static void _birth(void) { py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1); py_birth_obj_aux(TV_SOFT_ARMOR, SV_ROBE, 1); py_birth_obj_aux(TV_POTION, SV_POTION_CLARITY, 15); py_birth_obj_aux(TV_WAND, EFFECT_BOLT_MISSILE, 1); py_birth_spellbooks(); }
static void _birth(void) { py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1); py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1); py_birth_obj_aux(TV_BOW, SV_SHORT_BOW, 1); py_birth_obj_aux(TV_ARROW, SV_ARROW, 30); py_birth_spellbooks(); }
static void _birth(void) { py_birth_obj_aux(TV_POTION, SV_POTION_HEROISM, randint1(5)); py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1); py_birth_spellbooks(); }
static void _birth(void) { py_birth_obj_aux(TV_SWORD, SV_BROAD_SWORD, 1); py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1); py_birth_spellbooks(); }
static void _birth(void) { py_birth_obj_aux(TV_SWORD, SV_BROAD_SWORD, 1); py_birth_obj_aux(TV_HARD_ARMOR, SV_RING_MAIL, 1); py_birth_spellbooks(); }
static void _birth(void) { py_birth_obj_aux(TV_SOFT_ARMOR, SV_ROBE, 1); py_birth_spellbooks(); }