예제 #1
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read a monster
 */
static void rd_monster(monster_type *m_ptr)
{
	byte tmp8u;

	/* Read the monster race */
	rd_s16b(&m_ptr->r_idx);

	/* Read the other information */
	rd_byte(&m_ptr->fy);
	rd_byte(&m_ptr->fx);
	rd_s16b(&m_ptr->hp);
	rd_s16b(&m_ptr->maxhp);
	rd_s16b(&m_ptr->csleep);
	rd_byte(&m_ptr->mspeed);
	rd_s16b(&m_ptr->energy_need);
	rd_byte(&m_ptr->hasted);
	rd_byte(&m_ptr->slowed);
	rd_byte(&m_ptr->stunned);
	rd_byte(&m_ptr->confused);
	rd_byte(&m_ptr->monfear);
	rd_byte(&m_ptr->invulner);

	rd_u32b(&m_ptr->smart);

	rd_s16b(&m_ptr->target_y);
	rd_s16b(&m_ptr->target_x);
	rd_u32b(&m_ptr->flags);

	rd_byte(&tmp8u);
}
예제 #2
0
/*
 * Read terrain lore
 */
static errr rd_feature_lore(int f_idx)
{
	/* Get the feature */
	feature_type *f_ptr = &f_info[f_idx];
	feature_lore *f_l_ptr = &f_l_list[f_idx];
	byte tmp8u;
	int i;

	rd_byte(&tmp8u);

	/* Activate the "everseen" flag, if needed */
	f_ptr->f_everseen = (tmp8u & 0x01);

	/*Success, for older savefiles*/
	if (older_than(0, 4, 3)) return (0);

	/* Write the terrain_lore memory*/
	rd_byte(&f_l_ptr->f_l_sights);

	/*Write the lore flags*/
	rd_u32b(&f_l_ptr->f_l_flags1);
	rd_u32b(&f_l_ptr->f_l_flags2);
	rd_u32b(&f_l_ptr->f_l_flags3);

	/* Repair the lore flags */
	f_l_ptr->f_l_flags1 &= f_ptr->f_flags1;
	f_l_ptr->f_l_flags2 &= f_ptr->f_flags2;
	f_l_ptr->f_l_flags3 &= f_ptr->f_flags3;

	rd_byte(&f_l_ptr->f_l_defaults);

	/*record the max amount of feat states*/
	rd_byte(&tmp8u);

	/*Failure, if the # of MAX FEAT STATES is desceased*/
	if (tmp8u > MAX_FEAT_STATES) return (-1);

	for (i = 0; i < tmp8u; i++)
	{
		rd_byte(&f_l_ptr->f_l_state[i]);
	}

	rd_byte(&f_l_ptr->f_l_power);

	rd_byte(&f_l_ptr->f_l_dam_non_native);
	rd_byte(&f_l_ptr->f_l_native_moves);
	rd_byte(&f_l_ptr->f_l_non_native_moves);
	rd_byte(&f_l_ptr->f_l_native_to_hit_adj);
	rd_byte(&f_l_ptr->f_l_non_native_to_hit_adj);
	rd_byte(&f_l_ptr->f_l_stealth_adj);


	/* Success */
	return (0);
}
예제 #3
0
static int rd_history(void)
{
	u32b tmp32u;
	size_t i;
	
	history_clear();
	
	rd_u32b(&tmp32u);
	for (i = 0; i < tmp32u; i++)
	{
		s32b turn;
		s16b dlev, clev;
		u16b type;
		byte art_name;
		char text[80];
		
		rd_u16b(&type);
		rd_s32b(&turn);
		rd_s16b(&dlev);
		rd_s16b(&clev);
		rd_byte(&art_name);
		rd_string(text, sizeof(text));
		
		history_add_full(type, art_name, dlev, clev, turn, text);
	}

	return 0;
}
예제 #4
0
/*
 * Read and discard all fields of an unknown extension.
 */
static errr rd_unknown_extension(void)
{
	byte tmp8u;
	u16b tmp16u;
	s16b tmp16s;
	u32b tmp32u;
	s32b tmp32s;
	char string[1024];

	while (TRUE)
	{
		/* Read field type */
		rd_byte(&tmp8u);

		/* End mark? */
		if (tmp8u == EXTENSION_TYPE_END) break;

		/* Discard field depending on type */
		switch(tmp8u)
		{
			case EXTENSION_TYPE_U32B: rd_u32b(&tmp32u); break;
			case EXTENSION_TYPE_S32B: rd_s32b(&tmp32s); break;
			case EXTENSION_TYPE_U16B: rd_u16b(&tmp16u); break;
			case EXTENSION_TYPE_S16B: rd_s16b(&tmp16s); break;
			case EXTENSION_TYPE_STRING: rd_string(string, sizeof(string)); break;
			case EXTENSION_TYPE_BYTE: rd_byte(&tmp8u); break;
			/* Garbage? */
			default: return (-1);
		}
	}

	/* Success */
	return (0);
}
예제 #5
0
/*
 * Read a monster
 */
static void rd_monster(monster_type *m_ptr)
{
	/* Read the monster race */
	rd_s16b(&m_ptr->r_idx);

	/* Read the other information */
	rd_s16b(&m_ptr->image_r_idx);
	rd_byte(&m_ptr->fy);
	rd_byte(&m_ptr->fx);
	rd_s16b(&m_ptr->hp);
	rd_s16b(&m_ptr->maxhp);
	rd_s16b(&m_ptr->alertness);
	rd_byte(&m_ptr->skip_next_turn);
	rd_byte(&m_ptr->mspeed);
	rd_byte(&m_ptr->energy);
	rd_byte(&m_ptr->stunned);
	rd_byte(&m_ptr->confused);
	rd_s16b(&m_ptr->hasted);
	rd_s16b(&m_ptr->slowed);
	rd_byte(&m_ptr->stance);
	rd_s16b(&m_ptr->morale);
	rd_s16b(&m_ptr->tmp_morale);
	rd_byte(&m_ptr->noise);
	rd_byte(&m_ptr->encountered);
	rd_byte(&m_ptr->target_y);
	rd_byte(&m_ptr->target_x);
	rd_byte(&m_ptr->wandering_idx);
	rd_byte(&m_ptr->wandering_dist);
	rd_byte(&m_ptr->mana);
	rd_s16b(&m_ptr->mimic_k_idx);
	rd_u32b(&m_ptr->mflag);
	
	// 8 spare bytes
	strip_bytes(8);
}
예제 #6
0
/*
 * Read RNG state
 */
static int rd_randomizer(void)
{
	int i;
	u32b noop;

	/* current value for the simple RNG */
	rd_u32b(&Rand_value);

	/* state index */
	rd_u32b(&state_i);

	/* for safety, make sure state_i < RAND_DEG */
	state_i = state_i % RAND_DEG;

	/* RNG variables */
	rd_u32b(&z0);
	rd_u32b(&z1);
	rd_u32b(&z2);

	/* RNG state */
	for (i = 0; i < RAND_DEG; i++)
		rd_u32b(&STATE[i]);

	/* NULL padding */
	for (i = 0; i < 59 - RAND_DEG; i++)
		rd_u32b(&noop);

	Rand_quick = FALSE;

	return 0;
}
예제 #7
0
/*
 * Read the monster lore
 */
static void rd_lore(int r_idx)
{
	int i;

	monster_race *r_ptr = &r_info[r_idx];
	monster_lore *l_ptr = &l_list[r_idx];

	/* Count deaths/sights/kills */
	rd_s16b(&l_ptr->deaths);
	rd_s16b(&l_ptr->psights);
	rd_s16b(&l_ptr->tsights);
	rd_s16b(&l_ptr->pkills);
	rd_s16b(&l_ptr->tkills);

	/* Count notices and ignores */
	rd_byte(&l_ptr->notice);
	rd_byte(&l_ptr->ignore);

	rd_byte(&l_ptr->drop_item);

	rd_byte(&l_ptr->ranged);

	/* Count blows of each type */
	for (i = 0; i < MONSTER_BLOW_MAX; i++)
		rd_byte(&l_ptr->blows[i]);

	/* Memorize flags */
	rd_u32b(&l_ptr->flags1);
	rd_u32b(&l_ptr->flags2);
	rd_u32b(&l_ptr->flags3);
	rd_u32b(&l_ptr->flags4);

	/* Read the "Racial" monster limit per level */
	rd_byte(&r_ptr->max_num);

	// 8 spare bytes
	strip_bytes(8);
		
	/* Repair the lore flags */
	l_ptr->flags1 &= r_ptr->flags1;
	l_ptr->flags2 &= r_ptr->flags2;
	l_ptr->flags3 &= r_ptr->flags3;
	l_ptr->flags4 &= r_ptr->flags4;
}
예제 #8
0
/*
 * Read a monster
 */
static void rd_monster(monster_type *m_ptr)
{
	byte num;
	int i;

	/* Read the monster race */
	rd_s16b(&m_ptr->r_idx);

	/* Read the other information */
	rd_byte(&m_ptr->fy);
	rd_byte(&m_ptr->fx);
	rd_s16b(&m_ptr->hp);
	rd_s16b(&m_ptr->maxhp);
	rd_byte(&m_ptr->m_speed);
	rd_s16b(&m_ptr->m_energy);

