void WZMOpenGLWidget::setModel(MODEL *model) { double dimension; if (!model) { return; } prepareModel(model); gl_errors(); psModel = model; // Calculate best z offset for (int i = 0; i < psModel->meshes; i++) { MESH *psMesh = &psModel->mesh[i]; for (int j = 0; j < psMesh->vertices * 3; j++) { dimension = MAX(fabs(psMesh->vertexArray[j]), dimension); } } setSceneRadius(dimension); showEntireScene(); timer.start(); }
UIGChooser::UIGChooser(QWidget *pParent) : QWidget(pParent) , m_pMainLayout(0) , m_pChooserModel(0) , m_pChooserView(0) , m_pStatusBar(0) { /* Prepare palette: */ preparePalette(); /* Prepare layout: */ prepareLayout(); /* Prepare model: */ prepareModel(); /* Prepare view: */ prepareView(); /* Prepare connections: */ prepareConnections(); /* Load: */ load(); }
void CTLCheck::check(Vars &v, Model &m, Formula &f, BitStore *bs, bool printFormulas, bool showProgress) { #undef pt #define pt(a) //pr(a) f_ = f; model_ = &m; vars_ = &v; sfAlias_.clear(); stateFlags_.clear(); sfOrder_.clear(); pvWarn_.clear(); showProgress_ = showProgress; if (bs) bs->clear(); ASSERT(f_.isCTL()); prepareModel(); if (model().defined()) { // reduce formula to minimal set of connectives f_.reduce(); pt(("CTLCheck, checking formula\n %s\n==> %s\n",f.s(),f_.s())); extractSubformulas(); for (int i = 0; i < sfOrder_.length(); i++) processFormula(sfOrder_[i]); if (printFormulas) { for (int i = 0; i < model().states(); i++) { int name = model().stateName(i); Cout << "State #" << name << ":\n"; for (int j = 0; j < sfOrder_.length(); j++) { int form = sfOrder_[j]; if (getFlag(i,form)) { Cout << " "; f_.print(form,false); Cout << "\n"; } } Cout << "\n"; } } if (bs) { int satFormula = sfOrder_.last(); for (int i = 0; i < model().states(); i++) if (getFlag(i,satFormula)) bs->set(i); pt((" satisfying states: %s\n",bs->s() )); } } }
void Input::clear() { if (!dataModel()) return; dataModel()->inputs().clear(); prepareModel(); showParameterWidget(); emit inputIndexChanged(); }
void DialogProtocolImpl::setModel(QSqlTableModel *m) { prepareModel(m); mapper->addMapping(leName, model->fieldIndex("name")); mapper->addMapping(leExec, model->fieldIndex("programm")); mapper->addMapping(sbPort, model->fieldIndex("port")); mapper->addMapping(cbTerm, model->fieldIndex("term")); mapper->addMapping(leCmdLine, model->fieldIndex("cmdline")); }
void KeysStoreDialog::onInputCommit(const Glib::ustring key) { // Add key to list store if(key == "") return; Glib::RefPtr<Gtk::TreeModel> model = treeView->get_model(); Glib::RefPtr<Gtk::ListStore> listStore = Glib::RefPtr<Gtk::ListStore>::cast_static(model); Gtk::TreeModel::Row row = *(listStore->append()); row.set_value<Glib::ustring>(0, key); signal_changed(prepareModel()); }
void Planner::plan() { int closestSite; if (! updateDistances(closestSite)) return; // unable to update distances prepareModel(); if (mdp == NULL) return; // no action to plan yet int horizon = computePlan(MAX_PLAN_LENGTH); // max 10 actions long ? //publishPlan(horizon); // plan was already published if ok delete(mdp); mdp = NULL; }
void KeysStoreDialog::onBtnRemoveClick() { bool changed = false; Glib::RefPtr<Gtk::TreeModel> model = treeView->get_model(); Glib::RefPtr<Gtk::ListStore> listStore = Glib::RefPtr<Gtk::ListStore>::cast_static(model); Glib::RefPtr<Gtk::TreeSelection> sel = treeView->get_selection(); std::vector<Gtk::TreeModel::Path> pathlist = sel->get_selected_rows(); for(int i = pathlist.size() - 1; i >= 0 ; i--) { Gtk::TreeModel::iterator iter = treeView->get_model()->get_iter(pathlist[i]); Gtk::TreeModel::Row row = *iter; listStore->erase(iter); changed = true; } // Emit signal if any change appear if(changed) signal_changed(prepareModel()); }
