void design (void) { int updflag=0; int dx,dy,tempx,n; int lastcell=1; int tempint; int drawmode=0; char tempstr[32]; char tempfname[32]; char tempstr2[12]; char tempstr3[32]; int new_col=0; int bc_x=0,bc_y=0,bc_w=0,bc_h=0; // Block copy x,y and width,height int tx,ty; disy=0; designflag=1; gamecount=0; tempstr[0]='\0'; tempfname[0]='\0'; setorigin(); dx=objs[0].x/16; dy=objs[0].y/16; drawboard(); fontcolor (&statvp,1,0); clearvp (&statvp); do { if (drawmode) { setboard (dx,dy,lastcell); drawcell (dx,dy); updflag=1; } fontcolor (&statvp,3,0); // memory usage wprint (&statvp,248,1,2," "); ultoa (coreleft(),tempstr3,10); wprint (&statvp,290-(1+strlen(tempstr3)*6),1,2,tempstr3); tempstr3[0]='\0'; fontcolor (&statvp,1,0); wprint (&statvp,248,21,2, "# objs: "); fontcolor (&statvp,3,0); wprint (&statvp,296,21,2,itoa(numobjs,tempstr2,10)); drawshape (&gamevp,0x0100,dx*16+4,dy*16+4); do { checkctrl(0); } while ((dx1==0)&&(dy1==0)&&(key==0)&&(updflag==0)); updflag=0; modboard(dx,dy); upd_objs(0); refresh(0); purgeobjs(); if ((dx1!=0)||(dy1!=0)) { dx+=dx1*(1+fire1*(scrnxs/2-1)); dy+=dy1*(1+fire1*(scrnys/2-1)); if (dx<0) dx=0; if (dx>=boardxs) dx=boardxs-1; if (dy<0) dy=0; if (dy>=boardys) dy=boardys-1; if ((dx*16)<gamevp.vpox) { gamevp.vpox-=scrnxs*8; if (gamevp.vpox<0) gamevp.vpox=0; drawboard(); }; if ((dx*16)>=(gamevp.vpox+16*scrnxs-16)) { gamevp.vpox+=scrnxs*8; if (gamevp.vpox>=(16*(boardxs-scrnxs)+8)) gamevp.vpox=16*(boardxs-scrnxs)+8; drawboard(); }; if ((16*dy)<gamevp.vpoy) { gamevp.vpoy-=scrnys*8; if (gamevp.vpoy<0) gamevp.vpoy=0; drawboard(); }; if ((16*dy)>=(gamevp.vpoy+16*(scrnys-1))) { gamevp.vpoy+=scrnys*8; if (gamevp.vpoy>=(16*(boardys-scrnys+1))) gamevp.vpoy=(boardys-scrnys+1)*16; drawboard(); }; }; switch (toupper(key)) { case k_f1: // Mark top left corner of block bc_x=dx; bc_y=dy; break; case k_f2: // Mark bottom right corner of block and copy // block of tile numbers into temp array bc_array if(dx<bc_x) break; // 0-width or negative width rectangle (can't do that) if(dy<bc_y) break; // 0-height or negative height rectangle (can't do that) bc_w=(dx-bc_x)+1; bc_h=(dy-bc_y)+1; if((bc_w>normxs)||(bc_h>normys)) { // Too big!! bc_w=0; bc_h=0; break; }; for(ty=0; ty<bc_h; ty++) { for(tx=0; tx<bc_w; tx++) { bc_array[(ty*bc_w)+tx]=board(bc_x+tx,bc_y+ty); }; }; break; case k_f3: for(ty=0; ty<bc_h; ty++) { for(tx=0; tx<bc_w; tx++) { setboard(dx+tx, dy+ty, bc_array[(ty*bc_w)+tx]); }; }; updflag=1; break; case k_f4: do { upd_colors (); gamecount++; checkctrl0(0); } while (key==0); break; case enter: clearvp (&statvp); wprint (&statvp,2,1,1,"Put:"); fontcolor (&statvp,6,0); winput (&statvp,2,11,1,tempstr,16); strupr (tempstr); for (tempint=0; tempint<numinfotypes; tempint++) { if (strcmp (tempstr,info[tempint].na)==0) { lastcell=tempint; setboard(dx,dy,tempint); shm_want[(info[tempint].sh>>8)&0x3f]=1; shm_do(); break; }; }; updflag=1; break; case 9: drawmode=!drawmode; break; // tab case 'K': lastcell=board(dx,dy); break; case ' ': setboard(dx,dy,lastcell); updflag=1; break; case 'I': pl.score=1000; printhi (1); pl.score=0; break; case 'V': if (pl.numinv==0) addinv (inv_hero); else { pl.numinv=0; init_inv(); }; pl.score=0; pl.level=0; break; case 'H': tempint=board(dx,dy); tempx=dx; while (board(tempx,dy)==tempint) { setboard(tempx,dy,lastcell); drawcell (tempx,dy); tempx--; }; tempx=dx+1; while (board(tempx,dy)==tempint) { setboard(tempx,dy,lastcell); drawcell (tempx,dy); tempx++; }; break; case 'O': updflag=objdesign(dx,dy); break; // Object Mgmt case 'U': for (n=0; n<numobjs; n++) { // if (((kindflags[objs[n].objkind]&f_inside)==0)&& // (objs[n].inside!