static void teleds(Short nux, Short nuy) { if (Punished) unplacebc(); unsee(); you.utrap = 0; you.ustuck = 0; you.ux = nux; you.uy = nuy; setsee(); if (Punished) placebc(true); if (you.uswallow) { you.uswallowedtime = you.uswallow = 0; // refresh(); //docrt(); } move_visible_window(you.ux, you.uy, true); refresh(); nomul(0); if (get_cell_type(floor_info[nux][nuy]) == POOL && !Levitation) drown(); inshop(); pickup(true); if (!Blind) read_engr_at(you.ux,you.uy); }
void goto_level(int newlevel, boolean at_stairs) { int fd; boolean up = (newlevel < dlevel); if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */ if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ if(newlevel == dlevel) return; /* this can happen */ glo(dlevel); fd = creat(lock, FMASK); if(fd < 0) { /* * This is not quite impossible: e.g., we may have * exceeded our quota. If that is the case then we * cannot leave this level, and cannot save either. * Another possibility is that the directory was not * writable. */ pline("A mysterious force prevents you from going %s.", up ? "up" : "down"); return; } if(Punished) unplacebc(); u.utrap = 0; /* needed in level_tele */ u.ustuck = 0; /* idem */ keepdogs(); seeoff(1); if(u.uswallow) /* idem */ u.uswldtim = u.uswallow = 0; flags.nscrinh = 1; u.ux = FAR; /* hack */ (void) inshop(); /* probably was a trapdoor */ savelev(fd,dlevel); (void) close(fd); dlevel = newlevel; if(maxdlevel < dlevel) maxdlevel = dlevel; glo(dlevel); if(!level_exists[(int)dlevel]) mklev(); else { extern int hackpid; if((fd = open(lock, O_RDONLY)) < 0) { pline("Cannot open %s .", lock); pline("Probably someone removed it."); done("tricked"); } getlev(fd, hackpid, dlevel); (void) close(fd); } if(at_stairs) { if(up) { u.ux = xdnstair; u.uy = ydnstair; if(!u.ux) { /* entering a maze from below? */ u.ux = xupstair; /* this will confuse the player! */ u.uy = yupstair; } if(Punished && !Levitation){ pline("With great effort you climb the stairs."); placebc(1); } } else { u.ux = xupstair; u.uy = yupstair; if(inv_weight() + 5 > 0 || Punished){ pline("You fall down the stairs."); /* %% */ losehp(rnd(3), "fall"); if(Punished) { if(uwep != uball && rn2(3)){ pline("... and are hit by the iron ball."); losehp(rnd(20), "iron ball"); } placebc(1); } selftouch("Falling, you"); } } { struct monst *mtmp = m_at(u.ux, u.uy); if(mtmp) mnexto(mtmp); } } else { /* trapdoor or level_tele */ do { u.ux = rnd(COLNO-1); u.uy = rn2(ROWNO); } while(levl[(int)u.ux][(int)u.uy].typ != ROOM || m_at(u.ux,u.uy)); if(Punished){ if(uwep != uball && !up /* %% */ && rn2(5)){ pline("The iron ball falls on your head."); losehp(rnd(25), "iron ball"); } placebc(1); } selftouch("Falling, you"); } (void) inshop(); initrack(); losedogs(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy))) mnexto(mtmp); /* riv05!a3 */ } flags.nscrinh = 0; setsee(); seeobjs(); /* make old cadavers disappear - riv05!a3 */ docrt(); pickup(1); read_engr_at(u.ux,u.uy); }
int main(int argc, char *argv[]) { int fd; #ifdef CHDIR char *dir; #endif hname = argv[0]; hackpid = getpid(); #ifdef CHDIR /* otherwise no chdir() */ /* * See if we must change directory to the playground. * (Perhaps hack runs suid and playground is inaccessible * for the player.) * The environment variable HACKDIR is overridden by a * -d command line option (must be the first option given) */ dir = getenv("HACKDIR"); if (argc > 1 && !strncmp(argv[1], "-d", 2)) { argc--; argv++; dir = argv[0] + 2; if (*dir == '=' || *dir == ':') dir++; if (!*dir && argc > 1) { argc--; argv++; dir = argv[0]; } if (!*dir) error("Flag -d must be followed by a directory name."); } #endif /* * Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS * 2. Use $USER or $LOGNAME (if 1. fails) * 3. Use getlogin() (if 2. fails) * The resulting name is overridden by command line options. * If everything fails, or if the resulting name is some generic * account like "games", "play", "player", "hack" then eventually * we'll ask him. * Note that we trust him here; it is possible to play under * somebody else's name. */ { char *s; initoptions(); if (!*plname && (s = getenv("USER"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getenv("LOGNAME"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getlogin())) strncpy(plname, s, sizeof(plname) - 1); } /* * Now we know the directory containing 'record' and * may do a prscore(). */ if (argc > 1 && !strncmp(argv[1], "-s", 2)) { #ifdef CHDIR chdirx(dir, 0); #endif prscore(argc, argv); exit(0); } /* * It seems he really wants to play. * Remember tty modes, to be restored on exit. */ gettty(); setbuf(stdout, obuf); umask(007); setrandom(); startup(); cls(); u.uhp = 1; /* prevent RIP on early quits */ u.ux = FAR; /* prevent nscr() */ signal(SIGHUP, hangup); /* * Find the creation date of this game, * so as to avoid restoring outdated