예제 #1
0
static bool ObtainCacheParticleVcol(Mesh *mesh,
                                    BL::Mesh *b_mesh,
                                    BL::Object *b_ob,
                                    ParticleCurveData *CData,
                                    bool background,
                                    int vcol_num)
{
	if(!(mesh && b_mesh && b_ob && CData))
		return false;

	CData->curve_vcol.clear();

	BL::Object::modifiers_iterator b_mod;
	for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
		if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) {
			BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
			BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
			BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);

			if((b_part.render_type() == BL::ParticleSettings::render_type_PATH) && (b_part.type() == BL::ParticleSettings::type_HAIR)) {
				int totparts = b_psys.particles.length();
				int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f);
				int totcurves = totchild;

				if(b_part.child_type() == 0 || totchild == 0)
					totcurves += totparts;

				if(totcurves == 0)
					continue;

				int pa_no = 0;
				if(!(b_part.child_type() == 0) && totchild != 0)
					pa_no = totparts;

				int num_add = (totparts+totchild - pa_no);
				CData->curve_vcol.reserve(CData->curve_vcol.size() + num_add);

				BL::ParticleSystem::particles_iterator b_pa;
				b_psys.particles.begin(b_pa);
				for(; pa_no < totparts+totchild; pa_no++) {
					/* Add vertex colors */
					BL::Mesh::tessface_vertex_colors_iterator l;
					b_mesh->tessface_vertex_colors.begin(l);

					float3 vcol = make_float3(0.0f, 0.0f, 0.0f);
					if(b_mesh->tessface_vertex_colors.length())
						b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x);
					CData->curve_vcol.push_back_slow(vcol);

					if(pa_no < totparts && b_pa != b_psys.particles.end())
						++b_pa;
				}
			}
		}
	}

	return true;
}
예제 #2
0
static void set_resolution(BL::Object *b_ob, BL::Scene *scene, bool render)
{
	BL::Object::modifiers_iterator b_mod;
	for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
		if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) {
			BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
			BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
			b_psys.set_resolution(*scene, *b_ob, (render)? 2: 1);
		}
	}
}
예제 #3
0
static bool ObtainCacheParticleData(
    Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
{
  int curvenum = 0;
  int keyno = 0;

  if (!(mesh && b_mesh && b_ob && CData))
    return false;

  Transform tfm = get_transform(b_ob->matrix_world());
  Transform itfm = transform_quick_inverse(tfm);

  BL::Object::modifiers_iterator b_mod;
  for (b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
    if ((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) &&
        (background ? b_mod->show_render() : b_mod->show_viewport())) {
      BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
      BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
      BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);

      if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
          (b_part.type() == BL::ParticleSettings::type_HAIR)) {
        int shader = clamp(b_part.material() - 1, 0, mesh->used_shaders.size() - 1);
        int display_step = background ? b_part.render_step() : b_part.display_step();
        int totparts = b_psys.particles.length();
        int totchild = background ? b_psys.child_particles.length() :
                                    (int)((float)b_psys.child_particles.length() *
                                          (float)b_part.display_percentage() / 100.0f);
        int totcurves = totchild;

        if (b_part.child_type() == 0 || totchild == 0)
          totcurves += totparts;

        if (totcurves == 0)
          continue;

        int ren_step = (1 << display_step) + 1;
        if (b_part.kink() == BL::ParticleSettings::kink_SPIRAL)
          ren_step += b_part.kink_extra_steps();

        CData->psys_firstcurve.push_back_slow(curvenum);
        CData->psys_curvenum.push_back_slow(totcurves);
        CData->psys_shader.push_back_slow(shader);

        float radius = b_part.radius_scale() * 0.5f;

