BufferingAudioReader::BufferingAudioReader (AudioFormatReader* sourceReader,
        TimeSliceThread& timeSliceThread,
        int samplesToBuffer)
    : AudioFormatReader (nullptr, sourceReader->getFormatName()),
      source (sourceReader), thread (timeSliceThread),
      nextReadPosition (0),
      numBlocks (1 + (samplesToBuffer / samplesPerBlock))
{
    sampleRate            = source->sampleRate;
    lengthInSamples       = source->lengthInSamples;
    numChannels           = source->numChannels;
    metadataValues        = source->metadataValues;
    bitsPerSample         = 32;
    usesFloatingPointData = true;

    for (int i = 3; --i >= 0;)
        readNextBufferChunk();

    timeSliceThread.addTimeSliceClient (this);
}
예제 #2
0
int BufferingAudioSource::useTimeSlice()
{
    return readNextBufferChunk() ? 1 : 100;
}