MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); boardWidget = new BoardViewer(this); ui->scrollArea->setWidget(boardWidget); connect(ui->nextMoveButtton,SIGNAL(clicked()),boardWidget,SLOT(nextMove())); connect(ui->clearButton,SIGNAL(clicked()),boardWidget,SLOT(clearBoard())); connect(ui->randomFillButton,SIGNAL(clicked()),boardWidget,SLOT(randomFill())); connect(ui->zoomInButton,SIGNAL(clicked()),boardWidget,SLOT(zoomIn())); connect(ui->zoomOutButton,SIGNAL(clicked()),boardWidget,SLOT(zoomOut())); connect(ui->sizeDownButton,SIGNAL(clicked()),boardWidget,SLOT(sizeDown())); connect(ui->sizeUpButton,SIGNAL(clicked()),boardWidget,SLOT(sizeUp())); connect(ui->cycledBorderButton,SIGNAL(toggled(bool)),boardWidget,SLOT(setBorderTypeCycled(bool))); connect(ui->deadBorderButton,SIGNAL(toggled(bool)),boardWidget,SLOT(setBorderTypeDead(bool))); connect(ui->mobiusBorderButton,SIGNAL(toggled(bool)),boardWidget,SLOT(setBorderTypeMobius(bool))); connect(ui->resetButton,SIGNAL(clicked()),boardWidget,SLOT(reset())); connect(ui->resetButton,SIGNAL(clicked()),this,SLOT(reset())); QSettings settings; int borderType=settings.value("/Settings/BorderType",GameBoard::borderCycled).toInt(); switch (borderType) { case GameBoard::borderCycled: ui->cycledBorderButton->setChecked(true); break; case GameBoard::borderDead: ui->deadBorderButton->setChecked(true); break; case GameBoard::borderMobius: ui->mobiusBorderButton->setChecked(true); break; } coords = new QLabel(this); generationNumber = new QLabel(this); generationNumber->setText(" "+tr("Покоління")+": 0"); coords->setText("(-,-)"); coords->setSizePolicy(QSizePolicy::Fixed,QSizePolicy::Fixed); coords->setMinimumWidth(coordLabelWidth); ui->statusBar->addWidget(coords); ui->statusBar->addWidget(generationNumber); connect(boardWidget,SIGNAL(changeGeneration(int)),this,SLOT(generationChanged(int))); connect(boardWidget,SIGNAL(changeCoords(QString,QString)),this,SLOT(coordsChanged(QString,QString))); ui->action_about->setShortcut(Qt::Key_F1); connect(ui->action_about,SIGNAL(triggered()),this,SLOT(aboutProgram())); connect(ui->action_Qt,SIGNAL(triggered()),this,SLOT(aboutQt())); ui->action_open->setShortcut(Qt::CTRL + Qt::Key_O); ui->action_save->setShortcut(Qt::CTRL + Qt::Key_S); connect(ui->action_open,SIGNAL(triggered()),this,SLOT(loadFromFile())); connect(ui->action_save,SIGNAL(triggered()),this,SLOT(saveToFile())); }
void getProcCenters(scalar_t **&procCenters, procId_t &numCoords, int &coorDim){ numCoords = nProcs; coorDim = procDIM; randomFill(procCenters, numCoords, coorDim); }
void getPartCenters(scalar_t **&partCenters, procId_t &numCoords, int &coorDim){ numCoords = nParts; coorDim = partDIM; randomFill(partCenters, numCoords, coorDim); }