/* --------- local code */ static struct wad_data *get_physics_wad_data( bool *bungie_physics) { struct wad_data *wad= NULL; // dprintf("Open is: %d %d %.*s", physics_file.vRefNum, physics_file.parID, physics_file.name[0], physics_file.name+1); OpenedFile PhysicsFile; if(open_wad_file_for_reading(PhysicsFileSpec,PhysicsFile)) { struct wad_header header; if(read_wad_header(PhysicsFile, &header)) { if(header.data_version==BUNGIE_PHYSICS_DATA_VERSION || header.data_version==PHYSICS_DATA_VERSION) { wad= read_indexed_wad_from_file(PhysicsFile, &header, 0, true); if(header.data_version==BUNGIE_PHYSICS_DATA_VERSION) { *bungie_physics= true; } else { *bungie_physics= false; } } } close_wad_file(PhysicsFile); } /* Reset any errors that might have occurred.. */ set_game_error(systemError, errNone); return wad; }
SDL_Surface *WadImageCache::image_from_desc(WadImageDescriptor& desc) { SDL_Surface *surface = NULL; OpenedFile wad_file; if (open_wad_file_for_reading(desc.file, wad_file)) { struct wad_header header; if (read_wad_header(wad_file, &header)) { struct wad_data *wad; wad = read_indexed_wad_from_file(wad_file, &header, desc.index, true); if (wad) { void *data; size_t length; data = extract_type_from_wad(wad, desc.tag, &length); if (data && length) { SDL_RWops *rwops = SDL_RWFromConstMem(data, length); #ifdef HAVE_SDL_IMAGE surface = IMG_Load_RW(rwops, 1); #else surface = SDL_LoadBMP_RW(rwops, 1); #endif } free_wad(wad); } } close_wad_file(wad_file); } clear_game_error(); return surface; }
static void load_preferences( void) { /* If it was already allocated, we are reloading, so free the old one.. */ if(prefInfo->wad) { free_wad(prefInfo->wad); prefInfo->wad= NULL; } OpenedFile PrefsFile; if (open_wad_file_for_reading(prefInfo->PrefsFile,PrefsFile)) { struct wad_header header; /* Read the header from the wad file */ if(read_wad_header(PrefsFile, &header)) { /* Read the indexed wad from the file */ prefInfo->wad= read_indexed_wad_from_file(PrefsFile, &header, 0, false); // LP change: more graceful degradation if (!prefInfo->wad) { set_game_error(gameError, errUnknownWadVersion); } } /* Close the file.. */ close_wad_file(PrefsFile); } }
bool QuickSaveLoader::ParseQuickSave(FileSpecifier& file_name) { struct wad_header header; struct wad_data *wad; OpenedFile file; if (file_name.Open(file)) { if (read_wad_header(file, &header)) { wad = read_indexed_wad_from_file(file, &header, SAVE_GAME_METADATA_INDEX, true); if (wad) { size_t data_length; char *raw_metadata = (char *)extract_type_from_wad(wad, SAVE_META_TAG, &data_length); std::string metadata = std::string(raw_metadata, data_length); boost::property_tree::ptree pt; std::istringstream strm(metadata); try { boost::property_tree::ini_parser::read_ini(strm, pt); } catch (...) { return false; } QuickSave Data = QuickSave(); Data.save_file = file_name; Data.name = pt.get("name", Data.name); Data.level_name = pt.get("level_name", Data.level_name); Data.ticks = pt.get("ticks", Data.ticks); Data.formatted_ticks = pt.get("ticks_formatted", Data.formatted_ticks); Data.save_time = pt.get("time", Data.save_time); Data.formatted_time = pt.get("time_formatted", Data.formatted_time); Data.players = pt.get("players", Data.players); QuickSaves::instance()->add(Data); free_wad(wad); } } return true; } return false; }
void create_updated_save(QuickSave& save) { // read data from existing save file struct wad_header header; struct wad_data *game_wad, *orig_meta_wad, *new_meta_wad; int32 game_wad_length; std::string imagedata; OpenedFile currentFile; if (save.save_file.Open(currentFile)) { if (read_wad_header(currentFile, &header)) { game_wad = read_indexed_wad_from_file(currentFile, &header, 0, false); if (game_wad) game_wad_length = calculate_wad_length(&header, game_wad); orig_meta_wad = read_indexed_wad_from_file(currentFile, &header, SAVE_GAME_METADATA_INDEX, true); if (orig_meta_wad) { size_t data_length; char *raw_imagedata = (char *)extract_type_from_wad(orig_meta_wad, SAVE_IMG_TAG, &data_length); imagedata = std::string(raw_imagedata, data_length); } } close_wad_file(currentFile); } // create updated save file short err = 0; int32 offset, meta_wad_length; struct directory_entry entries[2]; FileSpecifier TempFile; TempFile.SetTempName(save.save_file); if (create_wadfile(TempFile, _typecode_savegame)) { OpenedFile SaveFile; if(open_wad_file_for_writing(TempFile, SaveFile)) { if (write_wad_header(SaveFile, &header)) { offset = SIZEOF_wad_header; set_indexed_directory_offset_and_length(&header, entries, 0, offset, game_wad_length, 0); if (write_wad(SaveFile, &header, game_wad, offset)) { offset += game_wad_length; header.directory_offset= offset; new_meta_wad = build_meta_game_wad(build_save_metadata(save), imagedata, &header, &meta_wad_length); if (new_meta_wad) { set_indexed_directory_offset_and_length(&header, entries, 1, offset, meta_wad_length, SAVE_GAME_METADATA_INDEX); if (write_wad(SaveFile, &header, new_meta_wad, offset)) { offset += meta_wad_length; header.directory_offset= offset; if (write_wad_header(SaveFile, &header) && write_directorys(SaveFile, &header, entries)) { } } free_wad(new_meta_wad); } } free_wad(game_wad); free_wad(orig_meta_wad); } err = SaveFile.GetError(); close_wad_file(SaveFile); } if (!err) { if (!TempFile.Rename(save.save_file)) { err = 1; } } } if (err || error_pending()) { if (!err) err = get_game_error(NULL); alert_user(infoError, strERRORS, fileError, err); clear_game_error(); } }