/* Reset the position and other variables in each finger */ void Hand::reset() { for (int i = 0; i < NUM_FINGERS; i++) { finger[i].close(); delay(3000); finger[i].stop(); printPos(); finger[i].reset(); delay(500); finger[i].current_grasp = OPEN; finger[i].setTarget(graspToTarget(finger[i].current_grasp, i)); for (int j = 0; j < 30; j++) { finger[i].update(); delay(50); } finger[i].stop(); printPos(); finger[i].current_grasp = NIL; finger[i].setTarget(graspToTarget(finger[i].current_grasp, i)); } }
int main(int argc, char *argv[]) { int c=1; construct(); while(c!=0) { menu(); scanf("%d",&c); if(c==1) insert(); else if(c==2) remve(); else if(c==3) peek(); else if(c==4) printHeap(); else if(c==5) printSize(); else if(c==6) printPos(); else if(c==7) c=0; } return 0; }
void print( const PlayerT & player ) { if ( player.state_ ) { std::cout << "<Player side=\"" << player.side_ << "\""; std::cout << " unum=\"" << player.unum_ << "\""; std::cout << " type=\"" << player.type_ << "\""; if ( player.state_ != 1 ) std::cout << " mode=\"" << player.state_ << "\""; std::cout << ">\n"; printPos( player.x_, player.y_ ); printVel( player.vx_, player.vy_ ); printAngles( player.body_, player.neck_ ); printView( player.view_width_, player.view_quality_ == 'h' ); printStamina( player.stamina_, player.effort_, player.recovery_ ); printCounts( player.kick_count_, player.dash_count_, player.turn_count_, player.say_count_, player.turn_neck_count_, player.catch_count_, player.move_count_, player.change_view_count_ ); std::cout << "</Player>\n"; } }
void Moveable::zPos(double z) { zPos_(z); if (globReportFlag) printPos(); flag_ = true; }
void print( const BallT & ball ) { std::cout << "<Ball>\n"; printPos( ball.x_, ball.y_ ); printVel( ball.vx_, ball.vy_ ); std::cout << "</Ball>\n"; }
void Moveable::yPos(double y) { yPos_(y); if (globReportFlag) printPos(); flag_ = true; }
void Moveable::xPos(double x) { xPos_(x); if (globReportFlag) printPos(); flag_ = true; }
void doPeakClusters(struct trackDb *tdb, char *item) /* Display detailed info about a cluster of DNase peaks from other tracks. */ { int start = cartInt(cart, "o"); char *table = tdb->table; int rowOffset = hOffsetPastBin(database, seqName, table); char query[256]; struct sqlResult *sr; char **row; struct bed *cluster = NULL; struct sqlConnection *conn = hAllocConn(database); cartWebStart(cart, database, "%s item details", tdb->shortLabel); sqlSafef(query, sizeof(query), "select * from %s where name = '%s' and chrom = '%s' and chromStart = %d", table, item, seqName, start); sr = sqlGetResult(conn, query); row = sqlNextRow(sr); if (row != NULL) cluster = bedLoadN(row+rowOffset, 5); sqlFreeResult(&sr); if (cluster != NULL) { /* Get list of subgroups to display */ char *inputTableFieldDisplay = trackDbSetting(tdb, "inputTableFieldDisplay"); if (inputTableFieldDisplay != NULL) { struct slName *fieldList = stringToSlNames(inputTableFieldDisplay); char *inputTrackTable = trackDbRequiredSetting(tdb, "inputTrackTable"); /* Print out some information about the cluster overall. */ printf("<B>Items in Cluster:</B> %s of %d<BR>\n", cluster->name, sqlRowCount(conn, sqlCheckIdentifier(inputTrackTable))); printf("<B>Cluster Score (out of 1000):</B> %d<BR>\n", cluster->score); printPos(cluster->chrom, cluster->chromStart, cluster->chromEnd, NULL, TRUE, NULL); /* In a new section put up list of hits. */ webNewSection("List of Items in Cluster"); webPrintLinkTableStart(); printClusterTableHeader(fieldList, FALSE, FALSE, TRUE); printPeakClusterInfo(tdb, cart, conn, inputTrackTable, fieldList, cluster); } else errAbort("Missing required trackDb setting %s for track %s", "inputTableFieldDisplay", tdb->track); webPrintLinkTableEnd(); } printf("<A HREF=\"%s&g=htcListItemsAssayed&table=%s\" TARGET_blank>", hgcPathAndSettings(), tdb->track); printf("List all items assayed"); printf("</A><BR>\n"); webNewSection("Track Description"); printTrackHtml(tdb); hFreeConn(&conn); }
void Finger::printDetails(void) { MYSERIAL.print("Finger "); MYSERIAL.print(fingerIndex); MYSERIAL.print(" "); printSpeed(); printPos(); printDir(); printReached(true); // print new line after }
int PlayListWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QTreeWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: playListEmpty(); break; case 1: playItem((*reinterpret_cast< PlayListItem*(*)>(_a[1]))); break; case 2: addFile((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 3: addFile((*reinterpret_cast< QString(*)>(_a[1]))); break; case 4: addFile((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QMap<QString,QString>(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break; case 5: addFile((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QMap<QString,QString>(*)>(_a[2]))); break; case 6: { int _r = addDir((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 7: { int _r = addDir((*reinterpret_cast< QString(*)>(_a[1]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 8: removeSelected(); break; case 9: doubleClicked((*reinterpret_cast< QTreeWidgetItem*(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 10: scrollToActive(); break; case 11: deselect((*reinterpret_cast< QTreeWidgetItem*(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 12: clearPlayList(); break; case 13: { int _r = loadM3UPlayList((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 14: { int _r = loadM3UPlayList((*reinterpret_cast< QString(*)>(_a[1]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 15: { int _r = loadPLSPlayList((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 16: { int _r = loadPLSPlayList((*reinterpret_cast< QString(*)>(_a[1]))); if (_a[0]) *reinterpret_cast< int*>(_a[0]) = _r; } break; case 17: saveM3UPlayList((*reinterpret_cast< QString(*)>(_a[1]))); break; case 18: savePLSPlayList((*reinterpret_cast< QString(*)>(_a[1]))); break; case 19: updateColumnWidth((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break; case 20: updateColumnPosition((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break; case 21: headerContextMenu((*reinterpret_cast< const QPoint(*)>(_a[1]))); break; case 22: setScroll(); break; case 23: hideSection(); break; case 24: showSection(); break; case 25: printPos((*reinterpret_cast< int(*)>(_a[1]))); break; default: ; } _id -= 26; } return _id; }
void BinTree<T>::printPos() { printPos(m_pRoot); cout << endl; }
void Finger::printPos(void) { printPos(0); }
void AVL_tree<T>::printPos() { printPos(m_pRoot); cout << endl; }
void AVL_tree<T>::printPos(Node_T *p) { if(!p) return; if(p->m_pChildren[0]) printPos(p->m_pChildren[0]); if(p->m_pChildren[1]) printPos(p->m_pChildren[1]); printElem(p); }
void doFactorSource(struct sqlConnection *conn, struct trackDb *tdb, char *item, int start, int end) /* Display detailed info about a cluster of TFBS peaks from other tracks. */ { char extraWhere[256]; safef(extraWhere, sizeof extraWhere, "name='%s'", item); int rowOffset; struct sqlResult *sr = hRangeQuery(conn, tdb->table, seqName, start, end, extraWhere, &rowOffset); char **row = sqlNextRow(sr); struct factorSource *cluster = NULL; if (row != NULL) cluster = factorSourceLoad(row + rowOffset); sqlFreeResult(&sr); if (cluster == NULL) errAbort("Error loading cluster from track %s", tdb->track); char *sourceTable = trackDbRequiredSetting(tdb, "sourceTable"); char *factorLink = cluster->name; char *vocab = trackDbSetting(tdb, "controlledVocabulary"); if (vocab != NULL) { char *file = cloneFirstWord(vocab); factorLink = wgEncodeVocabLink(file, "term", factorLink, factorLink, factorLink, ""); } printf("<B>Factor:</B> %s<BR>\n", factorLink); printf("<B>Cluster Score (out of 1000):</B> %d<BR>\n", cluster->score); printPos(cluster->chrom, cluster->chromStart, cluster->chromEnd, NULL, TRUE, item); /* Get list of tracks we'll look through for input. */ char *inputTrackTable = trackDbRequiredSetting(tdb, "inputTrackTable"); char query[256]; sqlSafef(query, sizeof(query), "select tableName from %s where factor='%s' order by source", inputTrackTable, cluster->name); /* Next do the lists of hits and misses. We have the hits from the non-zero signals in * cluster->expScores. We need to figure out the sources actually assayed though * some other way. We'll do this by one of two techniques. */ char *inputTableFieldDisplay = trackDbSetting(tdb, "inputTableFieldDisplay"); if (inputTableFieldDisplay != NULL) { struct slName *fieldList = stringToSlNames(inputTableFieldDisplay); char *vocab = trackDbSetting(tdb, "controlledVocabulary"); /* In a new section put up list of hits. */ webNewSection("Assays for %s in Cluster", cluster->name); webPrintLinkTableStart(); printClusterTableHeader(fieldList, TRUE, FALSE, TRUE); printFactorSourceTableHits(cluster, conn, sourceTable, inputTrackTable, fieldList, FALSE, vocab); webPrintLinkTableEnd(); webNewSectionHeaderStart(); char