bool CanUseSkill(Client* client) { Character* chr = client->chr; if ( chr->dead() ) { private_say_above(chr, chr, "I am dead and cannot do that."); return false; } else if ( chr->skill_ex_active() || chr->casting_spell() ) { private_say_above(chr, chr,"I am already performing another action."); return false; } else if ( poltime() < chr->disable_skills_until ) { send_sysmessage(client, "You must wait to perform another action."); return false; } else if ( chr->frozen() || chr->paralyzed() ) { private_say_above(chr, chr, "I am frozen and cannot do that."); return false; } return true; }
void TargetCursor::handle_target_cursor( Mobile::Character* chr, PKTBI_6C* msg ) { if ( msg->selected_serial != 0 ) // targetted something { if ( chr->dead() ) // but is dead { if ( chr->client != NULL ) send_sysmessage( chr->client, "I am dead and cannot do that." ); cancel( chr ); return; } if ( ( chr->frozen() || chr->paralyzed() ) && !chr->setting_enabled( "freemove" ) ) { if ( chr->client != NULL ) { if ( chr->frozen() ) private_say_above( chr, chr, "I am frozen and cannot do that." ); else if ( chr->paralyzed() ) private_say_above( chr, chr, "I am paralyzed and cannot do that." ); } cancel( chr ); return; } u32 selected_serial = cfBEu32( msg->selected_serial ); UObject* obj = system_find_object( selected_serial ); if ( obj != NULL && obj->script_isa( POLCLASS_MOBILE ) && !obj->script_isa( POLCLASS_NPC ) ) { Mobile::Character* targeted = find_character( selected_serial ); // check for when char is not logged on if ( targeted != NULL ) { if ( !chr->is_visible_to_me( targeted ) ) { cancel( chr ); return; } if ( msg->cursor_type == 1 ) { if ( ( JusticeRegion::RunNoCombatCheck( chr->client ) == true ) || ( JusticeRegion::RunNoCombatCheck( targeted->client ) == true ) ) { send_sysmessage( chr->client, "Combat is not allowed in this area." ); cancel( chr ); return; } } } } } if ( msg->x != 0xffff || msg->selected_serial != 0 ) on_target_cursor( chr, msg ); else cancel( chr ); }
void UDoor::builtin_on_use( Client *client ) { if (locked_) { private_say_above( client->chr, this, "That is locked." ); } else { toggle(); } }
void USpell::speak_power_words( Mobile::Character* chr, unsigned short font, unsigned short color ) { if ( chr->client != NULL && chr->hidden() ) { private_say_above( chr, chr, power_words_.c_str(), font, color ); } else if ( !chr->hidden() ) { say_above( chr, power_words_.c_str(), font, color ); } }
void doubleclick( Network::Client* client, PKTIN_06* msg ) { u32 serial = cfBEu32( msg->serial ); u32 paperdoll_macro_flag = serial & 0x80000000Lu; serial &= ~0x80000000Lu; // keypress versus doubleclick switch? // the find_character would find this, but most of the time it's your own paperdoll. // this is special-cased for two reasons: // 1) it's commonly done // 2) ghosts can doubleclick ONLY their paperdoll. if ( serial == client->chr->serial ) { if ( !paperdoll_macro_flag ) { ScriptDef sd; sd.quickconfig( "scripts/misc/dblclickself.ecl" ); if ( sd.exists() ) { ref_ptr<Bscript::EScriptProgram> prog; prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts ); if ( prog.get() != nullptr && client->chr->start_script( prog.get(), false ) ) { return; } } } send_paperdoll( client, client->chr ); return; } if ( client->chr->dblclick_wait() > read_gameclock() ) { private_say_above( client->chr, client->chr, "You must wait to use something again." ); return; } else client->chr->dblclick_wait( read_gameclock() + settingsManager.ssopt.dblclick_wait ); if ( IsCharacter( serial ) ) { if ( client->chr->dead() ) return; Mobile::Character* chr = find_character( serial ); if ( !chr ) return; if ( chr->isa( UOBJ_CLASS::CLASS_NPC ) ) { Mobile::NPC* npc = static_cast<Mobile::NPC*>( chr ); if ( npc->can_accept_event( EVID_DOUBLECLICKED ) ) { npc->send_event( new Module::SourcedEvent( EVID_DOUBLECLICKED, client->chr ) ); return; } } bool script_ran = false; ScriptDef sd; sd.quickconfig( "scripts/misc/dblclickother.ecl" ); if ( sd.exists() ) { ref_ptr<Bscript::EScriptProgram> prog; prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts ); if ( prog.get() != nullptr ) script_ran = client->chr->start_script( prog.get(), false, new Module::ECharacterRefObjImp( chr ) ); } if ( !script_ran && inrange( client->chr, chr ) ) { // MuadDib Changed from a large if || || || to switch case. 1/4/2007 switch ( chr->graphic ) { case UOBJ_HUMAN_MALE: case UOBJ_HUMAN_FEMALE: case UOBJ_HUMAN_MALE_GHOST: case UOBJ_HUMAN_FEMALE_GHOST: case UOBJ_ELF_MALE: case UOBJ_ELF_FEMALE: case UOBJ_ELF_MALE_GHOST: case UOBJ_ELF_FEMALE_GHOST: case UOBJ_GARGOYLE_MALE: case UOBJ_GARGOYLE_FEMALE: case UOBJ_GARGOYLE_MALE_GHOST: case UOBJ_GARGOYLE_FEMALE_GHOST: case UOBJ_GAMEMASTER: case 0x3de: case 0x3df: case 0x3e2: send_paperdoll( client, chr ); break; } } return; } else // doubleclicked an item { // next, search worn items, items in the backpack, and items in the world. Items::Item* item = find_legal_item( client->chr, serial ); // next, check people's backpacks. (don't recurse down) // (not done yet) if ( item != nullptr ) { const Items::ItemDesc& id = item->itemdesc(); if ( !id.ghosts_can_use && client->chr->dead() ) { private_say_above( client->chr, client->chr, "I am dead and cannot do that." ); return; } if ( !id.can_use_while_frozen && client->chr->frozen() ) { private_say_above( client->chr, client->chr, "I am frozen and cannot do that." ); return; } if ( !id.can_use_while_paralyzed && client->chr->paralyzed() ) { private_say_above( client->chr, client->chr, "I am paralyzed and cannot do that." ); return; } unsigned short dst = pol_distance( client->chr, item ); if ( dst > id.doubleclick_range && !client->chr->can_dblclickany() ) { private_say_above( client->chr, item, "That is too far away." ); return; } UObject* obj = item->toplevel_owner(); obj = obj->self_as_owner(); if ( id.use_requires_los && !client->chr->realm->has_los( *client->chr, *obj ) ) // DAVE // 11/24 { private_say_above( client->chr, item, "I can't see that." ); return; } ScriptDef sd; sd.quickconfig( "scripts/misc/dblclickitem.ecl" ); if ( sd.exists() ) { ref_ptr<Bscript::EScriptProgram> prog; prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts ); if ( prog.get() != nullptr ) client->chr->start_script( prog.get(), false, new Module::EItemRefObjImp( item ) ); } item->double_click( client ); return; } // allow looking into containers being traded if ( client->chr->is_trading() ) { UContainer* cont = client->chr->trade_container()->find_container( serial ); if ( cont != nullptr ) { cont->builtin_on_use( client ); if ( !cont->locked() ) { if ( client->chr->trading_with->client != nullptr ) cont->builtin_on_use( client->chr->trading_with->client ); } return; } } } }
void do_cast( Network::Client *client, u16 spellid ) { if ( system_hooks.on_cast_hook != NULL ) { if ( system_hooks.on_cast_hook->call( make_mobileref( client->chr ), new Bscript::BLong( spellid ) ) ) return; } // CHECKME should this look at spellnum, instead? static_cast behavior undefined if out of range. if ( spellid > spells2.size() ) return; USpell *spell = spells2[spellid]; if ( spell == NULL ) { ERROR_PRINT << "Spell " << spellid << " is not implemented.\n"; send_sysmessage( client, "That spell does not function." ); return; } // Let scripts handle this. // if (client->chr->hidden()) // client->chr->unhide(); if ( client->chr->frozen() ) { private_say_above( client->chr, client->chr, "I am frozen and cannot cast spells" ); return; } if ( client->chr->paralyzed() ) { private_say_above( client->chr, client->chr, "I am paralyzed and cannot cast spells" ); return; } if ( client->chr->skill_ex_active() ) { send_sysmessage( client, "You are already doing something else." ); return; } if ( client->chr->casting_spell() ) { send_sysmessage( client, "You are already casting a spell." ); return; } if ( nocast_here( client->chr ) ) { send_sysmessage( client, "Spells cannot be cast here." ); return; } if ( config.require_spellbooks ) { if ( !knows_spell( client->chr, spellid ) ) { send_sysmessage( client, "You don't know that spell." ); return; } } #if 1 client->chr->schedule_spell( spell ); #else spell->cast( client ); client->restart(); #endif }