void bvh_done<SVBVHTree>(SVBVHTree *obj) { rtbuild_done(obj->builder, &obj->rayobj.control); //TODO find a away to exactly calculate the needed memory MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE); BLI_memarena_use_malloc(arena1); MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE); BLI_memarena_use_malloc(arena2); BLI_memarena_use_align(arena2, 16); //Build and optimize the tree if(0) { VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder); if(RE_rayobjectcontrol_test_break(&obj->rayobj.control)) { BLI_memarena_free(arena1); BLI_memarena_free(arena2); return; } reorganize(root); remove_useless(root, &root); bvh_refit(root); pushup(root); pushdown(root); pushup_simd<VBVHNode,4>(root); obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root); } else { //Finds the optimal packing of this tree using a given cost model //TODO this uses quite a lot of memory, find ways to reduce memory usage during building OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder); if(RE_rayobjectcontrol_test_break(&obj->rayobj.control)) { BLI_memarena_free(arena1); BLI_memarena_free(arena2); return; } VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root); obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root); } //Free data BLI_memarena_free(arena1); obj->node_arena = arena2; obj->cost = 1.0; rtbuild_free( obj->builder ); obj->builder = NULL; }
inline void splay() { while(!isroot()) { if(!fa->isroot()) { if(fa->dir() == dir()) fa->rot(); else rot(); } rot(); } pushup(); }
void build(father) { if(l == r) { scanf("%d",sum+rt); return ; } calm ; build(lson); build(rson); pushup(rt); }
void rotate(int u) { int f = fa[u]; int p = son[f][0] == u; son[f][!p] = son[u][p]; if(son[u][p]) fa[son[u][p]] = f; if(not_root(f)) son[fa[f]][son[fa[f]][1] == f] = u; fa[u] = fa[f]; son[fa[f] = u][p] = f; pushup(f); }
void build (int l, int r, int root) { if (l == r) { scanf("%d%d%d", &sum[root], &m[l], &ri[l]); t[l] = 0; return; } int mid = (l+r)>>1; build(l,mid, root<<1); build(mid+1, r, root<<1|1); pushup(root); }
void splay(int u) { for(clear_mark(u); not_root(u); rotate(u)) { int f = fa[u]; if(not_root(f)) rotate(((son[f][0] == u) ^ (son[fa[f]][0] == f)) ? u : f); } pushup(u); }
//单点更新 void update(int i, int x, int val) { if (tree[i].l == x && tree[i].r == x) { tree[i].sum = val; return; } if (x <= tree[L(i)].r) update(L(i), x, val); else update(R(i), x, val); pushup(i); }
inline void erase(int x) {//把以x为祖先结点删掉放进内存池,回收内存 int father = pre[x]; int head = 0 , tail = 0; for (que[tail++] = x ; head < tail ; head ++) { ss[top2 ++] = que[head]; if(ch[ que[head] ][0]) que[tail++] = ch[ que[head] ][0]; if(ch[ que[head] ][1]) que[tail++] = ch[ que[head] ][1]; } ch[ father ][ ch[father][1] == x ] = 0; pushup(father); }
void clea(int time, int L, int R, int l, int r, int root) { if(l==r&&(l>=L && l<=R)){ t[l] = time; sum[root] = 0; return; } int mid = (l+r)>>1; if(L<=mid) clea(time, L, R, l, mid, root<<1); if(mid<R) clea(time, L, R, mid+1, r, root<<1|1); pushup(root); }
void build(int l,int r,int rt) { int mid; if (l==r) { scanf("%d",ans1+rt); ans2[rt]=ans1[rt]; return ; } mid=(l+r)>>1; build(Lson); build(Rson); pushup(rt); }
// read input and build segment tree // void build(int l, int r, int root) { if (l == r) { scanf("%d", &node[root]); return ; } int mid = (l+r) >> 1; build(lson); build(rson); pushup(root); }
void build(int l,int r,int n) { if(l==r) { scanf("%d",&sum[n]); return; } int m=(l+r)>>1; build(lson); build(rson); pushup(n); }
void recover(int time, int L, int R, int l, int r, int root) { if (l==r &&(l>=L && l<=R)) { int tmp = (time - t[l])*ri[l]; if(sum[root] + tmp > m[l]) sum[root] = m[l]; else sum[root]+=tmp; return ; } int mid = (l+r)>>1; if(L<=mid) recover(time, L, R, l, mid, root<<1); if(mid<R) recover(time, L, R, mid+1, r, root<<1|1); pushup(root); }