UIGRuntimeInformation::UIGRuntimeInformation(QWidget *pParent) : QWidget(pParent) , m_pMainLayout(0) , m_pDetailsModel(0) , m_pDetailsView(0) { /* Prepare palette: */ preparePalette(); /* Prepare layout: */ prepareLayout(); /* Prepare model: */ prepareModel(); /* Prepare view: */ prepareView(); /* Prepare connections: */ prepareConnections(); }
void DialogVarImpl::setModel(QSqlTableModel *m) { prepareModel(m); mapper->addMapping(leName, model->fieldIndex("name")); mapper->addMapping(leValue, model->fieldIndex("val")); }
int main(int argc, char **argv) { MODEL *psModel; const int width = 640, height = 480; SDL_Event event; GLfloat angle = 0.0f; const float aspect = (float)width / (float)height; bool quit = false; float dimension = 0.0f; int i; char path[PATH_MAX]; parse_args(argc, argv); /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } atexit(SDL_Quit); psModel = readModel(input, SDL_GetTicks()); strcpy(path, texPath); strcat(path, psModel->texPath); psModel->pixmap = readPixmap(path); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* Initialize the display */ screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL|SDL_ANYFORMAT); if (screen == NULL) { fprintf(stderr, "Couldn't initialize display: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } printf("OpenGL version: %s\n", glGetString(GL_VERSION)); printf("OpenGL renderer: %s\n", glGetString(GL_RENDERER)); printf("OpenGL vendor: %s\n", glGetString(GL_VENDOR)); resizeWindow(width, height); glEnable(GL_TEXTURE_2D); glDisable(GL_FOG); glDisable(GL_LIGHTING); glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, aspect, 0.1f, 500.0f); glMatrixMode(GL_MODELVIEW); prepareModel(psModel); for (i = 0; i < psModel->meshes; i++) { int j; MESH *psMesh = &psModel->mesh[i]; for (j = 0; j < psMesh->vertices * 3; j++) { dimension = MAX(fabs(psMesh->vertexArray[j]), dimension); } } /* Find model size */ while (!quit) { now = SDL_GetTicks(); while (SDL_PollEvent(&event)) { SDL_keysym *keysym = &event.key.keysym; switch (event.type) { case SDL_VIDEORESIZE: resizeWindow(event.resize.w, event.resize.h); break; case SDL_QUIT: quit = true; break; case SDL_KEYDOWN: switch (keysym->sym) { case SDLK_F1: glEnable(GL_CULL_FACE); printf("Culling enabled.\n"); break; case SDLK_F2: glDisable(GL_CULL_FACE); printf("Culling disabled.\n"); break; case SDLK_F3: glDisable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); printf("Wireframe mode.\n"); break; case SDLK_F4: glEnable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); printf("Texturing mode.\n"); break; case SDLK_ESCAPE: quit = true; break; case SDLK_KP_PLUS: case SDLK_PLUS: for (i = 0; i < psModel->meshes; i++) { MESH *psMesh = &psModel->mesh[i]; if (!psMesh->teamColours) { continue; } if (psMesh->currentTextureArray < 7) { psMesh->currentTextureArray++; } else { psMesh->currentTextureArray = 0; } } break; default: break; } break; } } glLoadIdentity(); glTranslatef(0.0f, -30.0f, -50.0f + -(dimension * 2.0f));; glRotatef(angle, 0, 1, 0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawModel(psModel, now); SDL_GL_SwapBuffers(); SDL_Delay(10); angle += 0.1; if (angle > 360.0f) { angle = 0.0f; } } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); freeModel(psModel); return 0; }