예제 #1
0
bool LineBoxList::hitTest(LayoutBoxModelObject* renderer, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isLayoutBlock() || (renderer->isLayoutInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    LayoutPoint point = locationInContainer.point();
    LayoutRect rect(firstLineBox()->isHorizontal() ?
                    IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
                    IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1));

    if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        RootInlineBox& root = curr->root();
        if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
            bool inside = curr->nodeAtPoint(result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
            if (inside) {
                renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
                return true;
            }
        }
    }

    return false;
}
예제 #2
0
bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
{
    const RootInlineBox& rootBox = box->root();
    LayoutUnit logicalTop = std::min(box->logicalTopVisualOverflow(rootBox.lineTop()), rootBox.selectionTop());
    LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(rootBox.lineBottom());
    return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
}
예제 #3
0
bool LineBoxList::lineIntersectsDirtyRect(LayoutBoxModelObject* layoutObject, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
{
    RootInlineBox& root = box->root();
    LayoutUnit logicalTop = std::min<LayoutUnit>(box->logicalTopVisualOverflow(root.lineTop()), root.selectionTop());
    LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root.lineBottom());

    return rangeIntersectsRect(layoutObject, logicalTop, logicalBottom, LayoutRect(paintInfo.rect), offset);
}
bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
{
    RootInlineBox* root = box->root();
    LayoutUnit logicalTop = min<LayoutUnit>(box->logicalTopVisualOverflow(root->lineTop()), root->selectionTop()) - renderer->maximalOutlineSize(paintInfo.phase);
    LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom()) + renderer->maximalOutlineSize(paintInfo.phase);
    
    return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
}
예제 #5
0
bool LineBoxList::anyLineIntersectsRect(LayoutBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset) const
{
    // We can check the first box and last box and avoid painting/hit testing if we don't
    // intersect.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in the following extremely obscure way:
    // if some line in the middle has a huge overflow, it might actually extend below the last line.
    RootInlineBox& firstRootBox = firstLineBox()->root();
    RootInlineBox& lastRootBox = lastLineBox()->root();
    LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop());
    LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom());

    return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, offset);
}