void add(int pos,int val, father) { if(l == r) { sum[rt] += val; return ; } calm ; if(pos <= m) add(pos,val,lson); else add(pos,val,rson); pushup(rt); }
void update(int l,int r,int num,lrrt) { if(l <= L && R <= r) { tree[rt].sum += (R-L+1) * num; tree[rt].lazy += num; return; } imid; pushdown(mid,L,R,rt); if(mid >= l) update(l,r,num,lson); if(mid < r) update(l,r,num,rson); pushup(rt); }
void build(lrrt) { tree[rt].lazy = 0; if(L == R) { LL temp; scanf("%I64d",&temp); tree[rt].sum = temp; return; } imid; build(lson); build(rson); pushup(rt); }
void build(int rt, int l, int r) { int mid = (l + r) >> 1; node[rt].lazy = 0; node[rt].degree = 0; if (l == r) { node[rt].x = val[l].x; node[rt].y = val[l].y; } else { build(lson); build(rson); pushup(rt, l, r); } }
void splay(int u) { if(!u) return; for(; not_root(u); rotate(u)) { int f = fa[u]; if(not_root(f)) rotate(((son[f][0] == u) ^ (son[fa[f]][0] == f)) ? u : f); } pushup(u); root = u; }
void rotate(int u) { int f = fa[u]; bool p = son[f][0] == u; fa[u] = fa[f]; if(not_root(f)) son[fa[f]][son[fa[f]][0] != f] = u; if(!!(son[f][!p] = son[u][p])) fa[son[u][p]] = f; fa[son[u][p] = f] = u; pushup(f); }
void build(int l,int r,int x) { lz[x] = 0; if(l == r) { sum[x] = (s[l] == '1'); A[x] = sum[x]; B[x] = !A[x]; return ; } int m = l + r >> 1; build(l,m,x+x); build(m+1,r,x+x+1); pushup(x,l,r); }
void insert(int L,int R,int l,int r,int x) { if(L <= l && r <= R) { flip(x,l,r); lz[x] ^= 1; return ; } push(x,l,r); int m = l + r >> 1; if(L <= m) insert(L,R,l,m,x+x); if(R > m) insert(L,R,m+1,r,x+x+1); pushup(x,l,r); }
void put(int L,int R, father) { if(l >= L && r <= R) { sum[rt] = r-l+1; lazy[rt] = 1; return ; } calm ; if(m >= L) put(L,R,lson); if(m+1 <= R) put(L,R,rson); pushup(rt); }
void update(int rt, int l, int r, int ql, int qr, int Val) { if (ql <= l && qr >= r) { node[rt].lazy += Val; Rotate(node[rt], Val); } else { int mid = (l + r) >> 1; pushdown(rt, l, r); if (ql <= mid) update(lson, ql, qr, Val); if (qr > mid) update(rson, ql, qr, Val); pushup(rt, l, r); } }
void build(int i, int left, int right) { tree[i].l = left; tree[i].r = right; if (left == right) { tree[i].max = tree[i].sum = val[pos[left]]; return; } int mid = left + (right - left >> 1); build(L(i), left, mid); build(R(i), mid + 1, right); pushup(i); }
void update(int i,int x,int l,int r) { if(l==r) { int rt=IDX(l,r); tree[rt]+=x; return; } int mid=l+r>>1; pushdown(l,r); if(i<=mid) update(i,x,l,mid); else update(i,x,mid+1,r); pushup(l,r); }
void update(int i, int left, int right, int key) { if (left <= tree[i].l && right >= tree[i].r) { tree[i].sum += (tree[i].r - tree[i].l + 1) * key; tree[i].max += key; tree[i].lazy += key; return; } pushdown(i); if (left <= tree[L(i)].r) update(L(i), left, right, key); if (right >= tree[R(i)].l) update(R(i), left, right, key); pushup(i); }
void updata( int k, int c, int l, int r, int rt ) { if ( l==r ) { seg[rt] += c; return ; }// destination int mid = ( l+r )>>1; if ( k<=mid ) updata( k, c, l, mid, rt<<1 ); else updata( k, c, mid+1, r, rt<<1|1 ); pushup( rt ); }// updata
void BuildTree( int l, int r, int rt ) { seg[rt] = 0; if ( l==r ) { scanf("%d", &seg[rt]); return ; }// destination int mid = ( l+r )>>1; BuildTree( l, mid, rt<<1 ); BuildTree( mid+1, r, rt<<1|1 ); pushup( rt ); }// BuildTree
void update(int L,int R,int w,int l,int r) { if(L<=l && R>=r) { int rt=IDX(l,r); tree[rt]+=(r-l+1)*w; lzy[rt]+=w; return; } int mid=l+r>>1; pushdown(l,r); if(L<=mid) update(L,R,w,l,mid); if(R>mid) update(L,R,w,mid+1,r); pushup(l,r); }
void build(int L,int R,int u) { p[u].add = 0; if(L == R) { p[u].Max = p[u].Min = A[L]; } else { int m = (L+R)/2; build(L,m,u<<1); build(m+1,R,u<<1|1); pushup(u); } }