예제 #1
0
void KyraEngine_MR::runLoop() {
	_eventList.clear();

	_runFlag = true;
	while (_runFlag && !shouldQuit()) {
		if (_deathHandler >= 0) {
			removeHandItem();
			delay(5);
			_drawNoShapeFlag = 0;
			_gui->optionsButton(0);
			_deathHandler = -1;

			if (!_runFlag || shouldQuit())
				break;
		}

		if (_system->getMillis() >= _nextIdleAnim)
			showIdleAnim();

		int inputFlag = checkInput(_mainButtonList, true);
		removeInputTop();

		update();
		_timer->update();

		if (inputFlag == 198 || inputFlag == 199) {
			_savedMouseState = _mouseState;
			Common::Point mouse = getMousePos();
			handleInput(mouse.x, mouse.y);
		}

		_system->delayMillis(10);
	}
}
예제 #2
0
void KyraEngine_LoK::mainLoop() {
	// Initialize debugger since how it should be fully usable
	_debugger->initialize();

	_eventList.clear();

	while (!shouldQuit()) {
		int32 frameTime = (int32)_system->getMillis();

		if (_currentCharacter->sceneId == 210) {
			updateKyragemFading();
			if (seq_playEnd() && _deathHandler != 8)
				break;
		}

		if (_deathHandler != -1) {
			snd_playWanderScoreViaMap(0, 1);
			snd_playSoundEffect(49);
			_screen->hideMouse();
			_screen->setMouseCursor(1, 1, _shapes[0]);
			removeHandItem();
			_screen->showMouse();
			_gui->buttonMenuCallback(0);
			_deathHandler = -1;
		}

		if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
			_animator->animRefreshNPC(0);

		if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
			_animator->animRefreshNPC(0);
			_brandonStatusBit0x20Flag = 0;
		}

		// FIXME: Why is this here?
		_screen->showMouse();

		int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210);
		removeInputTop();

		updateMousePointer();
		_timer->update();
		_sound->process();
		updateTextFade();

		if (inputFlag == 198 || inputFlag == 199)
			processInput(_mouseX, _mouseY);

		if (skipFlag())
			resetSkipFlag();

		delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
	}
}
예제 #3
0
int KyraEngine_v2::o2_delay(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
	if (stackPos(1)) {
		uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;
		while (_system->getMillis() < maxWaitTime) {
			int inputFlag = checkInput(0);
			removeInputTop();

			if (inputFlag == 198 || inputFlag == 199)
				return 1;

			if (_chatText)
				updateWithText();
			else
				update();
			_system->delayMillis(10);
		}
	} else {
		delay(stackPos(0) * _tickLength, true);
	}
	return 0;
}
예제 #4
0
void KyraEngine_HoF::bookLoop() {
	Button bookButtons[5];

	GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
	GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
	GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
	GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
	GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
	bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);

	Button *buttonList = 0;

	for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
		buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);

	showBookPage();
	_bookShown = true;
	while (_bookShown && !shouldQuit()) {
		checkInput(buttonList);
		removeInputTop();

		if (_bookCurPage != _bookNewPage) {
			_bookCurPage = _bookNewPage;
			_screen->clearPage(2);
			loadBookBkgd();
			showBookPage();
			snd_playSoundEffect(0x64);
			_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
			_screen->updateScreen();
		}
		_system->delayMillis(10);
	}
	_screen->clearPage(2);
}
예제 #5
0
int KyraEngine_v2::o2_waitForConfirmationClick(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_waitForConfirmationClick(%p) (%d)", (const void *)script, stackPos(0));
	resetSkipFlag();
	uint32 maxWaitTime = _system->getMillis() + stackPos(0) * _tickLength;

	while (_system->getMillis() < maxWaitTime) {
		int inputFlag = checkInput(0);
		removeInputTop();

		if (inputFlag == 198 || inputFlag == 199) {
			_sceneScriptState.regs[1] = _mouseX;
			_sceneScriptState.regs[2] = _mouseY;
			return 0;
		}

		update();
		_system->delayMillis(10);
	}

	_sceneScriptState.regs[1] = _mouseX;
	_sceneScriptState.regs[2] = _mouseY;
	return 1;
}
예제 #6
0
int KyraEngine_MR::o3_daggerWarning(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script);
	int selection = 1;

