true); updateTileFlags(item, false); onUpdateTileItem(oldGround, oldType, item, newType); postRemoveNotification(oldGround, NULL, oldGroundIndex, true); } } else if (item->isAlwaysOnTop()) { if (item->isSplash()) { //remove old splash if exists if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if ((*it)->isSplash()) { int32_t oldSplashIndex = __getIndexOfThing(*it); Item* oldSplash = *it; __removeThing(oldSplash, 1); oldSplash->setParent(NULL); g_game.FreeThing(oldSplash); postRemoveNotification(oldSplash, NULL, oldSplashIndex, true); break; } } } } bool isInserted = false; if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { //Note: this is different from internalAddThing if (Item::items[item->getID()].alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); ++thingCount; isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); ++thingCount; } onAddTileItem(item); } else { if (item->isMagicField()) { //remove old field item if exists if (items) { MagicField* oldField = NULL; for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if ((oldField = (*it)->getMagicField())) { if (oldField->isReplaceable()) { int32_t oldFieldIndex = __getIndexOfThing(*it); __removeThing(oldField, 1); oldField->setParent(NULL); g_game.FreeThing(oldField); postRemoveNotification(oldField, NULL, oldFieldIndex, true); break; } else { //This magic field cannot be replaced. item->setParent(NULL); g_game.FreeThing(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); ++items->downItemCount; ++thingCount; onAddTileItem(item); } }
void Tile::moveCreature(Creature* creature, Cylinder* toCylinder, bool forceTeleport/* = false*/) { Tile* newTile = toCylinder->getTile(); int32_t oldStackPos = __getIndexOfThing(creature); Position oldPos = getPosition(); Position newPos = newTile->getPosition(); bool teleport = forceTeleport || !newTile->ground || !Position::areInRange<1, 1, 0>(oldPos, newPos); SpectatorVec list; g_game.getSpectators(list, oldPos, true); g_game.getSpectators(list, newPos, true); std::vector<int32_t> oldStackPosVector; for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { if (tmpPlayer->canSeeCreature(creature)) { oldStackPosVector.push_back(getClientIndexOfCreature(tmpPlayer, creature)); } else { oldStackPosVector.push_back(-1); } } } //remove the creature __removeThing(creature, 0); // Switch the node ownership if (qt_node != newTile->qt_node) { qt_node->removeCreature(creature); newTile->qt_node->addCreature(creature); } //add the creature newTile->__addThing(creature); int32_t newStackPos = newTile->__getIndexOfThing(creature); if (!teleport) { if (oldPos.y > newPos.y) { creature->setDirection(NORTH); } else if (oldPos.y < newPos.y) { creature->setDirection(SOUTH); } if (oldPos.x < newPos.x) { creature->setDirection(EAST); } else if (oldPos.x > newPos.x) { creature->setDirection(WEST); } } //send to client size_t i = 0; for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { //Use the correct stackpos int32_t stackpos = oldStackPosVector[i++]; if (stackpos != -1) { tmpPlayer->sendCreatureMove(creature, newPos, newTile->getStackposOfCreature(tmpPlayer, creature), oldPos, stackpos, teleport); } } } //event method for (Creature* spectator : list) { spectator->onCreatureMove(creature, newTile, newPos, this, oldPos, teleport); } postRemoveNotification(creature, toCylinder, oldStackPos, true); newTile->postAddNotification(creature, this, newStackPos); }
void Tile::moveCreature(Creature* creature, Cylinder* toCylinder, bool forceTeleport/* = false*/) { Tile* newTile = toCylinder->getTile(); int32_t oldStackPos = __getIndexOfThing(creature); Position oldPos = getPosition(); Position newPos = newTile->getPosition(); bool teleport = false; if (forceTeleport || !newTile->ground || !Position::areInRange<1, 1, 0>(oldPos, newPos)) { teleport = true; } SpectatorVec list; g_game.getSpectators(list, oldPos, true); g_game.getSpectators(list, newPos, true); SpectatorVec::const_iterator end = list.end(); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator it = list.begin(); it != end; ++it) { if (Player* tmpPlayer = (*it)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, creature)); } } //remove the creature __removeThing(creature, 0); // Switch the node ownership if (qt_node != newTile->qt_node) { qt_node->removeCreature(creature); newTile->qt_node->addCreature(creature); } //add the creature newTile->__addThing(creature); int32_t newStackPos = newTile->__getIndexOfThing(creature); if (!teleport) { if (oldPos.y > newPos.y) { creature->setDirection(NORTH); } else if (oldPos.y < newPos.y) { creature->setDirection(SOUTH); } if (oldPos.x < newPos.x) { creature->setDirection(EAST); } else if (oldPos.x > newPos.x) { creature->setDirection(WEST); } } //send to client uint32_t i = 0; for (SpectatorVec::const_iterator it = list.begin(); it != end; ++it) { if (Player* tmpPlayer = (*it)->getPlayer()) { //Use the correct stackpos if (!creature->isInGhostMode() || tmpPlayer->isAccessPlayer()) { tmpPlayer->sendCreatureMove(creature, newTile, newPos, this, oldPos, oldStackPosVector[i], teleport); } ++i; } } //event method for (SpectatorVec::const_iterator it = list.begin(); it != end; ++it) { (*it)->onCreatureMove(creature, newTile, newPos, this, oldPos, teleport); } postRemoveNotification(creature, toCylinder, oldStackPos, true); newTile->postAddNotification(creature, this, newStackPos); }