sectionTitle[128]; safef(sectionTitle, sizeof(sectionTitle),"Assays for %s Without Hits in Cluster", cluster->name); jsBeginCollapsibleSectionOldStyle(cart, tdb->track, "cellNoHits", sectionTitle, FALSE); webNewSectionHeaderEnd(); webPrintLinkTableStart(); printClusterTableHeader(fieldList, TRUE, FALSE, FALSE); printFactorSourceTableHits(cluster, conn, sourceTable, inputTrackTable, fieldList, TRUE, vocab); webPrintLinkTableEnd(); jsEndCollapsibleSection(); } else { errAbort("Missing required trackDb setting %s for track %s", "inputTableFieldDisplay", tdb->track); } webNewSectionHeaderStart(); jsBeginCollapsibleSectionOldStyle(cart, tdb->track, "cellSources", "Cell Abbreviations", FALSE); webNewSectionHeaderEnd(); hPrintFactorSourceAbbrevTable(conn, tdb); jsEndCollapsibleSection(); doClusterMotifDetails(conn, tdb, cluster); }
int main(int argc, const char **argv) { double actual_result_trans; double actual_result_angle; int finished; playerc_client_t *client; playerc_position2d_t *position2d; playerc_bumper_t * bumper; // Create a client object and connect to the server client = playerc_client_create(NULL, SERVER, PORT); if (playerc_client_connect(client) != 0) { fprintf(stderr, "error: %s\n", playerc_error_str()); return -1; } printf("Connected..."); // Create a position2d proxy (device id "position2d:0") and susbscribe // in read/write mode position2d = playerc_position2d_create(client, 0); if (playerc_position2d_subscribe(position2d, PLAYERC_OPEN_MODE)) { fprintf(stderr, "error: %s\n", playerc_error_str()); return -1; } printf("Position2D Subscribed..."); //Creates a Bumper Device Proxy bumper = playerc_bumper_create(client, 0); if(playerc_bumper_subscribe(bumper, PLAYERC_OPEN_MODE)) { fprintf(stderr, "error: %s\n", playerc_error_str()); return -1; } printf("Bumper Subscribed..."); // Enable the robots motors playerc_position2d_enable(position2d, 1); printf("Motor Enabled\n"); #ifdef ABSOLUTE_COORD //calls our move function to move to second point actual_result_trans = Move(client,position2d,bumper,3.2,0.0); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for third point actual_result_angle = Turn(client,position2d,bumper,(PI/2.0)); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves to third point from second point actual_result_trans = Move(client,position2d,bumper,3.2,3.04); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for the fourth point actual_result_angle = Turn(client,position2d,bumper,2.75741633); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves to fouth point from third point actual_result_trans = Move(client,position2d,bumper,-0.5,4.7); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for point five actual_result_angle = Turn(client,position2d,bumper,(PI/2.0)); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves robot from position four to position five actual_result_trans = Move(client,position2d,bumper,-0.55,11.6); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); #else //calls our move function to move to second point actual_result_trans = Move(client,position2d,bumper,3.2,0.0); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for third point actual_result_angle = Turn(client,position2d,bumper,(PI/2.0)); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves to third point from second point actual_result_trans = Move(client,position2d,bumper,3.04,0.0); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for the fourth point actual_result_angle = Turn(client,position2d,bumper,1.18662); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves to fouth point from third point actual_result_trans = Move(client,position2d,bumper,4.02,0.0); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); //rotates robot into position for point five actual_result_angle = Turn(client,position2d,bumper,-1.18662); printf("Results Returned from TurnL %f\n",actual_result_angle); printPos(client,position2d,bumper); //moves robot from position four to position five actual_result_trans = Move(client,position2d,bumper,6.83,0.0); printf("Results Returned from Move: %f\n",actual_result_trans); printPos(client,position2d,bumper); #endif // Shutdown and Unsubscribe Devices playerc_position2d_unsubscribe(position2d); playerc_position2d_destroy(position2d); playerc_bumper_unsubscribe(bumper); playerc_bumper_destroy(bumper); playerc_client_disconnect(client); playerc_client_destroy(client); return 0; }