// Reads in a transform from the scene file void readTransform(render_object* object, const boost::property_tree::ptree& pt) { object->transform.position = readVec3(pt.get_child("position")); glm::vec3 rot = readVec3(pt.get_child("rotation")); object->transform.rotate(rot.x, glm::vec3(1.0f, 0.0f, 0.0f)); object->transform.rotate(rot.y, glm::vec3(0.0f, 1.0f, 0.0f)); object->transform.rotate(rot.z, glm::vec3(0.0f, 0.0f, 1.0f)); object->transform.scale = readVec3(pt.get_child("scale")); }
void readScale(CborValue *it, Scale *scale) { Vec3 rval; readVec3(it, &(rval)); *scale = rval; }
void readPosition(CborValue *it, Position *position) { Vec3 rval; readVec3(it, &(rval)); *position = rval; }