//TODO: Let GL generate the texture using an FBO void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const { int pos = 0; QGradientStops s = gradient.stops(); QVector<uint> colors(s.size()); for (int i = 0; i < s.size(); ++i) colors[i] = s[i].second.rgba(); // Qt LIES! It returns ARGB (on little-endian AND on big-endian) bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation); uint alpha = qRound(opacity * 256); uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha); qreal incr = 1.0 / qreal(size); qreal fpos = 1.5 * incr; colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color)); while (fpos <= s.first().first) { colorTable[pos] = colorTable[pos - 1]; pos++; fpos += incr; } if (colorInterpolation) current_color = qPremultiply(current_color); for (int i = 0; i < s.size() - 1; ++i) { qreal delta = 1/(s[i+1].first - s[i].first); uint next_color = ARGB_COMBINE_ALPHA(colors[i+1], alpha); if (colorInterpolation) next_color = qPremultiply(next_color); while (fpos < s[i+1].first && pos < size) { int dist = int(256 * ((fpos - s[i].first) * delta)); int idist = 256 - dist; if (colorInterpolation) colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)); else colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist))); ++pos; fpos += incr; } current_color = next_color; } Q_ASSERT(s.size() > 0); uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha))); for (;pos < size; ++pos) colorTable[pos] = last_color; // Make sure the last color stop is represented at the end of the table colorTable[size-1] = last_color; }
void QRasterPlatformPixmap::fill(const QColor &color) { uint pixel; if (image.depth() == 1) { int gray = qGray(color.rgba()); // Pick the best approximate color in the image's colortable. if (qAbs(qGray(image.color(0)) - gray) < qAbs(qGray(image.color(1)) - gray)) pixel = 0; else pixel = 1; } else if (image.depth() >= 15) { int alpha = color.alpha(); if (alpha != 255) { if (!image.hasAlphaChannel()) { QImage::Format toFormat; #if !(defined(__ARM_NEON__) || defined(__SSE2__)) if (image.format() == QImage::Format_RGB16) toFormat = QImage::Format_ARGB8565_Premultiplied; else if (image.format() == QImage::Format_RGB666) toFormat = QImage::Format_ARGB6666_Premultiplied; else if (image.format() == QImage::Format_RGB555) toFormat = QImage::Format_ARGB8555_Premultiplied; else if (image.format() == QImage::Format_RGB444) toFormat = QImage::Format_ARGB4444_Premultiplied; else #endif toFormat = QImage::Format_ARGB32_Premultiplied; if (!image.isNull() && qt_depthForFormat(image.format()) == qt_depthForFormat(toFormat)) { image.detach(); image.d->format = toFormat; } else { image = QImage(image.width(), image.height(), toFormat); } } } pixel = qPremultiply(color.rgba()); const QPixelLayout *layout = &qPixelLayouts[image.format()]; layout->convertFromARGB32PM(&pixel, &pixel, 1, layout, 0); } else { pixel = 0; // ### what about 8 bits } image.fill(pixel); }
void QRasterPlatformPixmap::fill(const QColor &color) { uint pixel; if (image.depth() == 1) { int gray = qGray(color.rgba()); // Pick the best approximate color in the image's colortable. if (qAbs(qGray(image.color(0)) - gray) < qAbs(qGray(image.color(1)) - gray)) pixel = 0; else pixel = 1; } else if (image.depth() >= 15) { int alpha = color.alpha(); if (alpha != 255) { if (!image.hasAlphaChannel()) { QImage::Format toFormat = qt_alphaVersionForPainting(image.format()); if (!image.isNull() && qt_depthForFormat(image.format()) == qt_depthForFormat(toFormat)) { image.detach(); image.d->format = toFormat; } else { image = QImage(image.width(), image.height(), toFormat); } } } pixel = qPremultiply(color.rgba()); const QPixelLayout *layout = &qPixelLayouts[image.format()]; layout->convertFromARGB32PM(&pixel, &pixel, 1, layout, 0); } else if (image.format() == QImage::Format_Alpha8) { pixel = qAlpha(color.rgba()); } else if (image.format() == QImage::Format_Grayscale8) { pixel = qGray(color.rgba()); } else { pixel = 0; // ### what about 8 bit indexed? } image.fill(pixel); }