        CData->psys_rootradius.push_back_slow(radius * b_part.root_radius());
        CData->psys_tipradius.push_back_slow(radius * b_part.tip_radius());
        CData->psys_shape.push_back_slow(b_part.shape());
        CData->psys_closetip.push_back_slow(b_part.use_close_tip());

        int pa_no = 0;
        if (!(b_part.child_type() == 0) && totchild != 0)
          pa_no = totparts;

        int num_add = (totparts + totchild - pa_no);
        CData->curve_firstkey.reserve(CData->curve_firstkey.size() + num_add);
        CData->curve_keynum.reserve(CData->curve_keynum.size() + num_add);
        CData->curve_length.reserve(CData->curve_length.size() + num_add);
        CData->curvekey_co.reserve(CData->curvekey_co.size() + num_add * ren_step);
        CData->curvekey_time.reserve(CData->curvekey_time.size() + num_add * ren_step);

        for (; pa_no < totparts + totchild; pa_no++) {
          int keynum = 0;
          CData->curve_firstkey.push_back_slow(keyno);

          float curve_length = 0.0f;
          float3 pcKey;
          for (int step_no = 0; step_no < ren_step; step_no++) {
            float nco[3];
            b_psys.co_hair(*b_ob, pa_no, step_no, nco);
            float3 cKey = make_float3(nco[0], nco[1], nco[2]);
            cKey = transform_point(&itfm, cKey);
            if (step_no > 0) {
              const float step_length = len(cKey - pcKey);
              curve_length += step_length;
            }
            CData->curvekey_co.push_back_slow(cKey);
            CData->curvekey_time.push_back_slow(curve_length);
            pcKey = cKey;
            keynum++;
          }
          keyno += keynum;

          CData->curve_keynum.push_back_slow(keynum);
          CData->curve_length.push_back_slow(curve_length);
          curvenum++;
        }
      }
    }
  }

  return true;
}
예제 #4
0
bool BlenderSync::fill_mesh_hair_data(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, int uv_num, int vcol_num) {
    if(!mesh || !b_mesh || !b_ob) return false;

    int cur_hair_idx    = 0;
    int cur_vertex_idx  = 0;

    Transform tfm   = get_transform(b_ob->matrix_world());
    Transform itfm  = transform_quick_inverse(tfm);

    BL::Object::modifiers_iterator b_mod;
    size_t hair_points_size = 0, hair_thickness_size = 0, vert_per_hair_size = 0, hair_mat_indices_size = 0, hair_uvs_size = 0;

    for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
        if(b_mod->type() == b_mod->type_PARTICLE_SYSTEM && (interactive ? b_mod->show_viewport() : b_mod->show_render())) {
            BL::ParticleSystemModifier  psmd((const PointerRNA)b_mod->ptr);
            BL::ParticleSystem          b_psys((const PointerRNA)psmd.particle_system().ptr);
            BL::ParticleSettings        b_part((const PointerRNA)b_psys.settings().ptr);

            if(b_part.render_type() == BL::ParticleSettings::render_type_PATH && b_part.type() == BL::ParticleSettings::type_HAIR) {
                int draw_step   = interactive ? b_part.draw_step() : b_part.render_step();
                int ren_step    = (int)powf(2.0f, (float)draw_step);
                int totparts    = b_psys.particles.length();
                int totchild    = interactive ? (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f) : b_psys.child_particles.length();
                int totcurves   = totchild;

                if(b_part.child_type() == 0)    totcurves += totparts;
                if(totcurves == 0)              continue;

                hair_points_size        += totcurves * (ren_step + 1);
                hair_thickness_size     += totcurves * (ren_step + 1);
                vert_per_hair_size      += totcurves;
                hair_mat_indices_size   += totcurves;
                hair_uvs_size           += totcurves;
            }
        }
    }

    if(hair_points_size == 0 || hair_thickness_size == 0 || vert_per_hair_size == 0 || hair_mat_indices_size == 0 || hair_uvs_size == 0)
        return true;

    mesh->hair_points.resize(hair_points_size);
    float3 *hair_points = &mesh->hair_points[0];

    mesh->hair_thickness.resize(hair_thickness_size);
    float *hair_thickness = &mesh->hair_thickness[0];

