/* Create the device specific context. */ GLboolean r100CreateContext( gl_api api, const struct gl_config *glVisual, __DRIcontext *driContextPriv, unsigned major_version, unsigned minor_version, uint32_t flags, unsigned *error, void *sharedContextPrivate) { __DRIscreen *sPriv = driContextPriv->driScreenPriv; radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate); struct dd_function_table functions; r100ContextPtr rmesa; struct gl_context *ctx; int i; int tcl_mode, fthrottle_mode; switch (api) { case API_OPENGL_COMPAT: if (major_version > 1 || minor_version > 3) { *error = __DRI_CTX_ERROR_BAD_VERSION; return GL_FALSE; } break; case API_OPENGLES: break; default: *error = __DRI_CTX_ERROR_BAD_API; return GL_FALSE; } /* Flag filtering is handled in dri2CreateContextAttribs. */ (void) flags; assert(glVisual); assert(driContextPriv); assert(screen); /* Allocate the Radeon context */ rmesa = calloc(1, sizeof(*rmesa)); if ( !rmesa ) { *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.radeonScreen = screen; r100_init_vtbl(&rmesa->radeon); /* init exp fog table data */ radeonInitStaticFogData(); /* Parse configuration files. * Do this here so that initialMaxAnisotropy is set before we create * the default textures. */ driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "radeon"); rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache, "def_max_anisotropy"); if ( driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) { if ( sPriv->drm_version.minor < 13 ) fprintf( stderr, "DRM version 1.%d too old to support HyperZ, " "disabling.\n", sPriv->drm_version.minor ); else rmesa->using_hyperz = GL_TRUE; } if ( sPriv->drm_version.minor >= 15 ) rmesa->texmicrotile = GL_TRUE; /* Init default driver functions then plug in our Radeon-specific functions * (the texture functions are especially important) */ _mesa_init_driver_functions( &functions ); radeonInitTextureFuncs( &rmesa->radeon, &functions ); radeonInitQueryObjFunctions(&functions); if (!radeonInitContext(&rmesa->radeon, &functions, glVisual, driContextPriv, sharedContextPrivate)) { free(rmesa); *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.hw.all_dirty = GL_TRUE; ctx = &rmesa->radeon.glCtx; /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); /* Set the maximum texture size small enough that we can guarentee that * all texture units can bind a maximal texture and have all of them in * texturable memory at once. Depending on the allow_large_textures driconf * setting allow larger textures. */ ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.StripTextureBorder = GL_TRUE; i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = 2048; ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide points. */ ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSize = 1.0; ctx->Const.MaxPointSizeAA = 1.0; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 10.0; ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; /* Set maxlocksize (and hence vb size) small enough to avoid * fallbacks in radeon_tcl.c. ie. guarentee that all vertices can * fit in a single dma buffer for indexed rendering of quad strips, * etc. */ ctx->Const.MaxArrayLockSize = MIN2( ctx->Const.MaxArrayLockSize, RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); rmesa->boxes = 0; ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; ctx->Const.MaxRenderbufferSize = 2048; ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true; /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, radeon_pipeline ); /* Try and keep materials and vertices separate: */ /* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and T&L to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); _tnl_allow_pixel_fog( ctx, GL_FALSE ); _tnl_allow_vertex_fog( ctx, GL_TRUE ); for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) { _math_matrix_ctr( &rmesa->TexGenMatrix[i] ); _math_matrix_ctr( &rmesa->tmpmat[i] ); _math_matrix_set_identity( &rmesa->TexGenMatrix[i] ); _math_matrix_set_identity( &rmesa->tmpmat[i] ); } ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.EXT_fog_coord = true; ctx->Extensions.EXT_packed_depth_stencil = true; ctx->Extensions.EXT_secondary_color = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_mirror_clamp = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.ATI_texture_mirror_once = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_blend_square = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.EXT_framebuffer_object = true; ctx->Extensions.ARB_texture_cube_map = true; if (rmesa->radeon.glCtx.Mesa_DXTn) { ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; } else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) { ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; } ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.ARB_occlusion_query = true; /* XXX these should really go right after _mesa_init_driver_functions() */ radeon_fbo_init(&rmesa->radeon); radeonInitSpanFuncs( ctx ); radeonInitIoctlFuncs( ctx ); radeonInitStateFuncs( ctx ); radeonInitState( rmesa ); radeonInitSwtcl( ctx ); _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, ctx->Const.MaxArrayLockSize, 32 ); fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode"); rmesa->radeon.iw.irq_seq = -1; rmesa->radeon.irqsEmitted = 0; rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 && fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); #if DO_DEBUG RADEON_DEBUG = driParseDebugString( getenv( "RADEON_DEBUG" ), debug_control ); #endif tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode"); if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) { fprintf(stderr, "disabling 3D acceleration\n"); FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1); } else if (tcl_mode == DRI_CONF_TCL_SW || !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL; fprintf(stderr, "Disabling HW TCL support\n"); } TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1); } if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { /* _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */ } _mesa_compute_version(ctx); /* Exec table initialization requires the version to be computed */ _mesa_initialize_dispatch_tables(ctx); _mesa_initialize_vbo_vtxfmt(ctx); *error = __DRI_CTX_ERROR_SUCCESS; return GL_TRUE; }
/* Create the device specific rendering context. */ GLboolean r200CreateContext( const __GLcontextModes *glVisual, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private); struct dd_function_table functions; r200ContextPtr rmesa; GLcontext *ctx; int i; int tcl_mode; assert(glVisual); assert(driContextPriv); assert(screen); /* Allocate the R200 context */ rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) ); if ( !rmesa ) return GL_FALSE; r200_init_vtbl(&rmesa->radeon); /* init exp fog table data */ r200InitStaticFogData(); /* Parse configuration files. * Do this here so that initialMaxAnisotropy is set before we create * the default textures. */ driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "r200"); rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache, "def_max_anisotropy"); if ( sPriv->drm_version.major == 1 && driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) { if ( sPriv->drm_version.minor < 13 ) fprintf( stderr, "DRM version 1.%d too old to support HyperZ, " "disabling.\n", sPriv->drm_version.minor ); else rmesa->using_hyperz = GL_TRUE; } if ( sPriv->drm_version.minor >= 15 ) rmesa->texmicrotile = GL_TRUE; /* Init default driver functions then plug in our R200-specific functions * (the texture functions are especially important) */ _mesa_init_driver_functions(&functions); r200InitDriverFuncs(&functions); r200InitIoctlFuncs(&functions); r200InitStateFuncs(&functions); r200InitTextureFuncs(&functions); r200InitShaderFuncs(&functions); radeonInitQueryObjFunctions(&functions); if (!radeonInitContext(&rmesa->radeon, &functions, glVisual, driContextPriv, sharedContextPrivate)) { FREE(rmesa); return GL_FALSE; } rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.hw.all_dirty = 1; /* Set the maximum texture size small enough that we can guarentee that * all texture units can bind a maximal texture and have all of them in * texturable memory at once. Depending on the allow_large_textures driconf * setting allow larger textures. */ ctx = rmesa->radeon.glCtx; ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = 2048; ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide AA points. */ ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSizeAA = 1.0; ctx->Const.PointSizeGranularity = 0.0625; if (rmesa->radeon.radeonScreen->drmSupportsPointSprites) ctx->Const.MaxPointSize = 2047.0; else ctx->Const.MaxPointSize = 1.0; /* mesa initialization problem - _mesa_init_point was already called */ ctx->Point.MaxSize = ctx->Const.MaxPointSize; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 10.0; ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST; ctx->Const.VertexProgram.MaxNativeAttribs = 12; ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS; ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM; ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; ctx->Const.MaxDrawBuffers = 1; _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); /* Try and keep materials and vertices separate: */ /* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and TNL to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); _tnl_allow_pixel_fog( ctx, GL_FALSE ); _tnl_allow_vertex_fog( ctx, GL_TRUE ); for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) { _math_matrix_ctr( &rmesa->TexGenMatrix[i] ); _math_matrix_set_identity( &rmesa->TexGenMatrix[i] ); } _math_matrix_ctr( &rmesa->tmpmat ); _math_matrix_set_identity( &rmesa->tmpmat ); driInitExtensions( ctx, card_extensions, GL_TRUE ); if (rmesa->radeon.radeonScreen->kernel_mm) driInitExtensions(ctx, mm_extensions, GL_FALSE); if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) { /* yuv