	_screen->hideMouse();
	_screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer);
	int curPageBackUp = _screen->_curPage;
	_screen->_curPage = 2;

	_screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6);
	_screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6);
	_screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6);
	_screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6);

	int y = 15;
	for (int i = 100; i <= 107; ++i) {
		const char *str = (const char *)getTableEntry(_cCodeFile, i);
		int x = _text->getCenterStringX(str, 0, 0x13F);
		_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
		y += 10;
	}
	y += 15;
	for (int i = 110; i <= 113; ++i) {
		const char *str = (const char *)getTableEntry(_cCodeFile, i);
		int x = _text->getCenterStringX(str, 0, 0x13F);
		_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
		y += 10;
	}

	const char *str = 0;
	int x = 0;

	str = (const char *)getTableEntry(_cCodeFile, 120);
	x = _text->getCenterStringX(str, 0xF, 0x68);
	_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);

	str = (const char *)getTableEntry(_cCodeFile, 121);
	x = _text->getCenterStringX(str, 0x73, 0xCC);
	_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);

	str = (const char *)getTableEntry(_cCodeFile, 122);
	x = _text->getCenterStringX(str, 0xD6, 0x12F);
	_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);

	_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
	_screen->updateScreen();

	_screen->_curPage = curPageBackUp;
	_screen->showMouse();

	while (!shouldQuit()) {
		int keys = checkInput(0);
		removeInputTop();

		if (keys == 198 || keys == 199) {
			if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) {
				selection = 1;
				break;
			} else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) {
				selection = 2;
				break;
			} else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) {
				selection = 3;
				break;
			}
		}

		delay(10);
	}

	restorePage3();
	_screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer);
	return selection;
}
예제 #7
0
uint16 KyraRpgEngine::processDialogue() {
	int df = _dialogueHighlightedButton;
	int res = 0;

	for (int i = 0; i < _dialogueNumButtons; i++) {
		int x = _dialogueButtonPosX[i];
		int y = ((_flags.lang == Common::JA_JPN && _flags.use16ColorMode) ? ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) & ~7) - 1 : (_dialogueButtonYoffs + _dialogueButtonPosY[i]));
		Common::Point p = getMousePos();
		if (posWithinRect(p.x, p.y, x, y, x + _dialogueButtonWidth, y + guiSettings()->buttons.height)) {
			_dialogueHighlightedButton = i;
			break;
		}
	}

	if (_dialogueNumButtons == 0) {
		int e = checkInput(0, false) & 0xFF;
		removeInputTop();

		if (e) {
			gui_notifyButtonListChanged();

			if (e == _keyMap[Common::KEYCODE_SPACE] || e == _keyMap[Common::KEYCODE_RETURN]) {
				snd_stopSpeech(true);
			}
		}

		if (snd_updateCharacterSpeech() != 2) {
			res = 1;
			if (!shouldQuit()) {
				removeInputTop();
				gui_notifyButtonListChanged();
			}
		}
	} else {
		int e = checkInput(0, false, 0) & 0xFF;
		removeInputTop();
		if (e)
			gui_notifyButtonListChanged();

