예제 #1
0
파일: region.c 프로젝트: Xolgrim/server
faction *update_owners(region * r)
{
    faction *f = NULL;
    assert(rule_region_owners());
    if (r->land) {
        building *bowner = largestbuilding(r, &cmp_current_owner, false);
        building *blargest = largestbuilding(r, &cmp_taxes, false);
        if (blargest) {
            if (!bowner || bowner->size < blargest->size) {
                /* region owners update? */
                unit *u = building_owner(blargest);
                f = region_get_owner(r);
                if (u == NULL) {
                    if (f) {
                        region_set_owner(r, NULL, turn);
                        r->land->ownership->flags |= OWNER_MOURNING;
                        f = NULL;
                    }
                }
                else if (u->faction != f) {
                    if (!r->land->ownership) {
                        /* there has never been a prior owner */
                        region_set_morale(r, MORALE_DEFAULT, turn);
                    }
                    else {
                        alliance *al = region_get_alliance(r);
                        if (al && u->faction->alliance == al) {
                            int morale = _max(0, r->land->morale - MORALE_TRANSFER);
                            region_set_morale(r, morale, turn);
                        }
                        else {
                            region_set_morale(r, MORALE_TAKEOVER, turn);
                            if (f) {
                                r->land->ownership->flags |= OWNER_MOURNING;
                            }
                        }
                    }
                    region_set_owner(r, u->faction, turn);
                    f = u->faction;
                }
            }
        }
        else if (r->land->ownership && r->land->ownership->owner) {
            r->land->ownership->flags |= OWNER_MOURNING;
            region_set_owner(r, NULL, turn);
            f = NULL;
        }
    }
    return f;
}
예제 #2
0
static void test_cmp_current_owner(CuTest *tc) {
    region *r;
    building *b1, *b2;
    building_type *btype;
    unit *u1, *u2;

    test_setup();
    config_set("rules.region_owners", "1");
    r = test_create_region(0, 0, NULL);
    btype = test_create_buildingtype("watch");
    btype->stages->construction->maxsize = 1;
    btype->taxes = 200;
    b1 = test_create_building(r, btype);
    btype = test_create_buildingtype("castle");
    btype->stages->construction->maxsize = 1;
    btype->taxes = 100;
    b2 = test_create_building(r, btype);
    b1->size = 1;
    CuAssertIntEquals(tc, 1, buildingeffsize(b1, false));
    b2->size = 1;
    CuAssertIntEquals(tc, 1, buildingeffsize(b2, false));
    u1 = test_create_unit(test_create_faction(NULL), r);
    u_set_building(u1, b1);
    u2 = test_create_unit(test_create_faction(NULL), r);
    u_set_building(u2, b2);
    region_set_owner(r, u1->faction, turn);
    CuAssertPtrEquals(tc, b1, largestbuilding(r, cmp_current_owner, false));
    CuAssertTrue(tc, cmp_current_owner(b2, b1) < 0);
    CuAssertTrue(tc, cmp_current_owner(b1, b2) > 0);
    CuAssertTrue(tc, cmp_current_owner(b1, b1) == 0);
    test_teardown();
}
예제 #3
0
파일: bind_region.c 프로젝트: stm2/server
static int tolua_region_set_owner(lua_State * L)
{
    region *r = (region *)tolua_tousertype(L, 1, 0);
    struct faction *f = (struct faction *)tolua_tousertype(L, 2, 0);
    if (r) {
        region_set_owner(r, f, turn);
    }
    return 0;
}