savefiles. */ gethdate(hname); /* * We cannot do chdir earlier, otherwise gethdate will fail. */ #ifdef CHDIR chdirx(dir, 1); #endif /* * Process options. */ while (argc > 1 && argv[1][0] == '-') { argv++; argc--; switch (argv[0][1]) { #ifdef WIZARD case 'D': wizard = TRUE; break; #endif #ifdef NEWS case 'n': flags.nonews = TRUE; break; #endif case 'u': if (argv[0][2]) strncpy(plname, argv[0] + 2, sizeof(plname) - 1); else if (argc > 1) { argc--; argv++; strncpy(plname, argv[0], sizeof(plname) - 1); } else printf("Player name expected after -u\n"); break; default: /* allow -T for Tourist, etc. */ strncpy(pl_character, argv[0] + 1, sizeof(pl_character) - 1); } } if (argc > 1) locknum = atoi(argv[1]); #ifdef MAX_NR_OF_PLAYERS if (!locknum || locknum > MAX_NR_OF_PLAYERS) locknum = MAX_NR_OF_PLAYERS; #endif #ifdef DEF_PAGER if (!(catmore = getenv("HACKPAGER")) && !(catmore = getenv("PAGER"))) catmore = DEF_PAGER; #endif #ifdef MAIL getmailstatus(); #endif #ifdef WIZARD if (wizard) strcpy(plname, "wizard"); else #endif if (!*plname || !strncmp(plname, "player", 4) || !strncmp(plname, "games", 4)) askname(); plnamesuffix(); /* strip suffix from name; calls askname() */ /* again if suffix was whole name */ /* accepts any suffix */ #ifdef WIZARD if (!wizard) { #endif /* * check for multiple games under the same name * (if !locknum) or check max nr of players (otherwise) */ signal(SIGQUIT, SIG_IGN); signal(SIGINT, SIG_IGN); if (!locknum) strcpy(lock, plname); getlock(); /* sets lock if locknum != 0 */ #ifdef WIZARD } else { char *sfoo; strcpy(lock, plname); if ((sfoo = getenv("MAGIC"))) while (*sfoo) { switch (*sfoo++) { case 'n': srandom(*sfoo++); break; } } if ((sfoo = getenv("GENOCIDED")) != NULL) { if (*sfoo == '!') { struct permonst *pm = mons; char *gp = genocided; while (pm < mons + CMNUM + 2) { if (!strchr(sfoo, pm->mlet)) *gp++ = pm->mlet; pm++; } *gp = 0; } else strncpy(genocided, sfoo, sizeof(genocided) - 1); strcpy(fut_geno, genocided); } } #endif setftty(); sprintf(SAVEF, "save/%d%s", getuid(), plname); regularize(SAVEF + 5); /* avoid . or / in name */ if ((fd = open(SAVEF, O_RDONLY)) >= 0 && (uptodate(fd) || unlink(SAVEF) == 666)) { signal(SIGINT, done1); pline("Restoring old save file..."); fflush(stdout); if (!dorecover(fd)) goto not_recovered; pline("Hello %s, welcome to %s!", plname, gamename); flags.move = 0; } else { not_recovered: fobj = fcobj = invent = 0; fmon = fallen_down = 0; ftrap = 0; fgold = 0; flags.ident = 1; init_objects(); u_init(); signal(SIGINT, done1); mklev(); u.ux = xupstair; u.uy = yupstair; inshop(); setsee(); flags.botlx = 1; makedog(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy)) != NULL) mnexto(mtmp); /* riv05!a3 */ } seemons(); #ifdef NEWS if (flags.nonews || !readnews()) /* after reading news we did docrt() already */ #endif docrt(); /* give welcome message before pickup messages */ pline("Hello %s, welcome to %s!", plname, gamename); pickup(1); read_engr_at(u.ux, u.uy); flags.move = 1; } flags.moonphase = phase_of_the_moon(); if (flags.moonphase == FULL_MOON) { pline("You are lucky! Full moon tonight."); u.uluck++; } else if (flags.moonphase == NEW_MOON) pline("Be careful! New moon tonight."); initrack(); for (;;) { if (flags.move) { /* actual time passed */ settrack(); if (moves % 2 == 0 || (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) { movemon(); if (!rn2(70)) makemon(NULL, 0, 0); } if (Glib) glibr(); p_timeout(); ++moves; if (flags.time) flags.botl = 1; if (u.uhp < 1) { pline("You die..."); done("died"); } if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) { wailmsg = moves; if (u.uhp == 1) pline("You hear the wailing of the Banshee..."); else pline("You hear the howling of the CwnAnnwn..."); } if (u.uhp < u.uhpmax) { if (u.ulevel > 9) { if (Regeneration || !(moves % 3)) { flags.botl = 1; u.uhp += rnd((int)u.ulevel - 9); if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if (Regeneration || (!(moves % (22 - u.ulevel * 2)))) { flags.botl = 1; u.uhp++; } } if (Teleportation && !rn2(85)) tele(); if (Searching && multi >= 0) dosearch(); gethungry(); invault(); amulet(); } if (multi < 0) { if (!++multi) { pline("%s", nomovemsg ? nomovemsg : "You can move again."); nomovemsg = 0; if (afternmv) (*afternmv)(); afternmv = NULL; } } find_ac(); #ifndef QUEST if (!flags.mv || Blind) #endif { seeobjs(); seemons(); nscr(); } if (flags.botl || flags.botlx) bot(); flags.move = 1; if (multi >= 0 && occupation) { if (monster_nearby()) stop_occupation(); else if ((*occupation)() == 0) occupation = NULL; continue; } if (multi > 0) { #ifdef QUEST if (flags.run >= 4) finddir(); #endif lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; continue; } if (flags.mv) { if (multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack(NULL); } if (multi && multi % 7 == 0) fflush(stdout); } }