	/* Find the number of monster timed effects */
	rd_byte(&num);

	if (num == MON_TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++) rd_s16b(&m_ptr->m_timed[i]);
	}
	else
	{
		s16b dummy;
		/* Probably in trouble anyway */
		for (i = 0; i < num; i++) rd_s16b(&dummy);

		note("Discarding unsupported monster timed effects");
	}

	rd_u32b(&m_ptr->mflag);
	rd_u32b(&m_ptr->smart);
	rd_byte(&m_ptr->target_y);
	rd_byte(&m_ptr->target_x);
	rd_byte(&m_ptr->mana);

	strip_bytes(1);
}
예제 #9
0
static int rd_misc(void)
{
	byte tmp8u;
	
	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/* Turn of last "feeling" */
	rd_s32b(&old_turn);

	/* Current turn */
	rd_s32b(&turn);

	return 0;
}
예제 #10
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read the monster lore
 */
static void rd_lore(int r_idx)
{
	byte tmp8u;

	monster_race *r_ptr = &r_info[r_idx];

	/* Count sights/deaths/kills */
	rd_s16b(&r_ptr->r_sights);
	rd_s16b(&r_ptr->r_deaths);
	rd_s16b(&r_ptr->r_pkills);
	rd_s16b(&r_ptr->r_tkills);

	/* Count wakes and ignores */
	rd_byte(&r_ptr->r_wake);
	rd_byte(&r_ptr->r_ignore);

	/* Extra stuff */
	rd_byte(&r_ptr->r_xtra1);
	rd_byte(&r_ptr->r_xtra2);

	/* Count drops */
	rd_byte(&r_ptr->r_drop_gold);
	rd_byte(&r_ptr->r_drop_item);

	/* Count spells */
	rd_byte(&r_ptr->r_cast_inate);
	rd_byte(&r_ptr->r_cast_spell);

	/* Count blows of each type */
	rd_byte(&r_ptr->r_blows[0]);
	rd_byte(&r_ptr->r_blows[1]);
	rd_byte(&r_ptr->r_blows[2]);
	rd_byte(&r_ptr->r_blows[3]);

	/* Memorize flags */
	rd_u32b(&r_ptr->r_flags1);
	rd_u32b(&r_ptr->r_flags2);
	rd_u32b(&r_ptr->r_flags3);
	rd_u32b(&r_ptr->r_flags4);
	rd_u32b(&r_ptr->r_flags5);
	rd_u32b(&r_ptr->r_flags6);

	/* Read the "Racial" monster limit per level */
	rd_byte(&r_ptr->max_num);

	/* Later (?) */
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);

	/* Repair the lore flags */
	r_ptr->r_flags1 &= r_ptr->flags1;
	r_ptr->r_flags2 &= r_ptr->flags2;
	r_ptr->r_flags3 &= r_ptr->flags3;
	r_ptr->r_flags4 &= r_ptr->flags4;
	r_ptr->r_flags5 &= r_ptr->flags5;
	r_ptr->r_flags6 &= r_ptr->flags6;
}
예제 #11
0
/*
 * Read RNG state
 */
static void rd_randomizer(void)
{
	int i;

	// 8 spare bytes
	strip_bytes(8);
	
	/* Place */
	rd_u16b(&Rand_place);

	/* State */
	for (i = 0; i < RAND_DEG; i++)
	{
		rd_u32b(&Rand_state[i]);
	}

	/* Accept */
	Rand_quick = FALSE;
}
예제 #12
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read RNG state (added in 2.8.0)
 */
static void rd_randomizer(void)
{
	int i;

	u16b tmp16u;

	/* Tmp */
	rd_u16b(&tmp16u);

	/* Place */
	rd_u16b(&Rand_place);

	/* State */
	for (i = 0; i < RAND_DEG; i++)
	{
		rd_u32b(&Rand_state[i]);
	}

	/* Accept */
	Rand_quick = FALSE;
}
예제 #13
0
/*
 * Read the monster lore
 */
static void rd_monster_lore(int r_idx)
{
	byte tmp8u;

	int i;

	monster_race *r_ptr = &r_info[r_idx];
	monster_lore *l_ptr = &l_list[r_idx];

	/* Count sights/deaths/kills */
	rd_s16b(&l_ptr->sights);
	rd_s16b(&l_ptr->deaths);
	rd_s16b(&l_ptr->pkills);
	rd_s16b(&l_ptr->tkills);

	/* Count wakes and ignores */
	rd_byte(&l_ptr->wake);
	rd_byte(&l_ptr->ignore);

	/* Extra stuff */
	rd_byte(&l_ptr->xtra1);
	rd_byte(&l_ptr->xtra2);

	/* Count drops */
	rd_byte(&l_ptr->drop_gold);
	rd_byte(&l_ptr->drop_item);

	rd_byte(&l_ptr->ranged);

	/* Count blows of each type */
	for (i = 0; i < MONSTER_BLOW_MAX; i++)
		rd_byte(&l_ptr->blows[i]);

	/* Memorize flags */
	rd_u32b(&l_ptr->r_l_flags1);
	rd_u32b(&l_ptr->r_l_flags2);
	rd_u32b(&l_ptr->r_l_flags3);
	rd_u32b(&l_ptr->r_l_flags4);
	rd_u32b(&l_ptr->r_l_flags5);
	rd_u32b(&l_ptr->r_l_flags6);
	rd_u32b(&l_ptr->r_l_flags7);
	rd_u32b(&l_ptr->r_l_native);

	/* Read the "Racial" monster limit per level */
	rd_byte(&r_ptr->max_num);

	/* Hack - allow for new monsters from a modified monster list to appear in a current game. */

	/* In case of a monster entry that wasn't a unique is now made a unique.*/
	if (r_ptr->flags1 & (RF1_UNIQUE))
	{
		if (r_ptr->max_num > 1) r_ptr->max_num = 1;
	}
	/* Not a unique, but a new monster entry in the current game. */
	else if (r_ptr->max_num == 0) r_ptr->max_num = 100;

	/* Later (?) */
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);

	/* Repair the lore flags */
	l_ptr->r_l_flags1 &= r_ptr->flags1;
	l_ptr->r_l_flags2 &= r_ptr->flags2;
	l_ptr->r_l_flags3 &= r_ptr->flags3;
	l_ptr->r_l_flags4 &= r_ptr->flags4;
	l_ptr->r_l_flags5 &= r_ptr->flags5;
	l_ptr->r_l_flags6 &= r_ptr->flags6;
	l_ptr->r_l_flags7 &= r_ptr->flags7;
	l_ptr->r_l_native &= r_ptr->r_native;

}
예제 #14
0
/*
 * Read the random artifacts
 */
static int rd_randarts(void)
{
	size_t i;
	byte tmp8u;
	s16b tmp16s;
	u16b tmp16u;
	u16b artifact_count;
	s32b tmp32s;
	u32b tmp32u;

	if (!OPT(adult_randarts))
		return 0;

	if (older_than(3, 0, 14))
	{
		/*
		 * XXX XXX XXX
		 * Importing old savefiles with random artifacts is dangerous
		 * since the randart-generators differ and produce different
		 * artifacts from the same random seed.
		 *
		 * Switching off the check for incompatible randart versions
		 * allows to import such a savefile - do it at your own risk.
		 */

		/* Check for incompatible randart version */
		if (randart_version != RANDART_VERSION)
		{
			note(format("Incompatible random artifacts version!"));
			return (-1);
		}

		/* Initialize randarts */
		do_randart(seed_randart, TRUE);
	}
	else
	{
		/* Read the number of artifacts */
		rd_u16b(&artifact_count);

		/* Alive or cheating death */
		if (!p_ptr->is_dead || arg_wizard)
		{
			/* Incompatible save files */
			if (artifact_count > z_info->a_max)
			{
				note(format("Too many (%u) random artifacts!", artifact_count));
				return (-1);
			}

			/* Mark the old artifacts as "empty" */
			for (i = 0; i < z_info->a_max; i++)
			{
				artifact_type *a_ptr = &a_info[i];
				a_ptr->name = 0;
				a_ptr->tval = 0;
				a_ptr->sval = 0;
			}

			/* Read the artifacts */
			for (i = 0; i < artifact_count; i++)
			{
				artifact_type *a_ptr = &a_info[i];
				u16b time_base, time_dice, time_sides;

				rd_byte(&a_ptr->tval);
				rd_byte(&a_ptr->sval);
				rd_s16b(&a_ptr->pval);

				rd_s16b(&a_ptr->to_h);
				rd_s16b(&a_ptr->to_d);
				rd_s16b(&a_ptr->to_a);
				rd_s16b(&a_ptr->ac);

				rd_byte(&a_ptr->dd);
				rd_byte(&a_ptr->ds);

				rd_s16b(&a_ptr->weight);

				rd_s32b(&a_ptr->cost);

				/* Hack - XXX - MarbleDice - Maximum saveable flags = 96 */
				for (i = 0; i < 12 && i < OF_SIZE; i++)
					rd_byte(&a_ptr->flags[i]);
				if (i < 12) strip_bytes(OF_SIZE - i);

				rd_byte(&a_ptr->level);
				rd_byte(&a_ptr->rarity);
				rd_byte(&a_ptr->alloc_prob);
				rd_byte(&a_ptr->alloc_min);
				rd_byte(&a_ptr->alloc_max);

				rd_u16b(&a_ptr->effect);
				rd_u16b(&time_base);
				rd_u16b(&time_dice);
				rd_u16b(&time_sides);
				a_ptr->time.base = time_base;
				a_ptr->time.dice = time_dice;
				a_ptr->time.sides = time_sides;
			}