textures don't work with some chips - R200 / rv280 okay so far others get the bit ordering right but don't actually do YUV-RGB conversion */ _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" ); } if (rmesa->radeon.glCtx->Mesa_DXTn) { _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); _mesa_enable_extension( ctx, "GL_S3_s3tc" ); } else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) { _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); } if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR200) _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" ); if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) { driInitExtensions( ctx, blend_extensions, GL_FALSE ); } if(rmesa->radeon.radeonScreen->drmSupportsVertexProgram) driInitSingleExtension( ctx, ARB_vp_extension ); if(driQueryOptionb(&rmesa->radeon.optionCache, "nv_vertex_program")) driInitSingleExtension( ctx, NV_vp_extension ); if ((ctx->Const.MaxTextureUnits == 6) && rmesa->radeon.radeonScreen->drmSupportsFragShader) driInitSingleExtension( ctx, ATI_fs_extension ); if (rmesa->radeon.radeonScreen->drmSupportsPointSprites) driInitExtensions( ctx, point_extensions, GL_FALSE ); if (!rmesa->radeon.radeonScreen->kernel_mm) _mesa_disable_extension(ctx, "GL_ARB_occlusion_query"); #if 0 r200InitDriverFuncs( ctx ); r200InitIoctlFuncs( ctx ); r200InitStateFuncs( ctx ); r200InitTextureFuncs( ctx ); #endif /* plug in a few more device driver functions */ /* XXX these should really go right after _mesa_init_driver_functions() */ radeon_fbo_init(&rmesa->radeon); radeonInitSpanFuncs( ctx ); r200InitPixelFuncs( ctx ); r200InitTnlFuncs( ctx ); r200InitState( rmesa ); r200InitSwtcl( ctx ); rmesa->prefer_gart_client_texturing = (getenv("R200_GART_CLIENT_TEXTURES") != 0); tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode"); if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) { fprintf(stderr, "disabling 3D acceleration\n"); FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1); } else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") || !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL; fprintf(stderr, "Disabling HW TCL support\n"); } TCL_FALLBACK(rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); } return GL_TRUE; }
/* Create the device specific context. */ GLboolean r100CreateContext( gl_api api, const struct gl_config *glVisual, __DRIcontext *driContextPriv, const struct __DriverContextConfig *ctx_config, unsigned *error, void *sharedContextPrivate) { __DRIscreen *sPriv = driContextPriv->driScreenPriv; radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate); struct dd_function_table functions; r100ContextPtr rmesa; struct gl_context *ctx; int i; int tcl_mode, fthrottle_mode; if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) { *error = __DRI_CTX_ERROR_UNKNOWN_FLAG; return false; } if (ctx_config->attribute_mask) { *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE; return false; } assert(driContextPriv); assert(screen); /* Allocate the Radeon context */ rmesa = calloc(1, sizeof(*rmesa)); if ( !rmesa ) { *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.radeonScreen = screen; r100_init_vtbl(&rmesa->radeon); /* init exp fog table data */ radeonInitStaticFogData(); /* Parse configuration files. * Do this here so that initialMaxAnisotropy is set before we create * the default textures. */ driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "radeon", NULL); rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache, "def_max_anisotropy"); if (driQueryOptionb(&rmesa->radeon.optionCache, "hyperz")) rmesa->using_hyperz = GL_TRUE; /* Init default driver functions then plug in our Radeon-specific functions * (the texture functions are especially important) */ _mesa_init_driver_functions( &functions ); _tnl_init_driver_draw_function( &functions ); radeonInitTextureFuncs( &rmesa->radeon, &functions ); radeonInitQueryObjFunctions(&functions); if (!radeonInitContext(&rmesa->radeon, api, &functions, glVisual, driContextPriv, sharedContextPrivate)) { free(rmesa); *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.hw.all_dirty = GL_TRUE; ctx = &rmesa->radeon.glCtx; driContextSetFlags(ctx, ctx_config->flags); /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.StripTextureBorder = GL_TRUE; /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = 2048; ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide points. */ ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSize = 1.0; ctx->Const.MaxPointSizeAA = 1.0; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 10.0; ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; /* Set maxlocksize (and hence vb size) small enough to avoid * fallbacks in radeon_tcl.c. ie. guarentee that all vertices can * fit in a single dma buffer for indexed rendering of quad strips, * etc. */ ctx->Const.MaxArrayLockSize = MIN2( ctx->Const.MaxArrayLockSize, RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); rmesa->boxes = 0; ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; ctx->Const.MaxRenderbufferSize = 2048; ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true; /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, radeon_pipeline ); /* Try and keep materials and vertices separate: */ /* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and T&L to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); _tnl_allow_pixel_fog( ctx, GL_FALSE ); _tnl_allow_vertex_fog( ctx, GL_TRUE ); for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) { _math_matrix_ctr( &rmesa->TexGenMatrix[i] ); _math_matrix_ctr( &rmesa->tmpmat[i] ); _math_matrix_set_identity( &rmesa->TexGenMatrix[i] ); _math_matrix_set_identity( &rmesa->tmpmat[i] ); } ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_texture_filter_anisotropic = true; ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.ATI_texture_mirror_once = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_mirror_clamp = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; /* XXX these should really go right after _mesa_init_driver_functions() */ radeon_fbo_init(&rmesa->radeon); radeonInitSpanFuncs( ctx ); radeonInitIoctlFuncs( ctx ); radeonInitStateFuncs( ctx ); radeonInitState( rmesa ); radeonInitSwtcl( ctx ); _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, ctx->Const.MaxArrayLockSize, 32 ); fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode"); rmesa->radeon.iw.irq_seq = -1; rmesa->radeon.irqsEmitted = 0; rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 && fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode"); if (getenv("RADEON_NO_RAST")) { fprintf(stderr, "disabling 3D acceleration\n"); FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1); } else if (tcl_mode == DRI_CONF_TCL_SW || !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL; fprintf(stderr, "Disabling HW TCL support\n"); } TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1); } if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { /* _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */ } _mesa_override_extensions(ctx); _mesa_compute_version(ctx); /* Exec table initialization requires the version to be computed */ _mesa_initialize_dispatch_tables(ctx); _mesa_initialize_vbo_vtxfmt(ctx); *error = __DRI_CTX_ERROR_SUCCESS; return GL_TRUE; }
/* Create the device specific rendering context. */ GLboolean r200CreateContext( gl_api api, const struct gl_config *glVisual, __DRIcontext *driContextPriv, unsigned major_version, unsigned minor_version, uint32_t flags, unsigned *error, void *sharedContextPrivate) { __DRIscreen *sPriv = driContextPriv->driScreenPriv; radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate); struct dd_function_table functions; r200ContextPtr rmesa; struct gl_context *ctx; int i; int tcl_mode; /* API and flag filtering is handled in dri2CreateContextAttribs. */ (void) api; (void) flags; assert(glVisual); assert(driContextPriv); assert(screen); /* Allocate the R200 context */ rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) ); if ( !rmesa ) { *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.radeonScreen = screen; r200_init_vtbl(&rmesa->radeon); /* init exp fog table data */ radeonInitStaticFogData(); /* Parse configuration files. * Do this here so that initialMaxAnisotropy is set before we create * the default textures. */ driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "r200"); rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache, "def_max_anisotropy"); if ( sPriv->drm_version.major == 1 && driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) { if ( sPriv->drm_version.minor < 13 ) fprintf( stderr, "DRM version 1.%d too old to support HyperZ, " "disabling.\n", sPriv->drm_version.minor ); else rmesa->using_hyperz = GL_TRUE; } if ( sPriv->drm_version.minor >= 15 ) rmesa->texmicrotile = GL_TRUE; /* Init default driver functions then plug in our R200-specific functions * (the texture functions are especially important) */ _mesa_init_driver_functions(&functions); r200InitDriverFuncs(&functions); r200InitIoctlFuncs(&functions); r200InitStateFuncs(&rmesa->radeon, &functions); r200InitTextureFuncs(&rmesa->radeon, &functions); r200InitShaderFuncs(&functions); radeonInitQueryObjFunctions(&functions); if (!radeonInitContext(&rmesa->radeon, &functions, glVisual, driContextPriv, sharedContextPrivate)) { FREE(rmesa); *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.hw.all_dirty = 1; /* Set the maximum texture size small enough that we can guarentee that * all texture units can bind a maximal texture and have all of them in * texturable memory at once. Depending on the allow_large_textures driconf * setting allow larger textures. */ ctx = rmesa->radeon.glCtx; ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.StripTextureBorder = GL_TRUE; i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = 2048; ctx->Const.MaxRenderbufferSize = 2048; ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide AA points. */ ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSizeAA = 1.0; ctx->Const.PointSizeGranularity = 0.0625; ctx->Const.MaxPointSize = 2047.0; /* mesa initialization problem - _mesa_init_point was already called */ ctx->Point.MaxSize = ctx->Const.MaxPointSize; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 10.0; ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST; ctx->Const.VertexProgram.MaxNativeAttribs = 12; ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS; ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM; ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _ae_create_context( ctx ); /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); /* Try and keep materials and vertices separate: */ /* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and TNL to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); _tnl_allow_pixel_fog( ctx, GL_FALSE ); _tnl_allow_vertex_fog( ctx, GL_TRUE ); for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) { _math_matrix_ctr( &rmesa->TexGenMatrix[i] ); _math_matrix_set_identity( &rmesa->TexGenMatrix[i] ); } _math_matrix_ctr( &rmesa->tmpmat ); _math_matrix_set_identity( &rmesa->tmpmat ); ctx->Extensions.ARB_half_float_pixel = true; ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_vertex_array_object = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_fog_coord = true; ctx->Extensions.EXT_packed_depth_stencil = true; ctx->Extensions.EXT_secondary_color = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_mirror_clamp = true; ctx->Extensions.APPLE_vertex_array_object = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.ATI_texture_mirror_once = true; ctx->Extensions.MESA_pack_invert = true; ctx->Extensions.NV_blend_square = true; ctx->Extensions.NV_texture_rectangle = true; #if FEATURE_OES_EGL_image ctx->Extensions.OES_EGL_image = true; #endif ctx->Extensions.EXT_framebuffer_object = true; ctx->Extensions.ARB_occlusion_query = true; if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) { /* yuv textures don't work with some chips - R200 / rv280 okay so far others get the bit ordering right but don't actually do YUV-RGB conversion */ ctx->Extensions.MESA_ycbcr_texture = true; } if (rmesa->radeon.glCtx->Mesa_DXTn) { ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.S3_s3tc = true; } else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) { ctx->Extensions.EXT_texture_compression_s3tc = true; } ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.NV_vertex_program = driQueryOptionb(&rmesa->radeon.optionCache, "nv_vertex_program"); ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6); ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.EXT_point_parameters = true; #if 0 r200InitDriverFuncs( ctx ); r200InitIoctlFuncs( ctx ); r200InitStateFuncs( ctx ); r200InitTextureFuncs( ctx ); #endif /* plug in a few more device driver functions */ /* XXX these should really go right after _mesa_init_driver_functions() */ radeon_fbo_init(&rmesa->radeon); radeonInitSpanFuncs( ctx ); r200InitTnlFuncs( ctx ); r200InitState( rmesa ); r200InitSwtcl( ctx ); rmesa->prefer_gart_client_texturing = (getenv("R200_GART_CLIENT_TEXTURES") != 0); tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode"); if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) { fprintf(stderr, "disabling 3D acceleration\n"); FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1); } else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") || !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL; fprintf(stderr, "Disabling HW TCL support\n"); } TCL_FALLBACK(rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); } _mesa_compute_version(ctx); if (ctx->Version < major_version * 10 + minor_version) { r200DestroyContext(driContextPriv); *error = __DRI_CTX_ERROR_BAD_VERSION; return GL_FALSE; } *error = __DRI_CTX_ERROR_SUCCESS; return GL_TRUE; }
/* Create the device specific rendering context. */ GLboolean r200CreateContext( gl_api api, const struct gl_config *glVisual, __DRIcontext *driContextPriv, const struct __DriverContextConfig *ctx_config, unsigned *error, void *sharedContextPrivate) { __DRIscreen *sPriv = driContextPriv->driScreenPriv; radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate); struct dd_function_table functions; r200ContextPtr rmesa; struct gl_context *ctx; int i; int tcl_mode; if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) { *error = __DRI_CTX_ERROR_UNKNOWN_FLAG; return false; } if (ctx_config->attribute_mask) { *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE; return false; } assert(driContextPriv); assert(screen); /* Allocate the R200 context */ rmesa = calloc(1, sizeof(*rmesa)); if ( !rmesa ) { *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.radeonScreen = screen; r200_init_vtbl(&rmesa->radeon); /* init exp fog table data */ radeonInitStaticFogData(); /* Parse configuration files. * Do this here so that initialMaxAnisotropy is set before we create * the default textures. */ driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache, screen->driScreen->myNum, "r200", NULL); rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache, "def_max_anisotropy"); if (driQueryOptionb( &rmesa->radeon.optionCache, "hyperz")) rmesa->using_hyperz = GL_TRUE; /* Init default driver functions then plug in our R200-specific functions * (the texture functions are especially important) */ _mesa_init_driver_functions(&functions); _tnl_init_driver_draw_function(&functions); r200InitDriverFuncs(&functions); r200InitIoctlFuncs(&functions); r200InitStateFuncs(&rmesa->radeon, &functions); r200InitTextureFuncs(&rmesa->radeon, &functions); r200InitShaderFuncs(&functions); radeonInitQueryObjFunctions(&functions); if (!radeonInitContext(&rmesa->radeon, api, &functions, glVisual, driContextPriv, sharedContextPrivate)) { free(rmesa); *error = __DRI_CTX_ERROR_NO_MEMORY; return GL_FALSE; } rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.hw.all_dirty = 1; ctx = &rmesa->radeon.glCtx; driContextSetFlags(ctx, ctx_config->flags); /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, "texture_units"); ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.StripTextureBorder = GL_TRUE; /* FIXME: When no memory manager is available we should set this * to some reasonable value based on texture memory pool size */ ctx->Const.MaxTextureLevels = 12; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = 2048; ctx->Const.MaxRenderbufferSize = 2048; ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide AA points. */ ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; ctx->Const.MaxPointSizeAA = 1.0; ctx->Const.PointSizeGranularity = 0.0625; ctx->Const.MaxPointSize = 2047.0; /* mesa initialization problem - _mesa_init_point was already called */ ctx->Point.MaxSize = ctx->Const.MaxPointSize; ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 10.0; ctx->Const.MaxLineWidthAA = 10.0; ctx->Const.LineWidthGranularity = 0.0625; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM; ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; ctx->Const.MaxDrawBuffers = 1; ctx->Const.MaxColorAttachments = 1; ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); /* Try and keep materials and vertices separate: */ /* _tnl_isolate_materials( ctx, GL_TRUE ); */ /* Configure swrast and TNL to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); _tnl_allow_pixel_fog( ctx, GL_FALSE ); _tnl_allow_vertex_fog( ctx, GL_TRUE ); for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) { _math_matrix_ctr( &rmesa->TexGenMatrix[i] ); _math_matrix_set_identity( &rmesa->TexGenMatrix[i] ); } _math_matrix_ctr( &rmesa->tmpmat ); _math_matrix_set_identity( &rmesa->tmpmat ); ctx->Extensions.ARB_occlusion_query = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_filter_anisotropic = true; ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6); ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.ATI_texture_mirror_once = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.EXT_texture_mirror_clamp = true; ctx->Extensions.MESA_pack_invert = true; ctx->Extensions.NV_fog_distance = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.OES_EGL_image = true; if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) { /* yuv textures don't work with some chips - R200 / rv280 okay so far others get the bit ordering right but don't actually do YUV-RGB conversion */ ctx->Extensions.MESA_ycbcr_texture = true; } ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; #if 0 r200InitDriverFuncs( ctx ); r200InitIoctlFuncs( ctx ); r200InitStateFuncs( ctx ); r200InitTextureFuncs( ctx ); #endif /* plug in a few more device driver functions */ /* XXX these should really go right after _mesa_init_driver_functions() */ radeon_fbo_init(&rmesa->radeon); radeonInitSpanFuncs( ctx ); r200InitTnlFuncs( ctx ); r200InitState( rmesa ); r200InitSwtcl( ctx ); rmesa->prefer_gart_client_texturing = (getenv("R200_GART_CLIENT_TEXTURES") != 0); tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode"); if (getenv("R200_NO_RAST")) { fprintf(stderr, "disabling 3D acceleration\n"); FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1); } else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") || !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL; fprintf(stderr, "Disabling HW TCL support\n"); } TCL_FALLBACK(&rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1); } _mesa_override_extensions(ctx); _mesa_compute_version(ctx); /* Exec table initialization requires the version to be computed */ _mesa_initialize_dispatch_tables(ctx); _mesa_initialize_vbo_vtxfmt(ctx); *error = __DRI_CTX_ERROR_SUCCESS; return GL_TRUE; }