bool CommonObject::init() { setObjectType(ObjectType::COMMON_OBJECT); setTypeName(""); registerWithTouchDispatcher(); return true; }
bool CircleObject::init() { setIsDrag(false); setObjectType(ObjectType::CIRCLE_OBJECT); setTypeName("CircleObject"); m_drawnode = CCDrawNode::create(); addChild(m_drawnode); registerWithTouchDispatcher(); setBorderColor(ccc4f(1, 0, 0, 1)); setFillColor(ccc4f(0.5, 0.5, 0.5, 0.5)); m_radius = 10; return true; }
void LuaEventNode::setLuaTouchEnabled(bool enabled) { if (_bTouchEnabled != enabled) { _bTouchEnabled = enabled; if (enabled) { registerWithTouchDispatcher(); } else { unregisterWithTouchDispatcher(); } } }
void TDWin::onEnter() { TDPanel::onEnter(); registerWithTouchDispatcher(); }
void Item::onEnter() { GameObject::onEnter(); registerWithTouchDispatcher(); }