		/* Initialize only the randart names */
		do_randart(seed_randart, FALSE);
		}
		else
		{
			/* Read the artifacts */
			for (i = 0; i < artifact_count; i++)
			{
				rd_byte(&tmp8u); /* a_ptr->tval */
				rd_byte(&tmp8u); /* a_ptr->sval */
				rd_s16b(&tmp16s); /* a_ptr->pval */

				rd_s16b(&tmp16s); /* a_ptr->to_h */
				rd_s16b(&tmp16s); /* a_ptr->to_d */
				rd_s16b(&tmp16s); /* a_ptr->to_a */
				rd_s16b(&tmp16s); /* a_ptr->ac */

				rd_byte(&tmp8u); /* a_ptr->dd */
				rd_byte(&tmp8u); /* a_ptr->ds */

				rd_s16b(&tmp16s); /* a_ptr->weight */

				rd_s32b(&tmp32s); /* a_ptr->cost */

				rd_u32b(&tmp32u); /* a_ptr->flags1 */
				rd_u32b(&tmp32u); /* a_ptr->flags2 */
				rd_u32b(&tmp32u); /* a_ptr->flags3 */

				rd_byte(&tmp8u); /* a_ptr->level */
				rd_byte(&tmp8u); /* a_ptr->rarity */
				rd_byte(&tmp8u); /* a_ptr->alloc_prob */
				rd_byte(&tmp8u); /* a_ptr->alloc_min */
				rd_byte(&tmp8u); /* a_ptr->alloc_max */

				rd_u16b(&tmp16u); /* a_ptr->effect */
				rd_u16b(&tmp16u); /* a_ptr->time_base */
				rd_u16b(&tmp16u); /* a_ptr->time_dice */
				rd_u16b(&tmp16u); /* a_ptr->time_sides */
			}
		}
	}

	return (0);
}
예제 #15
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;

	int max_spells = PY_MAX_SPELLS;

	if (!variant_more_spells) max_spells = 64;

	rd_string(op_ptr->full_name, 32);

	rd_string(p_ptr->died_from, 80);

	if (older_than(3, 0, 1))
	{
		char *hist = p_ptr->history;

		for (i = 0; i < 4; i++)
		{
			/* Read a part of the history */
			rd_string(hist, 60);

			/* Advance */
			hist += strlen(hist);

			/* Separate by spaces */
			hist[0] = ' ';
			hist++;
		}

		/* Make sure it is terminated */
		hist[0] = '\0';
	}
	else
	{
		rd_string(p_ptr->history, 250);
	}

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}

	/* Player gender */
	rd_byte(&p_ptr->psex);

	/* Hack -- record style in stripped bytes */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->pstyle=tmp8u;

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);

	strip_bytes(24);	/* oops */

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > PY_MAX_LEVEL))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* More info */
	/* Hack --- Get psval information. */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->psval=tmp8u;

	/* Hack -- set styles for vanilla characters */
	/* Mega Hack -- use psval == 1 to indicate we have applied this hack  */
	if ((!p_ptr->pstyle) && (!p_ptr->psval))
	{
		switch(p_ptr->pclass)
		{
			case 2: /* CLASS_PRIEST */
				p_ptr->pstyle = WS_HAFTED;
				break;
			case 4: /* CLASS_RANGER */
				p_ptr->pstyle = WS_BOW;
				break;
			default:
				p_ptr->psval = 1;
			break;
		}
	}

	/* Hack --- Get held_song information. */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->held_song=tmp8u;

	strip_bytes(6); /* Was strip bytes(8) */
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2);	/* Old "rest" */
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->paralyzed);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);

	/* Read in 'rest' */
	if (variant_fast_moves) rd_s16b(&p_ptr->rest);
	else
	{
		strip_bytes(2);
		p_ptr->rest = PY_REST_FULL;
	}
	strip_bytes(2); /* Old "food_digested" / "protection" */

	/* Read more flags */
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->protevil);
	rd_s16b(&p_ptr->invuln);
	rd_s16b(&p_ptr->hero);
	rd_s16b(&p_ptr->shero);
	rd_s16b(&p_ptr->shield);
	rd_s16b(&p_ptr->blessed);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->see_infra);
	rd_s16b(&p_ptr->tim_infra);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_acid);
	rd_s16b(&p_ptr->oppose_elec);
	rd_s16b(&p_ptr->oppose_pois);

	rd_byte(&tmp8u);  /* Was p_ptr->confusing */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */

	/* Future use */
	strip_bytes(40);

	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/* Turn of last "feeling" */
	rd_s32b(&old_turn);

	/* Current turn */
	rd_s32b(&turn);


	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > PY_MAX_LEVEL)
	{
		note(format("Too many (%u) hitpoint entries!", tmp16u));
		return (-1);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&p_ptr->player_hp[i]);
	}


	/* Read spell info */
	rd_u32b(&p_ptr->spell_learned1);
	rd_u32b(&p_ptr->spell_learned2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_learned3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_learned4);
	rd_u32b(&p_ptr->spell_worked1);
	rd_u32b(&p_ptr->spell_worked2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_worked3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_worked4);
	rd_u32b(&p_ptr->spell_forgotten1);
	rd_u32b(&p_ptr->spell_forgotten2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_forgotten3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_forgotten4);

	/* Read in the spells */
	for (i = 0; i < max_spells; i++)
	{
		if (variant_more_spells) rd_s16b(&p_ptr->spell_order[i]);
		else
		{
			rd_byte(&tmp8u);

			p_ptr->spell_order[i] = tmp8u;
		}
	} 

	return (0);
}
예제 #16
0
/*
 * Read options
 *
 * Note that the normal options are stored as a set of 256 bit flags,
 * plus a set of 256 bit masks to indicate which bit flags were defined
 * at the time the savefile was created.  This will allow new options
 * to be added, and old options to be removed, at any time, without
 * hurting old savefiles.
 *
 * The window options are stored in the same way, but note that each
 * window gets 32 options, and their order is fixed by certain defines.
 */
static void rd_options(void)
{
	int i, n;

	byte b;

	u16b tmp16u;

	u32b flag[8];
	u32b mask[8];
	u32b window_flag[ANGBAND_TERM_MAX];
	u32b window_mask[ANGBAND_TERM_MAX];

        /* Hack -- unset all Save File Options for compatibility */
	for (i = 0; i < OPT_PAGE_PER; i++)
	{
		/* Collect options on this "page" */
		if (option_page[8][i] != 255)
		{
			op_ptr->opt[option_page[8][i]] = FALSE;
		}
	}

	/*** Oops ***/

	/* Ignore old options */
	strip_bytes(16);


	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	op_ptr->delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	op_ptr->hitpoint_warn = b;

	/* Old cheating options */
	rd_u16b(&tmp16u);


	/*** Normal Options ***/

	/* Read the option flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the option masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (i = 0; i < OPT_MAX; i++)
	{
		int os = i / 32;
		int ob = i % 32;

		/* Process real entries */
		if (option_text[i])
		{
			/* Process saved entries */
			if (mask[os] & (1L << ob))
			{
				/* Set flag */
				if (flag[os] & (1L << ob))
				{
					/* Set */
					op_ptr->opt[i] = TRUE;
				}

				/* Clear flag */
				else
				{
					/* Set */
					op_ptr->opt[i] = FALSE;
				}
			}
		}
	}


	/*** Window Options ***/

	/* Read the window flags */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_flag[n]);
	}

	/* Read the window masks */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_mask[n]);
	}

	/* Analyze the options */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (window_flag_desc[i])
			{
				/* Process valid flags */
				if (window_mask[n] & (1L << i))
				{
					/* Set */
					if (window_flag[n] & (1L << i))
					{
						/* Set */
						op_ptr->window_flag[n] |= (1L << i);
					}
				}
			}
		}
	}
}
예제 #17
0
/*
 * Read the monster lore
 */
static void rd_lore(int r_idx)
{
	byte tmp8u;

	monster_race *r_ptr = &r_info[r_idx];
	monster_lore *l_ptr = &l_list[r_idx];


	/* Count sights/deaths/kills */
	rd_s16b(&l_ptr->sights);
	rd_s16b(&l_ptr->deaths);
	rd_s16b(&l_ptr->pkills);
	rd_s16b(&l_ptr->tkills);

	/* Count wakes and ignores */
	rd_byte(&l_ptr->wake);
	rd_byte(&l_ptr->ignore);

	/* Extra stuff */
	rd_byte(&l_ptr->xtra1);
	rd_byte(&l_ptr->xtra2);

	/* Count drops */
	rd_byte(&l_ptr->drop_gold);
	rd_byte(&l_ptr->drop_item);

	/* Count spells */
	rd_byte(&l_ptr->cast_innate);
	rd_byte(&l_ptr->cast_spell);

	/* Count blows of each type */
	rd_byte(&l_ptr->blows[0]);
	rd_byte(&l_ptr->blows[1]);
	rd_byte(&l_ptr->blows[2]);
	rd_byte(&l_ptr->blows[3]);

	/* Memorize flags */
	rd_u32b(&l_ptr->flags1);
	rd_u32b(&l_ptr->flags2);
	rd_u32b(&l_ptr->flags3);
	rd_u32b(&l_ptr->flags4);
	rd_u32b(&l_ptr->flags5);
	rd_u32b(&l_ptr->flags6);
	if (variant_drop_body && !(older_than(2,9,6))) rd_u32b(&l_ptr->flags7);

