void __stdcall GLHook_glVertex2i(GLint x, GLint y) { ptr_glVertex2i(x, y); }
void APIENTRY glVertex2i(GLint x, GLint y) { ptr_glVertex2i(x, y); }
void __stdcall GLHook_glVertex2i(GLint x, GLint y) { ptr_glVertex2i(x, y); }
void APIENTRY glVertex2i(GLint x, GLint y) { ptr_glVertex2i(x, y); }