=NULL)) { // objs[n].inside=NULL; // sound(240); // delay(500); // nosound(); // }; setobjsize (n); }; break; case 'Z': infname ("Clear?",tempfname); if (toupper(tempfname[0])=='Y') { init_brd(); init_objs(); drawboard(); }; break; case 'L': infname ("Load:",tempfname); if (tempfname[0]!='\0') { loadboard (tempfname); setorigin(); dx=objs[0].x/16; dy=objs[0].y/16; drawboard(); }; break; case 'Y': // Disalign Y clearvp (&statvp); wprint (&statvp,2,1,1,"Dis Y:"); itoa (disy,tempstr,10); winput (&statvp,2,11,1,tempstr,16); disy=atoi (tempstr); strupr (tempstr); break; case 'N': infname ("New board?",tempfname); if (toupper (tempfname[0])=='Y') { zapobjs(); init_brd(); }; break; case 'S': infname ("Save:",tempfname); if (tempfname[0]!='\0') saveboard (tempfname); break; case 'C': clearvp (&statvp); wprint (&statvp,2,1,1,"New Color:"); fontcolor (&statvp,6,0); itoa (new_col,tempstr,10); winput (&statvp,2,11,1,tempstr,16); new_col=atoi (tempstr); switch (new_col) { case 0: setcolor (250,0,0,0); setcolor (251,0,0,0); break; // reset all case 1: setcolor (251,0,0,0); break; // reset #251 case 2: setcolor (250,0,0,32); // dk. blue sky setcolor (251,0,0,32); break; case 3: // lt. blue sky setcolor (176,8,16,25); setcolor (177,8,20,29); setcolor (178,12,24,33); setcolor (179,16,28,41); setcolor (180,20,32,45); setcolor (181,24,40,49); setcolor (182,28,44,57); setcolor (183,36,48,60); setcolor (250,36,48,60); setcolor (251,36,48,60); break; case 4: // yellow sky setcolor (176,32,0,0); setcolor (177,40,0,0); setcolor (178,52,0,0); setcolor (179,60,0,0); setcolor (180,60,28,0); setcolor (181,60,40,0); setcolor (182,60,52,0); setcolor (183,60,60,0); setcolor (250,60,60,0); setcolor (251,60,60,0); break; case 5: // emerald sky setcolor (176,0,12,12); setcolor (177,0,18,17); setcolor (178,0,25,23); setcolor (179,0,32,27); setcolor (180,0,39,32); setcolor (181,0,46,35); setcolor (182,0,53,38); setcolor (183,0,60,40); setcolor (250,0,60,40); setcolor (251,0,60,40); break; case 6: setcolor (250,32,32,24); // olive green setcolor (251,32,32,24); break; case 7: // violet sky setcolor (176,13,5,22); setcolor (177,18,8,27); setcolor (178,23,13,33); setcolor (179,29,19,39); setcolor (180,35,25,45); setcolor (181,42,32,51); setcolor (182,49,40,57); setcolor (183,57,50,63); setcolor (250,57,50,63); setcolor (251,57,50,63); break; case 8: setcolor (250,23,23,23); // factory grey setcolor (251,23,23,23); break; case 9: setcolor (250,12,23,63); // royal blue setcolor (251,12,23,63); break; case 10: setcolor (250,20,20,23); // factory grey v3 setcolor (251,20,20,23); break; }; }; } while (key!=escape);
int main() { add(4, 5); printhi(); return 0; }
void initilize() { printhi(); }