	/* Read the "Racial" monster limit per level */
	rd_byte(&r_ptr->max_num);

	/* Later (?) */
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);


	/* Repair the lore flags */
	l_ptr->flags1 &= r_ptr->flags1;
	l_ptr->flags2 &= r_ptr->flags2;
	l_ptr->flags3 &= r_ptr->flags3;
	l_ptr->flags4 &= r_ptr->flags4;
	l_ptr->flags5 &= r_ptr->flags5;
	l_ptr->flags6 &= r_ptr->flags6;
}
예제 #18
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 *
 * Note that Angband 2.7.9 introduced a new method for object "flags"
 * in which the "flags" on an object are actually extracted when they
 * are needed from the object kind, artifact index, ego-item index,
 * and two special "xtra" fields which are used to encode any "extra"
 * power of certain ego-items.  This had the side effect that items
 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
 * may have had, and also, all "uncursed" items will become "cursed"
 * again, including Calris, even if it is being worn at the time.  As
 * a complete hack, items which are inscribed with "uncursed" will be
 * "uncursed" when imported from pre-2.7.9 savefiles.
 */
static void rd_item(object_type *o_ptr)
{
	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);
	rd_s32b(&o_ptr->pval);

	rd_byte(&o_ptr->discount);
	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);
	rd_s32b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&o_ptr->dd);
	rd_byte(&o_ptr->ds);

	rd_byte(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Old flags */
	rd_u32b(&o_ptr->art_flags1);
	rd_u32b(&o_ptr->art_flags2);
	rd_u32b(&o_ptr->art_flags3);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_byte(&o_ptr->xtra2);
	rd_s16b(&o_ptr->xtra3);

	/* Feeling - from 2.3.1, "savefile version 1" */
	rd_byte(&o_ptr->feeling);

	/* Inscription */
	rd_string(buf, sizeof(buf));

	/* If this savefile is old, maybe we need to translate the feeling */
	if (sf_version < 1)
	{
		byte i;

		for (i = 0; i <= FEEL_MAX; i++)
		{
			if (game_inscriptions[i] == NULL)
			{
				continue;
			}

			if (streq(buf, game_inscriptions[i]))
			{
				o_ptr->feeling = i;
				buf[0] = 0;
				break;
			}
		}
	}

	/* Save the inscription */
	if (buf[0]) o_ptr->inscription = quark_add(buf);

	/* Random artifact */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->art_name = quark_add(buf);

	/* Named ego */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->ego_name = quark_add(buf);

	/* The Python object - old */
	{
		s32b tmp32s;

		rd_s32b(&tmp32s);
		strip_bytes(tmp32s);
	}
#if 0
	/* Mega-Hack -- handle "dungeon objects" later */
	if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
#endif
	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}
}
예제 #19
0
/*
 * Read options
 *
 * Note that the normal options are stored as a set of 256 bit flags,
 * plus a set of 256 bit masks to indicate which bit flags were defined
 * at the time the savefile was created.  This will allow new options
 * to be added, and old options to be removed, at any time, without
 * hurting old savefiles.
 *
 * The window options are stored in the same way, but note that each
 * window gets 32 options, and their order is fixed by certain defines.
 */
static int rd_options(void)
{
	int i, n;

	byte b;

	u16b tmp16u;

	u32b flag[8];
	u32b mask[8];
	u32b window_flag[REPOSBAND_TERM_MAX];
	u32b window_mask[REPOSBAND_TERM_MAX];


	/*** Oops ***/

	/* Ignore old options */
	strip_bytes(16);


	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	op_ptr->delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	op_ptr->hitpoint_warn = b;

	/* Read lazy movement delay */
	rd_u16b(&tmp16u);
	lazymove_delay = (tmp16u < 1000) ? tmp16u : 0;


	/*** Normal Options ***/

	/* Read the option flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the option masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (i = 0; i < OPT_MAX; i++)
	{
		int os = i / 32;
		int ob = i % 32;

		/* Process saved entries */
		if (mask[os] & (1L << ob))
		{
			/* Set flag */
			if (flag[os] & (1L << ob))
				op_ptr->opt[i] = TRUE;

			/* Clear flag */
			else
				op_ptr->opt[i] = FALSE;
		}
	}

	/*** Window Options ***/

	/* Read the window flags */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_flag[n]);
	}

	/* Read the window masks */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_mask[n]);
	}

	/* Analyze the options */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (window_flag_desc[i])
			{
				/* Blank invalid flags */
				if (!(window_mask[n] & (1L << i)))
				{
					window_flag[n] &= ~(1L << i);
				}
			}
		}
	}

	/* Set up the subwindows */
	subwindows_set_flags(window_flag, REPOSBAND_TERM_MAX);

	return 0;
}
예제 #20
0
/*
 * Read the random artifacts
 */
static errr rd_randarts(void)
{

#ifdef GJW_RANDART

	int i;
	byte tmp8u;
	s16b tmp16s;
	u16b tmp16u;
	u16b artifact_count;
	s32b tmp32s;
	u32b tmp32u;

	if (older_than(2, 9, 3))
	{
		/*
		 * XXX XXX XXX
		 * Importing old savefiles with random artifacts is dangerous
		 * since the randart-generators differ and produce different
		 * artifacts from the same random seed.
		 *
		 * Switching off the check for incompatible randart versions
		 * allows to import such a savefile - do it at your own risk.
		 */

		/* Check for incompatible randart version */
		if (randart_version != RANDART_VERSION)
		{
			note(format("Incompatible random artifacts version!"));
			return (-1);
		}

		/* Alive or cheating death */
		if (!p_ptr->is_dead || arg_wizard)
		{
			/* Initialize randarts */
			do_randart(seed_randart, TRUE);
		}	
	}
	else
	{
		/* Read the number of artifacts */
		rd_u16b(&artifact_count);

		/* Alive or cheating death */
		if (!p_ptr->is_dead || arg_wizard)
		{
			/* Initialize randarts */
			do_randart(seed_randart, TRUE);

			/* Incompatible save files */
			if (artifact_count > z_info->a_max)
			{
				note(format("Too many (%u) random artifacts!", artifact_count));
				return (-1);
			}

			/* Read the artifacts */
			for (i = 0; i < artifact_count; i++)
			{
				artifact_type *a_ptr = &a_info[i];

				rd_byte(&a_ptr->tval);
				rd_byte(&a_ptr->sval);
				rd_s16b(&a_ptr->pval);

				rd_s16b(&a_ptr->to_h);
				rd_s16b(&a_ptr->to_d);
				rd_s16b(&a_ptr->to_a);
				rd_s16b(&a_ptr->ac);

				rd_byte(&a_ptr->dd);
				rd_byte(&a_ptr->ds);

				rd_s16b(&a_ptr->weight);

				rd_s32b(&a_ptr->cost);

				rd_u32b(&a_ptr->flags1);
				rd_u32b(&a_ptr->flags2);
				rd_u32b(&a_ptr->flags3);

				rd_byte(&a_ptr->level);
				rd_byte(&a_ptr->rarity);

				/* Hack -- Unangband requires 2 bytes to store activation */
				if (z_info->a_max == 256) rd_s16b(&a_ptr->activation);
				else rd_byte(&tmp8u);

				rd_u16b(&a_ptr->time);
				rd_u16b(&a_ptr->randtime);
			}
		}
		else
		{
			/* Read the artifacts */
			for (i = 0; i < artifact_count; i++)
			{
				rd_byte(&tmp8u); /* a_ptr->tval */
				rd_byte(&tmp8u); /* a_ptr->sval */
				rd_s16b(&tmp16s); /* a_ptr->pval */

				rd_s16b(&tmp16s); /* a_ptr->to_h */
				rd_s16b(&tmp16s); /* a_ptr->to_d */
				rd_s16b(&tmp16s); /* a_ptr->to_a */
				rd_s16b(&tmp16s); /* a_ptr->ac */

				rd_byte(&tmp8u); /* a_ptr->dd */
				rd_byte(&tmp8u); /* a_ptr->ds */

				rd_s16b(&tmp16s); /* a_ptr->weight */

				rd_s32b(&tmp32s); /* a_ptr->cost */

				rd_u32b(&tmp32u); /* a_ptr->flags1 */
				rd_u32b(&tmp32u); /* a_ptr->flags2 */
				rd_u32b(&tmp32u); /* a_ptr->flags3 */

				rd_byte(&tmp8u); /* a_ptr->level */
				rd_byte(&tmp8u); /* a_ptr->rarity */

				/* Hack -- Unangband requires 2 bytes to store activation */
				if (artifact_count == 256) rd_u16b(&tmp16u);
				else rd_byte(&tmp8u);

				rd_u16b(&tmp16u); /* a_ptr->time */
				rd_u16b(&tmp16u); /* a_ptr->randtime */
			}
		}

	}

	return (0);

#else /* GJW_RANDART */

	note("Random artifacts are disabled in this binary.");
	return (-1);

#endif /* GJW_RANDART */

}
예제 #21
0
/*
 * Read a store
 */
static errr rd_store(int n)
{
	store_type *st_ptr = &store[n];

	int j;

	byte own, num;

	u32b extra32;
	s16b extra16;


	/* Read the basic info */
	rd_u32b(&extra32);
	rd_s16b(&extra16);
	rd_byte(&own);
	rd_byte(&num);
	rd_s16b(&extra16);
	rd_s16b(&extra16);

	/* Paranoia */
	if (own >= z_info->b_max)
	{

		note("Illegal store owner!");
		return (-1);
	}

	st_ptr->owner = own;