void Tile::moveCreature(Creature* actor, Creature* creature, Cylinder* toCylinder, bool forceTeleport/* = false*/) { Tile* newTile = toCylinder->getTile(); SpectatorVec list; SpectatorVec::iterator it; g_game.getSpectators(list, pos, false, true); Position newPos = newTile->getPosition(); g_game.getSpectators(list, newPos, true, true); bool teleport = false; if(forceTeleport || !newTile->ground || !Position::areInRange<1,1,0>(pos, newPos)) teleport = true; std::vector<uint32_t> oldStackposVector; Player* tmpPlayer = NULL; for(it = list.begin(); it != list.end(); ++it) { if((tmpPlayer = (*it)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, creature)); } int32_t oldStackpos = __getIndexOfThing(creature); //remove the creature __removeThing(creature, 0); //switch the node ownership if(qt_node != newTile->qt_node) { qt_node->removeCreature(creature); newTile->qt_node->addCreature(creature); } //add the creature newTile->__addThing(actor, creature); int32_t newStackpos = newTile->__getIndexOfThing(creature); if(!teleport) { if(pos.y > newPos.y) creature->setDirection(NORTH); else if(pos.y < newPos.y) creature->setDirection(SOUTH); if(pos.x < newPos.x) creature->setDirection(EAST); else if(pos.x > newPos.x) creature->setDirection(WEST); } //send to client int32_t i = 0; for(it = list.begin(); it != list.end(); ++it) { if((tmpPlayer = (*it)->getPlayer()) && tmpPlayer->canSeeCreature(creature)) tmpPlayer->sendCreatureMove(creature, newTile, newPos, this, pos, oldStackposVector[i++], teleport); } //event method for(it = list.begin(); it != list.end(); ++it) (*it)->onCreatureMove(creature, newTile, newPos, this, pos, teleport); postRemoveNotification(actor, creature, toCylinder, oldStackpos, true); newTile->postAddNotification(actor, creature, this, newStackpos); }
void Tile::__addThing(Creature* actor, int32_t, Thing* thing) { if(Creature* creature = thing->getCreature()) { g_game.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); ++thingCount; return; } Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__addThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if(items && items->size() >= 0xFFFF) return/* RET_NOTPOSSIBLE*/; if(g_config.getBool(ConfigManager::STORE_TRASH) && !hasFlag(TILESTATE_TRASHED)) { g_game.addTrash(pos); setFlag(TILESTATE_TRASHED); } item->setParent(this); if(item->isGroundTile()) { if(ground) { int32_t oldGroundIndex = __getIndexOfThing(ground); Item* oldGround = ground; updateTileFlags(oldGround, true); updateTileFlags(item, false); ground = item; #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldGround); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif oldGround->setParent(NULL); g_game.freeThing(oldGround); #ifdef __GROUND_CACHE__ } #endif postRemoveNotification(actor, oldGround, NULL, oldGroundIndex, true); onUpdateTile(); } else { ground = item; ++thingCount; onAddTileItem(item); } } else if(item->isAlwaysOnTop()) { if(item->isSplash()) { //remove old splash if exists if(items) { for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if(!(*it)->isSplash()) continue; int32_t oldSplashIndex = __getIndexOfThing(*it); Item* oldSplash = *it; __removeThing(oldSplash, 1); oldSplash->setParent(NULL); g_game.freeThing(oldSplash); postRemoveNotification(actor, oldSplash, NULL, oldSplashIndex, true); break; } } } bool isInserted = false; if(items) { for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { //Note: this is different from internalAddThing if(Item::items[item->getID()].alwaysOnTopOrder > Item::items[(*it)->getID()].alwaysOnTopOrder) continue; items->insert(it, item); ++thingCount; isInserted = true; break; } } else items = makeItemList(); if(!isInserted) { items->push_back(item); ++thingCount; } onAddTileItem(item); } else { if(item->isMagicField()) { //remove old field item if exists if(items) { MagicField* oldField = NULL; for(ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if(!(oldField = (*it)->getMagicField())) continue; if(oldField->isReplacable()) { int32_t oldFieldIndex = __getIndexOfThing(*it); __removeThing(oldField, 1); oldField->setParent(NULL); g_game.freeThing(oldField); postRemoveNotification(actor, oldField, NULL, oldFieldIndex, true); break; } //This magic field cannot be replaced. item->setParent(NULL); g_game.freeThing(item); return; } } } if(item->getID() == ITEM_WATERBALL_SPLASH && !hasFlag(TILESTATE_TRASHHOLDER)) item->setID(ITEM_WATERBALL); items = makeItemList(); items->insert(items->getBeginDownItem(), item); ++items->downItemCount; ++thingCount; onAddTileItem(item); } }