예제 #1
0
static void r300_dummy_vertex_shader(
    struct r300_context* r300,
    struct r300_vertex_shader* shader)
{
    struct ureg_program *ureg;
    struct ureg_dst dst;
    struct ureg_src imm;

    /* Make a simple vertex shader which outputs (0, 0, 0, 1),
     * effectively rendering nothing. */
    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
    imm = ureg_imm4f(ureg, 0, 0, 0, 1);

    ureg_MOV(ureg, dst, imm);
    ureg_END(ureg);

    shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
    ureg_destroy(ureg);

    shader->dummy = TRUE;
    r300_init_vs_outputs(r300, shader);
    r300_translate_vertex_shader(r300, shader);
}
예제 #2
0
void r300_draw_init_vertex_shader(struct r300_context *r300,
                                  struct r300_vertex_shader *vs)
{
    struct draw_context *draw = r300->draw;
    struct pipe_shader_state new_vs;
    struct tgsi_shader_info info;
    struct vs_transform_context transform;
    const uint newLen = tgsi_num_tokens(vs->state.tokens) + 100 /* XXX */;
    unsigned i;

    tgsi_scan_shader(vs->state.tokens, &info);

    new_vs.tokens = tgsi_alloc_tokens(newLen);
    if (new_vs.tokens == NULL)
        return;

    memset(&transform, 0, sizeof(transform));
    for (i = 0; i < Elements(transform.out_remap); i++) {
        transform.out_remap[i] = i;
    }
    transform.last_generic = -1;
    transform.base.transform_instruction = transform_inst;
    transform.base.transform_declaration = transform_decl;

    for (i = 0; i < info.num_outputs; i++) {
        unsigned index = info.output_semantic_index[i];

        switch (info.output_semantic_name[i]) {
            case TGSI_SEMANTIC_COLOR:
                assert(index < 2);
                transform.color_used[index] = TRUE;
                break;

            case TGSI_SEMANTIC_BCOLOR:
                assert(index < 2);
                transform.bcolor_used[index] = TRUE;
                break;
        }
    }

    tgsi_transform_shader(vs->state.tokens,
                          (struct tgsi_token*)new_vs.tokens,
                          newLen, &transform.base);

#if 0
    printf("----------------------------------------------\norig shader:\n");
    tgsi_dump(vs->state.tokens, 0);
    printf("----------------------------------------------\nnew shader:\n");
    tgsi_dump(new_vs.tokens, 0);
    printf("----------------------------------------------\n");
#endif

    /* Free old tokens. */
    FREE((void*)vs->state.tokens);

    vs->draw_vs = draw_create_vertex_shader(draw, &new_vs);

    /* Instead of duplicating and freeing the tokens, copy the pointer directly. */
    vs->state.tokens = new_vs.tokens;

    /* Init the VS output table for the rasterizer. */
    r300_init_vs_outputs(r300, vs);

    /* Make the last generic be WPOS. */
    vs->outputs.wpos = vs->outputs.generic[transform.last_generic + 1];
    vs->outputs.generic[transform.last_generic + 1] = ATTR_UNUSED;
}