	/* Read the items */
	for (j = 0; j < num; j++)
	{
		object_type *i_ptr;
		object_type object_type_body;

		/* Get local object */
		i_ptr = &object_type_body;

		/* Wipe the object */
		object_wipe(i_ptr);

		/* Read the item */
		if (rd_item(i_ptr))
		{
			note("Error reading item");
			return (-1);
		}

		/* Accept any valid items */
		if (st_ptr->stock_num < STORE_INVEN_MAX)
		{
			int k = st_ptr->stock_num++;

			/* Accept the item */
			object_copy(&st_ptr->stock[k], i_ptr);
		}
	}

	/* Success */
	return (0);
}
예제 #22
0
파일: main-lsl.c 프로젝트: AmyBSOD/ToME-SX
/*
 * Read a Win32 BMP file.
 *
 * Assumes that the bitmap has a size such that no padding is needed in
 * various places.  Currently only handles bitmaps with 3 to 256 colors.
 */
static byte *ReadBMP(char *Name, int *bw, int *bh)
{
	FILE *f;

	BITMAPFILEHEADER fileheader;
	BITMAPINFOHEADER infoheader;

	byte *Data;

	int ncol;

	int total;

	int i;

	u16b x, y;

	/* Open the BMP file */
	f = fopen(Name, "r");

	/* No such file */
	if (!f)
	{
		quit ("No bitmap to load!");
	}

	/* Read the "BITMAPFILEHEADER" */
	rd_u16b(f, &(fileheader.bfType));
	rd_u32b(f, &(fileheader.bfSize));
	rd_u16b(f, &(fileheader.bfReserved1));
	rd_u16b(f, &(fileheader.bfReserved2));
	rd_u32b(f, &(fileheader.bfOffBits));

	/* Read the "BITMAPINFOHEADER" */
	rd_u32b(f, &(infoheader.biSize));
	rd_u32b(f, &(infoheader.biWidth));
	rd_u32b(f, &(infoheader.biHeight));
	rd_u16b(f, &(infoheader.biPlanes));
	rd_u16b(f, &(infoheader.biBitCount));
	rd_u32b(f, &(infoheader.biCompresion));
	rd_u32b(f, &(infoheader.biSizeImage));
	rd_u32b(f, &(infoheader.biXPelsPerMeter));
	rd_u32b(f, &(infoheader.biYPelsPerMeter));
	rd_u32b(f, &(infoheader.biClrUsed));
	rd_u32b(f, &(infoheader.biClrImportand));

	/* Verify the header */
	if (feof(f) ||
	                (fileheader.bfType != 19778) ||
	                (infoheader.biSize != 40))
	{
		quit_fmt("Incorrect BMP file format %s", Name);
	}

	/* The two headers above occupy 54 bytes total */
	/* The "bfOffBits" field says where the data starts */
	/* The "biClrUsed" field does not seem to be reliable */
	/* Compute number of colors recorded */
	ncol = (fileheader.bfOffBits - 54) / 4;

	for (i = 0; i < ncol; i++)
	{
		RGBQUAD clrg;

		/* Read an "RGBQUAD" */
		rd_byte(f, &(clrg.b));
		rd_byte(f, &(clrg.g));
		rd_byte(f, &(clrg.r));
		rd_byte(f, &(clrg.filler));

		/* Analyze the color */
		pal[i * 3] = clrg.b;
		pal[i * 3 + 1] = clrg.g;
		pal[i * 3 + 2] = clrg.r;
	}

	/* Look for illegal bitdepths. */
	if ((infoheader.biBitCount == 1) || (infoheader.biBitCount == 24))
	{
		quit_fmt("Illegal biBitCount %d in %s",
		         infoheader.biBitCount, Name);
	}

	/* Determine total bytes needed for image */
	total = infoheader.biWidth * (infoheader.biHeight + 2);

	/* Allocate image memory */
	C_MAKE(Data, total, byte);

	for (y = 0; y < infoheader.biHeight; y++)
	{
		int y2 = infoheader.biHeight - y - 1;

		for (x = 0; x < infoheader.biWidth; x++)
		{
			int ch = getc(f);

			/* Verify not at end of file XXX XXX */
			if (feof(f)) quit_fmt("Unexpected end of file in %s", Name);

			if (infoheader.biBitCount == 8)
			{
				Data[x + y2 * infoheader.biWidth] = ch;
			}
			else if (infoheader.biBitCount == 4)
			{
				Data[x + y2 * infoheader.biWidth] = ch / 16;
				x++;
				Data[x + y2 * infoheader.biWidth] = ch % 16;
			}
		}
	}

	fclose(f);

	/* Save the size for later */
	*bw = infoheader.biWidth;
	*bh = infoheader.biHeight;

	return (Data);
}
예제 #23
0
/*
 * Read options
 *
 * Note that the normal options are stored as a set of 256 bit flags,
 * plus a set of 256 bit masks to indicate which bit flags were defined
 * at the time the savefile was created.  This will allow new options
 * to be added, and old options to be removed, at any time, without
 * hurting old savefiles.
 *
 * The window options are stored in the same way, but note that each
 * window gets 32 options, and their order is fixed by certain defines.
 */
static void rd_options(void)
{
	int i, n;

	byte b;

	u16b tmp16u;

	u32b flag[8];
	u32b mask[8];
	u32b window_flag[ANGBAND_TERM_MAX];
	u32b window_mask[ANGBAND_TERM_MAX];


	/*** Oops ***/

	/* Ignore old options */
	strip_bytes(16);


	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	op_ptr->delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	op_ptr->hitpoint_warn = b;

	/* Old cheating options */
	rd_u16b(&tmp16u);


	/*** Normal Options ***/

	/* Read the option flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the option masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (i = 0; i < OPT_MAX; i++)
	{
		int os = i / 32;
		int ob = i % 32;

		/* Process real entries */
		if (!options[i].name) continue;

		/* Process saved entries */
		if (mask[os] & (1L << ob))
		{
			/* Set flag */
			if (flag[os] & (1L << ob))
			{
				/* Set */
				op_ptr->opt[i] = TRUE;
			}

			/* Clear flag */
			else
			{
				/* Set */
				op_ptr->opt[i] = FALSE;

			}
		}
	}


	/*** Window Options ***/

	/* Read the window flags */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_flag[n]);
	}

	/* Read the window masks */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_mask[n]);
	}

	/* Analyze the options */
	for (n = 0; n < ANGBAND_TERM_MAX; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (window_flag_desc[i])
			{
				/* Blank invalid flags */
				if (!(window_mask[n] & (1L << i)))
				{
					window_flag[n] &= ~(1L << i);
				}
			}
		}
	}

	/* Set up the subwindows */
	subwindows_set_flags(window_flag, ANGBAND_TERM_MAX);

}
예제 #24
0
/*
 * Actually read the savefile
 */
static int rd_savefile_new_aux(void)
{
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;

	/* Mention the savefile version */
	note(format("Loading a %d.%d.%d savefile...",
	            sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;


	/* Strip old data */
	strip_bytes(20);


	if (!get_check("If you import this savefile, object memory will be lost.  Is that OK? [y/n]"))
		return -1;



        if (rd_randomizer()) return -1;
        if (rd_options()) return -1;
        if (rd_messages()) return -1;
        if (rd_monster_memory()) return -1;
        if (rd_object_memory()) return -1;
        if (rd_quests()) return -1;
        if (rd_artifacts()) return -1;

        if (rd_player()) return -1;
        if (rd_squelch()) return -1;
        if (rd_misc()) return -1;       
        if (rd_player_hp()) return -1;
        if (rd_player_spells()) return -1;

        if (rd_randarts()) return -1;
        if (rd_inventory()) return -1;
        if (rd_stores()) return -1;
        
        if (rd_dungeon()) return -1;
        if (rd_objects()) return -1;
        if (rd_monsters()) return -1;
        if (rd_ghost()) return -1;

        if (rd_history()) return -1;


	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
		note("Invalid checksum");
		return (-1);
	}

	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);

	/* Verify */
	if (o_x_check != n_x_check)
	{
		note("Invalid encoded checksum");
		return (-1);
	}


	/* Hack -- no ghosts */
	r_info[z_info->r_max-1].max_num = 0;


	/* Success */
	return (0);
}
예제 #25
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;

	int a_max;

	artifact_type *a_info_new;
	object_lore *a_list_new;

#ifdef VERIFY_CHECKSUMS
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;
#endif


	/* Mention the savefile version */
	note(format("Loading a %d.%d.%d savefile...",
	    sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;


	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u32b(&tmp32u);


	/* Read RNG state */
	rd_randomizer();
	if (arg_fiddle) note("Loaded Randomizer Info");


	/* Then the options */
	rd_options();
	if (arg_fiddle) note("Loaded Option Flags");


	/* Then the "messages" */
	rd_messages();
	if (arg_fiddle) note("Loaded Messages");


	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (-1);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}
	if (arg_fiddle) note("Loaded Monster Memory");


	/* Object Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (-1);
	}

	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;

		object_kind *k_ptr = &k_info[i];
		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u == 1) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u >= 2) ? TRUE: FALSE;

		if ((variant_guess_id) && (tmp8u > 2)) k_ptr->guess = (tmp8u - 2);

		/* Activations */
		if ((variant_usage_id) && !(older_than(2,9,6))) rd_s16b(&k_ptr->used);

	}
	if (arg_fiddle) note("Loaded Object Memory");


