예제 #1
0
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
#if PLATFORM(CHROMIUM)
    if (preferHarfBuzz(this)) {
        GlyphBuffer glyphBuffer;
        HarfBuzzShaper shaper(this, run);
        shaper.setDrawRange(from, to);
        if (shaper.shape(&glyphBuffer)) {
            drawGlyphBuffer(context, run, glyphBuffer, point);
            return;
        }
    }
#endif
    // This glyph buffer holds our glyphs + advances + font data for each glyph.
    GlyphBuffer glyphBuffer;

    float startX = point.x() + getGlyphsAndAdvancesForComplexText(run, from, to, glyphBuffer);

    // We couldn't generate any glyphs for the run.  Give up.
    if (glyphBuffer.isEmpty())
        return;

    // Draw the glyph buffer now at the starting point returned in startX.
    FloatPoint startPoint(startX, point.y());
    drawGlyphBuffer(context, run, glyphBuffer, startPoint);
}
예제 #2
0
int Font::offsetForPositionForComplexText(const TextRun& run, float x, bool includePartialGlyphs) const
{
    if (preferHarfBuzz(this)) {
        HarfBuzzShaper shaper(this, run);
        if (shaper.shape())
            return shaper.offsetForPosition(x);
    }
    ComplexTextController controller(this, run);
    return controller.offsetForPosition(x, includePartialGlyphs);
}
예제 #3
0
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
{
    if (preferHarfBuzz(this)) {
        HarfBuzzShaper shaper(this, run);
        if (shaper.shape())
            return shaper.totalWidth();
    }
    ComplexTextController controller(this, run, true, fallbackFonts);
    if (glyphOverflow) {
        glyphOverflow->top = max<int>(glyphOverflow->top, ceilf(-controller.minGlyphBoundingBoxY()) - (glyphOverflow->computeBounds ? 0 : fontMetrics().ascent()));
        glyphOverflow->bottom = max<int>(glyphOverflow->bottom, ceilf(controller.maxGlyphBoundingBoxY()) - (glyphOverflow->computeBounds ? 0 : fontMetrics().descent()));
        glyphOverflow->left = max<int>(0, ceilf(-controller.minGlyphBoundingBoxX()));
        glyphOverflow->right = max<int>(0, ceilf(controller.maxGlyphBoundingBoxX() - controller.totalWidth()));
    }
    return controller.totalWidth();
}
예제 #4
0
FloatRect Font::selectionRectForComplexText(const TextRun& run, const FloatPoint& point, int h,
                                            int from, int to) const
{
    if (preferHarfBuzz(this)) {
        HarfBuzzShaper shaper(this, run);
        if (shaper.shape())
            return shaper.selectionRect(point, h, from, to);
    }
    ComplexTextController controller(this, run);
    controller.advance(from);
    float beforeWidth = controller.runWidthSoFar();
    controller.advance(to);
    float afterWidth = controller.runWidthSoFar();

    // Using roundf() rather than ceilf() for the right edge as a compromise to ensure correct caret positioning
    if (run.rtl()) {
        float totalWidth = controller.totalWidth();
        return FloatRect(floorf(point.x() + totalWidth - afterWidth), point.y(), roundf(point.x() + totalWidth - beforeWidth) - floorf(point.x() + totalWidth - afterWidth), h);
    }

    return FloatRect(floorf(point.x() + beforeWidth), point.y(), roundf(point.x() + afterWidth) - floorf(point.x() + beforeWidth), h);
}