    mesh->vert_per_hair.resize(vert_per_hair_size);
    int *vert_per_hair = &mesh->vert_per_hair[0];

    mesh->hair_mat_indices.resize(hair_mat_indices_size);
    int *hair_mat_indices = &mesh->hair_mat_indices[0];

    mesh->hair_uvs.resize(hair_uvs_size);
    float2 *hair_uvs = &mesh->hair_uvs[0];

    for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
        if(b_mod->type() == b_mod->type_PARTICLE_SYSTEM && (interactive ? b_mod->show_viewport() : b_mod->show_render())) {
            BL::ParticleSystemModifier  psmd((const PointerRNA)b_mod->ptr);
            BL::ParticleSystem          b_psys((const PointerRNA)psmd.particle_system().ptr);
            BL::ParticleSettings        b_part((const PointerRNA)b_psys.settings().ptr);

            if(b_part.render_type() == BL::ParticleSettings::render_type_PATH && b_part.type() == BL::ParticleSettings::type_HAIR) {
                int shader_idx = clamp(b_part.material() - 1, 0, mesh->used_shaders.size() - 1);
                int draw_step = interactive ? b_part.draw_step() : b_part.render_step();
                int ren_step = (int)powf(2.0f, (float)draw_step);
                int totparts = b_psys.particles.length();
                int totchild = interactive ? (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f) : b_psys.child_particles.length();
                int totcurves = totchild;

                if(b_part.child_type() == 0)    totcurves += totparts;
                if(totcurves == 0)              continue;

                PointerRNA  oct_settings = RNA_pointer_get(&b_part.ptr, "octane");
                float       root_width = get_float(oct_settings, "root_width");
                float       tip_width = get_float(oct_settings, "tip_width");
                float       width_step = (tip_width - root_width) / ren_step;

                int pa_no = 0;
                if(b_part.child_type() != 0) pa_no = totparts;

                BL::ParticleSystem::particles_iterator b_pa;
                b_psys.particles.begin(b_pa);

                for(; pa_no < (totparts + totchild); ++pa_no) {
                    float3  prev_point;
                    int     vert_cnt = 0;
                    float   cur_width = root_width;

                    for(int step_no = 0; step_no <= ren_step; step_no++) {
                        float nco[3];
                        b_psys.co_hair(*b_ob, pa_no, step_no, nco);
                        float3 cur_point = make_float3(nco[0], nco[1], nco[2]);
                        cur_point = transform_point(&itfm, cur_point);
                        if(step_no > 0) {
                            float step_length = len(cur_point - prev_point);
                            if(step_length == 0.0f) continue;
                        }
                        hair_points[cur_vertex_idx] = cur_point;
                        hair_thickness[cur_vertex_idx] = cur_width;
                        cur_width += width_step;

                        prev_point = cur_point;
                        ++cur_vertex_idx;
                        ++vert_cnt;
                    }

                    vert_per_hair[cur_hair_idx] = vert_cnt;
                    hair_mat_indices[cur_hair_idx] = shader_idx;

                    // Add UVs
                    BL::Mesh::tessface_uv_textures_iterator l;
                    b_mesh->tessface_uv_textures.begin(l);

                    float3 uv = make_float3(0.0f, 0.0f, 0.0f);
                    if(b_mesh->tessface_uv_textures.length())
                        b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x);
                    hair_uvs[cur_hair_idx].x = uv.x;
                    hair_uvs[cur_hair_idx].y = uv.y;

                    // Add vertex colors
                    //BL::Mesh::tessface_vertex_colors_iterator l;
                    //b_mesh->tessface_vertex_colors.begin(l);

                    //float3 vcol = make_float3(0.0f, 0.0f, 0.0f);
                    //if(b_mesh->tessface_vertex_colors.length())
                    //    b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x);
                    //hair_colors[cur_hair_idx] = vcol;

                    if(pa_no < totparts && b_pa != b_psys.particles.end()) ++b_pa;
                    ++cur_hair_idx;
                }
            }
        }
    }

    return true;
} //fill_mesh_hair_data()