	/* Load the Quests */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > MAX_Q_IDX)
	{
		note(format("Too many (%u) quests!", tmp16u));
		return (-1);
	}

	/* Load the Quests */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		q_list[i].level = tmp8u;
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
	if (arg_fiddle) note("Loaded Quests");


	/* Load the Artifacts */
	rd_u16b(&tmp16u);	

	a_max = tmp16u;

	/* Incompatible save files */
	if (a_max > 256)
	{
		note(format("Too many (%u) artifacts!", tmp16u));
		return (-1);
	}

	/* Allocate the new artifact range */
	C_MAKE(a_info_new, a_max, artifact_type);

	/* Allocate the new artifact range */
	C_MAKE(a_list_new, a_max, object_lore);

	/* Read the artifact flags */
	for (i = 0; i < a_max; i++)
	{
		object_lore *n_ptr = &a_list_new[i];

		rd_byte(&tmp8u);
		a_info_new[i].cur_num = (tmp8u != 0);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);

		if (variant_learn_id)
		{
			/* Knowledge */
			rd_u32b(&n_ptr->can_flags1);
			rd_u32b(&n_ptr->can_flags2);
			rd_u32b(&n_ptr->can_flags3);

			rd_u32b(&n_ptr->not_flags1);
			rd_u32b(&n_ptr->not_flags2);
			rd_u32b(&n_ptr->not_flags3);

		}

		/* Activations */
		if (variant_usage_id) rd_s16b(&a_info_new[i].activated);

		/* Oops */
		if (variant_learn_id) rd_byte(&tmp8u);
		if (variant_learn_id) rd_byte(&tmp8u);
	}

	if (arg_fiddle) note("Loaded Artifacts");

	if (variant_learn_id || variant_usage_id)
	{
		/* Load the Ego items */
		rd_u16b(&tmp16u);

		/* Incompatible save files */
		if (tmp16u > z_info->e_max)
		{
			note(format("Too many (%u) ego items!", tmp16u));
			return (24);
		}

		/* Read the ego item flags */
		for (i = 0; i < tmp16u; i++)
		{
			object_lore *n_ptr = &e_list[i];

			/* Knowledge */
			if (variant_learn_id)
			{
				rd_u32b(&n_ptr->can_flags1);
				rd_u32b(&n_ptr->can_flags2);
				rd_u32b(&n_ptr->can_flags3);

				rd_u32b(&n_ptr->may_flags1);
				rd_u32b(&n_ptr->may_flags2);
				rd_u32b(&n_ptr->may_flags3);

				rd_u32b(&n_ptr->not_flags1);
				rd_u32b(&n_ptr->not_flags2);
				rd_u32b(&n_ptr->not_flags3);
			}

			/* Oops */
			if (variant_usage_id) rd_byte(&e_info[i].aware);
			if (variant_usage_id) rd_byte(&tmp8u);

			/* Oops */
			if (variant_learn_id) rd_byte(&tmp8u);
			if (variant_learn_id) rd_byte(&tmp8u);
		}

	}

	if (arg_fiddle) note("Loaded Ego Items");


	/* Read the extra stuff */
	if (rd_extra()) return (-1);
	if (arg_fiddle) note("Loaded extra information");


	/* Read random artifacts */
	if ((adult_rand_artifacts) || (a_max == 256))
	{
		if (rd_randarts()) return (-1);
		if (arg_fiddle) note("Loaded Random Artifacts");
	}

	/* Only restore fixed arts if dead */
	if (a_max > z_info->a_max) a_max = z_info->a_max;

	/* Don't restore fixed art knowledge if all random */
	else if (p_ptr->is_dead) a_max = 0;

	/* Copy over the artifact flags */
	for (i = 0; i < a_max; i++)
	{
		object_lore *n_ptr = &a_list[i];
		object_lore *n2_ptr = &a_list_new[i];

		a_info[i].cur_num = a_info_new[i].cur_num;

		if (variant_learn_id)
		{
			/* Knowledge */
			n_ptr->can_flags1 = n2_ptr->can_flags1;
			n_ptr->can_flags2 = n2_ptr->can_flags2;
			n_ptr->can_flags3 = n2_ptr->can_flags3;

			n_ptr->not_flags1 = n2_ptr->not_flags1;
			n_ptr->not_flags2 = n2_ptr->not_flags2;
			n_ptr->not_flags3 = n2_ptr->not_flags3;
		}

		/* Activations */
		if (variant_usage_id) a_info[i].activated = a_info_new[i].activated;
	}

	FREE(a_info_new);
	FREE(a_list_new);

	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &p_info[p_ptr->prace];
	cp_ptr = &c_info[p_ptr->pclass];

	/* Read the inventory */
	if (rd_inventory())
	{
		note("Unable to read inventory");
		return (-1);
	}


	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 0; i < tmp16u; i++)
	{
		if (rd_store(i)) return (-1);
	}


	/* I'm not dead yet... */
	if (!p_ptr->is_dead)
	{
		/* Dead players have no dungeon */
		note("Restoring Dungeon...");
		if (rd_dungeon())
		{
			note("Error reading dungeon data");
			return (-1);
		}

		/* Read the ghost info */
		rd_ghost();
	}


#ifdef VERIFY_CHECKSUMS

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
		note("Invalid checksum");
		return (-1);
	}

	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);

	/* Verify */
	if (o_x_check != n_x_check)
	{
		note("Invalid encoded checksum");
		return (-1);
	}

#endif


	/* Hack -- no ghosts */
	r_info[z_info->r_max-1].max_num = 0;

        /* Set important Save-File Option */
        variant_save_feats = TRUE;


	/* Success */
	return (0);
}
예제 #26
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static errr rd_item(object_type *o_ptr)
{
	byte old_dd;
	byte old_ds;

	u32b f1, f2, f3;

	object_kind *k_ptr;

	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Paranoia */
	if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max))
		return (-1);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);

	/* Special pval */
	rd_s16b(&o_ptr->pval);

	/* Special stack counter */
	if ((variant_pval_stacks)||(variant_time_stacks)) rd_byte(&o_ptr->stackc);

	rd_byte(&o_ptr->discount);

	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);

	rd_s16b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&old_dd);
	rd_byte(&old_ds);

	rd_byte(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Hack -- fix rod/ring/dragon armor pval so that timeout set correctly in future */
	if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_DRAG_ARMOR) || ((o_ptr->tval == TV_RING) &&
		((o_ptr->sval == SV_RING_FLAMES) || (o_ptr->sval == SV_RING_ACID) || (o_ptr->sval == SV_RING_ICE) ||
			(o_ptr->sval == SV_RING_LIGHTNING))))
	{
		o_ptr->pval = k_info[o_ptr->k_idx].pval;
	}

	/* Hack -- remove chests */
	if (o_ptr->tval == TV_CHEST) o_ptr->k_idx = 0;

	/* Old flags */
	strip_bytes(12);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_byte(&o_ptr->xtra2);

	/* Flags we have learnt about an item */
	if (variant_learn_id)
	{
		/* Knowledge */
		rd_u32b(&o_ptr->can_flags1);
		rd_u32b(&o_ptr->can_flags2);
		rd_u32b(&o_ptr->can_flags3);

		rd_u32b(&o_ptr->may_flags1);
		rd_u32b(&o_ptr->may_flags2);
		rd_u32b(&o_ptr->may_flags3);

		rd_u32b(&o_ptr->not_flags1);
		rd_u32b(&o_ptr->not_flags2);
		rd_u32b(&o_ptr->not_flags3);
	}

	/* Times we have used an item */
	if (variant_usage_id) rd_s16b(&o_ptr->usage);

	/* Guessed an item as */
	if (variant_guess_id)
	{
		rd_byte(&o_ptr->guess1);
		rd_byte(&o_ptr->guess2);
	}

	/* Item has a monster 'flavor' */
	if (variant_drop_body)
	{
		rd_s16b(&o_ptr->name3);
	}

	/* Inscription */
	rd_string(buf, 128);

	/* Save the inscription */
	if (buf[0]) o_ptr->note = quark_add(buf);

	/* Obtain the "kind" template */
	k_ptr = &k_info[o_ptr->k_idx];

	/* Obtain tval/sval from k_info */
	o_ptr->tval = k_ptr->tval;
	o_ptr->sval = k_ptr->sval;


	/* Hack -- notice "broken" items */
	if (k_ptr->cost <= 0) o_ptr->ident |= (IDENT_BROKEN);


	/* Repair non "wearable" items */
	if (!wearable_p(o_ptr))
	{
		/* Get the correct fields */
		o_ptr->to_h = k_ptr->to_h;
		o_ptr->to_d = k_ptr->to_d;
		o_ptr->to_a = k_ptr->to_a;

		/* Get the correct fields */
		o_ptr->ac = k_ptr->ac;
		o_ptr->dd = k_ptr->dd;
		o_ptr->ds = k_ptr->ds;

		/* Get the correct weight */
		o_ptr->weight = k_ptr->weight;

		/* Paranoia */
		o_ptr->name1 = o_ptr->name2 = 0;

		/* All done */
		return (0);
	}


	/* Extract the flags */
	object_flags(o_ptr, &f1, &f2, &f3);


	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Paranoia */
		if (o_ptr->name1 >= 256) return (-1);

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Paranoia */
		if (o_ptr->name2 >= z_info->e_max) return (-1);

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}


	/* Get the standard fields */
	o_ptr->ac = k_ptr->ac;
	o_ptr->dd = k_ptr->dd;
	o_ptr->ds = k_ptr->ds;

	/* Get the standard weight */
	o_ptr->weight = k_ptr->weight;

	/* Hack -- extract the "broken" flag */
	if (o_ptr->pval < 0) o_ptr->ident |= (IDENT_BROKEN);


	/* Artifacts */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Get the new artifact "pval" */
		o_ptr->pval = a_ptr->pval;

		/* Get the new artifact fields */
		o_ptr->ac = a_ptr->ac;
		o_ptr->dd = a_ptr->dd;
		o_ptr->ds = a_ptr->ds;

		/* Get the new artifact weight */
		o_ptr->weight = a_ptr->weight;

		/* Hack -- extract the "broken" flag */
		if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
	}

	/* Ego items */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Hack -- keep some old fields */
		if ((o_ptr->dd < old_dd) && (o_ptr->ds == old_ds))
		{
			/* Keep old boosted damage dice */
			o_ptr->dd = old_dd;
		}

		/* Hack -- extract the "broken" flag */
		if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);

		/* Hack -- enforce legal pval */
		if (e_ptr->flags1 & (TR1_PVAL_MASK))
		{
			/* Force a meaningful pval */
			if (!o_ptr->pval) o_ptr->pval = 1;
		}

		/* Mega-Hack - Enforce the special broken items */
		if ((o_ptr->name2 == EGO_BLASTED) ||
			(o_ptr->name2 == EGO_SHATTERED))
		{
			/* These were set to k_info values by preceding code */
			o_ptr->ac = 0;
			o_ptr->dd = 0;
			o_ptr->ds = 0;
		}
	}

	/* Success */
	return (0);
}
예제 #27
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read options (ignore most pre-2.8.0 options)
 *
 * Note that the normal options are now stored as a set of 256 bit flags,
 * plus a set of 256 bit masks to indicate which bit flags were defined
 * at the time the savefile was created.  This will allow new options
 * to be added, and old options to be removed, at any time, without
 * hurting old savefiles.
 *
 * The window options are stored in the same way, but note that each
 * window gets 32 options, and their order is fixed by certain defines.
 */
static void rd_options(void)
{
	int i, n;

	byte b;

	u16b c;

	u32b flag[8];
	u32b mask[8];


	/*** Oops ***/

	/* Ignore old options */
	strip_bytes(16);


	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	hitpoint_warn = b;

	/* Read "spellpoint_warn" */
	rd_byte(&b);
	spellpoint_warn = b;

	/*** Cheating options ***/

	rd_u16b(&c);

	if (c & 0x0002) wizard = TRUE;

	cheat_peek = (c & 0x0100) ? TRUE : FALSE;
	cheat_hear = (c & 0x0200) ? TRUE : FALSE;
	cheat_room = (c & 0x0400) ? TRUE : FALSE;
	cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
	cheat_know = (c & 0x1000) ? TRUE : FALSE;
	cheat_live = (c & 0x2000) ? TRUE : FALSE;

	rd_byte(&autosave_l);
	rd_byte(&autosave_t);
	rd_s16b(&autosave_freq);


	/*** Normal Options ***/

	/* Read the option flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the option masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (n = 0; n < 8; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (mask[n] & (1L << i))
			{
				/* Process valid flags */
				if (option_mask[n] & (1L << i))
				{
					/* Set */
					if (flag[n] & (1L << i))
					{
						/* Set */
						option_flag[n] |= (1L << i);
					}

					/* Clear */
					else
					{
						/* Clear */
						option_flag[n] &= ~(1L << i);
					}
				}
			}
		}
	}

	/*** Window Options ***/

	/* Read the window flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the window masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (n = 0; n < 8; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (mask[n] & (1L << i))
			{
				/* Process valid flags */
				if (window_mask[n] & (1L << i))
				{
					/* Set */
					if (flag[n] & (1L << i))
					{
						/* Set */
						window_flag[n] |= (1L << i);
					}

					/* Clear */
					else
					{
						/* Clear */
						window_flag[n] &= ~(1L << i);
					}
				}
			}
		}
	}
}
예제 #28
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i, j;
	int town_count;

	s32b wild_x_size;
	s32b wild_y_size;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;
	u16b tmp_k_idx;

#ifdef VERIFY_CHECKSUMS
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;
#endif


	/* Mention the savefile version */
#ifdef JP
	note(format("バージョン %d.%d.%d のセーブ・ファイルをロード中...",
#else
	note(format("Loading a %d.%d.%d savefile...",
#endif
		sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;

#if SAVEFILE_VERSION
	/* Read the version number of the savefile */
	rd_u32b(&sf_version);
#endif /* SAVEFILE_VERSION */

	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u16b(&tmp16u);

	/* Later use (always zero) */
	rd_byte(&tmp8u);

	/* Kanji code */
	rd_byte(&kanji_code);


	/* Read RNG state */
	rd_randomizer();
#ifdef JP
	if (arg_fiddle) note("乱数情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Randomizer Info");
#endif


	/* Then the options */
	rd_options();
#ifdef JP
	if (arg_fiddle) note("オプションをロードしました");
#else
	if (arg_fiddle) note("Loaded Option Flags");
#endif

	/*
	 * Munchkin players are marked
	 *
	 * XXX - should be replaced with a better method,
	 * after the new scorefile-handling is implemented.
	 */
	if (munchkin_death)
	{
		/* Mark savefile */
		noscore |= 0x0001;
	}

	/* Then the "messages" */
	rd_messages();
#ifdef JP
	if (arg_fiddle) note("メッセージをロードしました");
#else
	if (arg_fiddle) note("Loaded Messages");
#endif


	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_r_idx)
	{
#ifdef JP
		note(format("モンスターの種族が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) monster races!", tmp16u));
#endif
		return (21);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}

#ifdef JP
	if (arg_fiddle) note("モンスターの思い出をロードしました");
#else
	if (arg_fiddle) note("Loaded Monster Memory");
#endif

	/* Object Memory */
	rd_u16b(&tmp_k_idx);

	/* Incompatible save files */
	if (tmp_k_idx > max_k_idx)
	{
#ifdef JP
		note(format("アイテムの種類が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) object kinds!", tmp16u));
#endif
		return (22);
	}

	/* Make array for object memory */
	C_MAKE(obj_mem, tmp_k_idx, byte);

	/* Read the object memory */
	for (i = 0; i < tmp_k_idx; i++)
	{
#if 0
		byte tmp8u;
		object_kind *k_ptr = &k_info[i];

		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
#else
		rd_byte(&obj_mem[i]);
#endif
	}
#ifdef JP
	if (arg_fiddle) note("アイテムの記録をロードしました");
#else
	if (arg_fiddle) note("Loaded Object Memory");
#endif

#if 0
	/*
	 * Initialize arena and rewards information
	 */
	p_ptr->arena_number = 0;
	p_ptr->inside_arena = 0;
	p_ptr->inside_quest = 0;
	p_ptr->exit_bldg = TRUE;

	/* Start in town 1 */
	p_ptr->town_num = 1;

	p_ptr->wilderness_x = 4;
	p_ptr->wilderness_y = 4;
#endif

	/* Init the wilderness seeds */
	for (i = 0; i < max_wild_x; i++)
	{
		for (j = 0; j < max_wild_y; j++)
		{
			wilderness[j][i].seed = randint0(0x10000000);
		}
	}

	/* 2.1.3 or newer version */
	{
		u16b max_towns_load;
		u16b max_quests_load;
		byte max_rquests_load;

		/* Number of towns */
		rd_u16b(&max_towns_load);

		/* Incompatible save files */
		if (max_towns_load > max_towns)
		{
#ifdef JP
			note(format("町が多すぎる(%u)!", max_towns_load));
#else
			note(format("Too many (%u) towns!", max_towns_load));
#endif
			return (23);
		}

		/* Number of quests */
		rd_u16b(&max_quests_load);
		rd_byte(&max_rquests_load);

		/* Incompatible save files */
		if (max_quests_load > max_quests)
		{
#ifdef JP
			note(format("クエストが多すぎる(%u)!", max_quests_load));
#else
			note(format("Too many (%u) quests!", max_quests_load));
#endif
			return (23);
		}

		for (i = 0; i < max_quests_load; i++)
		{
			if (i < max_quests)
			{
				rd_s16b(&quest[i].status);
				rd_s16b(&quest[i].level);
				rd_byte(&quest[i].complev);

				/* Load quest status if quest is running */
				if ((quest[i].status == QUEST_STATUS_TAKEN)
				    || (quest[i].status == QUEST_STATUS_COMPLETED)
				    || ((i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
				{
					rd_s16b(&quest[i].cur_num);
					rd_s16b(&quest[i].max_num);
					rd_s16b(&quest[i].type);

					/* Load quest monster index */
					rd_s16b(&quest[i].r_idx);

					if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
					{
						int r_idx;
						while (1)
						{
							monster_race *r_ptr;

							/*
							 * Random monster 5 - 10 levels out of depth
							 * (depending on level)
							 */
							r_idx = get_mon_num(quest[i].level + 10);
							r_ptr = &r_info[r_idx];

							if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;

							if (r_ptr->flags1 & RF1_QUESTOR) continue;
							if (r_ptr->level >= quest[i].level + 5) continue;
							if (r_ptr->level >= quest[i].level) break;
						}

						quest[i].r_idx = r_idx;
					}

					/* Load quest item index */
					rd_s16b(&quest[i].k_idx);

					if (quest[i].k_idx)
						a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;

					/* Load quest flags */
					rd_byte(&quest[i].flags);
				}
			}
			/* Ignore the empty quests from old versions */
			else
			{
				/* Ignore quest status */
				strip_bytes(2);

				/* Ignore quest level */
				strip_bytes(2);

				/*
				 * We don't have to care about the other info,
				 * since status should be 0 for these quests anyway
				 */
			}
		}

		/* Position in the wilderness */
		rd_s32b(&p_ptr->wilderness_x);
		rd_s32b(&p_ptr->wilderness_y);

		/* Size of the wilderness */
		rd_s32b(&wild_x_size);
		rd_s32b(&wild_y_size);

		/* Incompatible save files */
		if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
		{
#ifdef JP
			note(format("荒野が大きすぎる(%u/%u)!", wild_x_size, wild_y_size));
#else
			note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
#endif
			return (23);
		}

		/* Load the wilderness seeds */
		for (i = 0; i < wild_x_size; i++)
		{
			for (j = 0; j < wild_y_size; j++)
			{
				rd_u32b(&wilderness[j][i].seed);
			}
		}
	}

#ifdef JP
	if (arg_fiddle) note("クエスト情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Quests");
#endif

	/* Load the Artifacts */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_a_idx)
	{
#ifdef JP
		note(format("伝説のアイテムが多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) artifacts!", tmp16u));
#endif
		return (24);
	}

	/* Read the artifact flags */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		a_info[i].cur_num = tmp8u;

		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
#ifdef JP
	if (arg_fiddle) note("伝説のアイテムをロードしました");
#else
	if (arg_fiddle) note("Loaded Artifacts");
#endif


	/* Read the extra stuff */
	rd_extra();
#ifdef JP
	if (arg_fiddle) note("特別情報をロードしました");
#else
	if (arg_fiddle) note("Loaded extra information");
#endif

	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Remark questor flag on random quester */
	if (!death)
	{
		for (i = MIN_RANDOM_QUEST; i <= MAX_RANDOM_QUEST; i++)
		{
			r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
		}
	}

	/* Incompatible save files */
	if (tmp16u > PY_MAX_LEVEL)
	{
#ifdef JP
		note(format("ヒットポイント配列が大きすぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) hitpoint entries!", tmp16u));
#endif
		return (25);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&player_hp[i]);
	}


	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &race_info[p_ptr->prace];
	cp_ptr = &class_info[p_ptr->pclass];

	/* Important -- Initialize the magic */
	mp_ptr = &m_info[p_ptr->pclass];


	/* Read spell info */
	rd_u32b(&spell_learned1);
	rd_u32b(&spell_learned2);
	rd_u32b(&spell_worked1);
	rd_u32b(&spell_worked2);
	rd_u32b(&spell_forgotten1);
	rd_u32b(&spell_forgotten2);

	for (i = 0; i < 64; i++)
	{
		rd_byte(&spell_order[i]);
	}


	/* Read the inventory */
	if (rd_inventory())
	{
#ifdef JP
		note("持ち物情報を読み込むことができません");
#else
		note("Unable to read inventory");
#endif
		return (21);
	}

	/* Read number of towns */
	rd_u16b(&tmp16u);
	town_count = tmp16u;

	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 1; i < town_count; i++)
	{
		for (j = 0; j < tmp16u; j++)
		{
			if (rd_store(i, j)) return (22);
		}
	}

	for (i = 0; i < tmp_k_idx; i++)
	{
		byte tmp8u = obj_mem[i];
		object_kind *k_ptr = &k_info[i];

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
	}

	/* Free array for object memories */
	C_KILL(obj_mem, tmp_k_idx, byte);


	/* Read the pet command settings */
	if (sf_version > 2)
	{
		rd_s16b(&p_ptr->pet_follow_distance);
		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}
	else
	{
		rd_byte(&tmp8u);

		p_ptr->pet_follow_distance = tmp8u;

		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}

	/* I'm not dead yet... */
	if (!death)
	{
		/* Dead players have no dungeon */
#ifdef JP
		note("ダンジョン復元中...");
#else
		note("Restoring Dungeon...");
#endif

		if (rd_dungeon())
		{
#ifdef JP
			note("ダンジョンデータ読み込み失敗");
#else
			note("Error reading dungeon data");
#endif
			return (34);
		}

		/* Read the ghost info */
		rd_ghost();

		{
			s32b tmp32s;

			rd_s32b(&tmp32s);
			strip_bytes(tmp32s);
		}
	}


#ifdef VERIFY_CHECKSUMS

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
#ifdef JP
		note("チェックサムがおかしい");
#else
		note("Invalid checksum");
#endif
		return (11);
	}


	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);


	/* Verify */
	if (o_x_check != n_x_check)
	{
#ifdef JP
		note("エンコードされたチェックサムがおかしい");
#else
		note("Invalid encoded checksum");
#endif
		return (11);
	}

#endif

	/* Success */
	return (0);
}
예제 #29
0
void rd_s32b(s32b *ip)
{
	rd_u32b((u32b*)ip);
}
예제 #30
0
파일: load.c 프로젝트: iks3/tinyangband
/*
 * Read the "extra" information
 */
static void rd_extra(void)
{
	int i;

	byte tmp8u;
	s16b tmp16s;

	rd_string(player_name, sizeof(player_name));

	rd_string(died_from, sizeof(died_from));

	load_quick_start();

	for (i = 0; i < 4; i++)
	{
		rd_string(history[i], sizeof(history[i]));
	}

	/* Class/Race/Gender/Spells */
	rd_byte(&p_ptr->prace);
	rd_byte(&p_ptr->pclass);
	rd_byte(&p_ptr->psex);
	rd_byte(&p_ptr->realm1);
	rd_byte(&p_ptr->realm2);
	rd_byte(&tmp8u); /* oops */

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_u16b(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);

	strip_bytes(24); /* oops */

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	rd_s16b(&p_ptr->town_num);

	/* Read arena and rewards information */
	rd_s16b(&p_ptr->arena_number);
	rd_s16b(&p_ptr->inside_arena);
	rd_s16b(&p_ptr->inside_quest);
	rd_byte(&p_ptr->exit_bldg);
	rd_byte(&tmp8u);

	rd_s16b(&p_ptr->oldpx);
	rd_s16b(&p_ptr->oldpy);

	rd_s16b(&tmp16s);

	if (tmp16s > MAX_BACT)
	{
#ifdef JP
		note(format("の中", tmp16s));
#else
		note(format("Too many (%d) building rewards!", tmp16s));
#endif
	}

	for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]) ;

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_plv);
	rd_s16b(&p_ptr->max_dlv);

	/* Repair maximum player level XXX XXX XXX */
	if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;

	/* Repair maximum dungeon level */
	if (p_ptr->max_dlv < 0) p_ptr->max_dlv = 1;

	/* More info */
	strip_bytes(8);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2); /* Old "rest" */
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->paralyzed);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);
	strip_bytes(4); /* Old "food_digested" / "protection" */
	rd_s16b(&p_ptr->energy_need);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->protevil);
	rd_s16b(&p_ptr->invuln);
	rd_s16b(&p_ptr->hero);
	rd_s16b(&p_ptr->shero);
	rd_s16b(&p_ptr->shield);
	rd_s16b(&p_ptr->magicdef);
	rd_s16b(&p_ptr->musou);
	rd_s16b(&p_ptr->blessed);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->see_infra);
	rd_s16b(&p_ptr->tim_infra);
	rd_s16b(&p_ptr->tim_regen);
	rd_s16b(&p_ptr->tim_sh_fire);
	rd_s16b(&p_ptr->tim_sh_elec);
	rd_s16b(&p_ptr->tim_sh_cold);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_acid);
	rd_s16b(&p_ptr->oppose_elec);
	rd_s16b(&p_ptr->oppose_pois);

	rd_s16b(&p_ptr->tim_esp);
	rd_s16b(&p_ptr->tim_wraith);
	rd_s16b(&p_ptr->resist_magic);
	rd_s16b(&p_ptr->tim_radar);
	rd_s16b(&p_ptr->tim_might);
	rd_s16b(&p_ptr->tim_xtra2);
	rd_s16b(&p_ptr->tim_xtra3);

	rd_s16b(&p_ptr->tim_brand);
	rd_u32b(&p_ptr->xtra_brand);

	rd_s16b(&p_ptr->valar_patron);
	rd_u32b(&p_ptr->muta);

	/* Calc the regeneration modifier for mutations */
	mutant_regenerate_mod = calc_mutant_regenerate_mod();

	rd_byte(&p_ptr->confusing);
	rd_byte(&tmp8u); /* oops */

	rd_byte(&tmp8u);
	p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;

	rd_byte(&tmp8u); /* oops */
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u); /* maximize_mode was deleted */
	rd_byte(&preserve_mode);
	rd_byte(&tmp8u);

	/* Future use */
	for (i = 0; i < 48; i++) rd_byte(&tmp8u);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&panic_save);
	rd_u16b(&total_winner);
	rd_u16b(&noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	death = tmp8u;

	/* Read "feeling" */
	rd_byte(&p_ptr->feeling);

	/* Turn when level began */
	rd_s32b(&old_turn);

	/* Turn of last "feeling" */
	rd_s32b(&p_ptr->feeling_turn);

	/* Current turn */
	rd_s32b(&turn);

	/* Current total playtime */
	rd_u32b(&playtime);
}