		if ((_flags.gameID == GI_LOL && (e == 200 || e == 202)) || (_flags.gameID != GI_LOL && (e == 199 || e == 201))) {
			for (int i = 0; i < _dialogueNumButtons; i++) {
				int x = _dialogueButtonPosX[i];
				int y = (gameFlags().use16ColorMode ? ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) & ~7) - 1 : (_dialogueButtonYoffs + _dialogueButtonPosY[i]));
				Common::Point p = getMousePos();
				if (posWithinRect(p.x, p.y, x, y, x + _dialogueButtonWidth, y + guiSettings()->buttons.height)) {
					_dialogueHighlightedButton = i;
					res = _dialogueHighlightedButton + 1;
					break;
				}
			}
		} else if (e == _keyMap[Common::KEYCODE_SPACE] || e == _keyMap[Common::KEYCODE_RETURN]) {
			snd_stopSpeech(true);
			res = _dialogueHighlightedButton + 1;
		} else if (e == _keyMap[Common::KEYCODE_LEFT] || e == _keyMap[Common::KEYCODE_DOWN]) {
			if (_dialogueNumButtons > 1 && _dialogueHighlightedButton > 0)
				_dialogueHighlightedButton--;
		} else if (e == _keyMap[Common::KEYCODE_RIGHT] || e == _keyMap[Common::KEYCODE_UP]) {
			if (_dialogueNumButtons > 1 && _dialogueHighlightedButton < (_dialogueNumButtons - 1))
				_dialogueHighlightedButton++;
		}
	}

	if (df != _dialogueHighlightedButton)
		drawDialogueButtons();

	screen()->updateScreen();

	if (res == 0)
		return 0;

	stopPortraitSpeechAnim();

	if (game() == GI_LOL) {
		if (!textEnabled() && _currentControlMode) {
			screen()->setScreenDim(5);
			const ScreenDim *d = screen()->getScreenDim(5);
			screen()->fillRect(d->sx, d->sy + d->h - 9, d->sx + d->w - 1, d->sy + d->h - 1, d->unkA);
		} else {
			const ScreenDim *d = screen()->_curDim;
			if (gameFlags().use16ColorMode)
				screen()->fillRect(d->sx, d->sy, d->sx + d->w - 3, d->sy + d->h - 2, d->unkA);
			else
				screen()->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 1, d->unkA);
			txt()->clearDim(4);
			txt()->resetDimTextPositions(4);
		}
	}

	return res;
}
예제 #8
0
void KyraEngine_HoF::runLoop() {
	_screen->updateScreen();

	_runFlag = true;
	while (!shouldQuit() && _runFlag) {
		if (_deathHandler >= 0) {
			removeHandItem();
			delay(5);
			_drawNoShapeFlag = 0;
			_gui->optionsButton(0);
			_deathHandler = -1;

			if (!_runFlag || shouldQuit())
				break;
		}

		if (_system->getMillis() > _nextIdleAnim)
			showIdleAnim();

		if (queryGameFlag(0x159)) {
			dinoRide();
			resetGameFlag(0x159);
		}

		if (queryGameFlag(0x124) && !queryGameFlag(0x125)) {
			_mainCharacter.animFrame = 32;
			enterNewScene(39, -1, 0, 0, 0);
		}

		if (queryGameFlag(0xD8)) {
			resetGameFlag(0xD8);
			if (_mainCharacter.sceneId == 34) {
				if (queryGameFlag(0xD1)) {
					initTalkObject(28);
					npcChatSequence(getTableString(0xFA, _cCodeBuffer, 1), 28, 0x83, 0xFA);
					deinitTalkObject(28);
					enterNewScene(35, 4, 0, 0, 0);
				} else if (queryGameFlag(0xD0)) {
					initTalkObject(29);
					npcChatSequence(getTableString(0xFB, _cCodeBuffer, 1), 29, 0x83, 0xFB);
					deinitTalkObject(29);
					enterNewScene(33, 6, 0, 0, 0);
				}
			}
		}

		int inputFlag = checkInput(_buttonList, true);
		removeInputTop();

		update();

		if (inputFlag == 198 || inputFlag == 199) {
			_savedMouseState = _mouseState;
			handleInput(_mouseX, _mouseY);
		}

		//if (queryGameFlag(0x1EE) && inputFlag)
		//	sub_13B19(inputFlag);

		_system->delayMillis(10);
	}
}
예제 #9
0
Common::Error EoBCoreEngine::loadGameState(int slot) {
	// Special slot id -1 for EOB1 party transfer
	const char *fileName = (slot == -1) ? _savegameFilename.c_str() : getSavegameFilename(slot);

	SaveHeader header;
	Common::InSaveFile *saveFile = openSaveForReading(fileName, header, (slot != -1));
	if (!saveFile)
		return Common::Error(Common::kReadingFailed);

	Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);
	_loading = true;

	if (slot != -1)
		_screen->fadeToBlack(10);

	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		c->id = in.readByte();
		c->flags = in.readByte();
		in.read(c->name, 11);
		c->strengthCur = in.readSByte();
		c->strengthMax = in.readSByte();
		c->strengthExtCur = in.readSByte();
		c->strengthExtMax = in.readSByte();
		c->intelligenceCur = in.readSByte();
		c->intelligenceMax = in.readSByte();
		c->wisdomCur = in.readSByte();
		c->wisdomMax = in.readSByte();
		c->dexterityCur = in.readSByte();
		c->dexterityMax = in.readSByte();
		c->constitutionCur = in.readSByte();
		c->constitutionMax = in.readSByte();
		c->charismaCur = in.readSByte();
		c->charismaMax = in.readSByte();
		c->hitPointsCur = in.readSint16BE();
		c->hitPointsMax = in.readSint16BE();
		c->armorClass = in.readSByte();
		c->disabledSlots = in.readByte();
		c->raceSex = in.readByte();
		c->cClass = in.readByte();
		c->alignment = in.readByte();
		c->portrait = in.readSByte();
		if (slot == -1 && c->portrait < 0)
			c->portrait = -c->portrait + 43;
		c->food = in.readByte();
		in.read(c->level, 3);
		for (int ii = 0; ii < 3; ii++)
			c->experience[ii] = in.readUint32BE();
		delete[] c->faceShape;
		c->faceShape = 0;
		in.read(c->mageSpells, 80);
		in.read(c->clericSpells, 80);
		c->mageSpellsAvailableFlags = in.readUint32BE();
		for (int ii = 0; ii < 27; ii++)
			c->inventory[ii] = in.readSint16BE();
		uint32 ct = _system->getMillis();
		for (int ii = 0; ii < 10; ii++) {
			c->timers[ii] = in.readUint32BE();
			if (c->timers[ii])
				c->timers[ii] += ct;
		}
		in.read(c->events, 10);
		in.read(c->effectsRemainder, 4);
		c->effectFlags = in.readUint32BE();
		c->damageTaken = in.readByte();
		in.read(c->slotStatus, 5);
	}

	setupCharacterTimers();

	_screen->loadShapeSetBitmap("CHARGENA", 3, 3);
	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		if (!c->flags || c->portrait < 0)
			continue;
		c->faceShape = _screen->encodeShape((c->portrait % 10) << 2, (c->portrait / 10) << 5, 4, 32, true);
	}

	_screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3);
	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		if (!c->flags || c->portrait >= 0)
			continue;
		c->faceShape = _screen->encodeShape((-(c->portrait + 1)) << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true);
	}
	_screen->_curPage = 0;

	if (slot == -1) {
		// Skip all settings which aren't necessary for party transfer.
		// Jump directly to the items list.
		in.skip(108);
	} else {
		_currentLevel = in.readByte();
		_currentSub = in.readSByte();
		_currentBlock = in.readUint16BE();
		_currentDirection = in.readUint16BE();
		_itemInHand = in.readSint16BE();
		_hasTempDataFlags = in.readUint32BE();
		_partyEffectFlags = in.readUint32BE();

		_updateFlags = in.readUint16BE();
		_compassDirection = in.readUint16BE();
		_currentControlMode = in.readUint16BE();
		_updateCharNum = in.readUint16BE();
		_openBookSpellLevel = in.readSByte();
		_openBookSpellSelectedItem  = in.readSByte();
		_openBookSpellListOffset = in.readSByte();
		_openBookChar = in.readByte();
		_openBookType = in.readByte();
		_openBookCharBackup = in.readByte();
		_openBookTypeBackup = in.readByte();
		_activeSpellCharId = in.readByte();
		_activeSpellCharacterPos = in.readByte();
		_activeSpell = in.readByte();
		_returnAfterSpellCallback = in.readByte() ? true : false;

		_inf->loadState(in);
	}

	for (int i = 0; i < 600; i++) {
		EoBItem *t = &_items[i];
		t->nameUnid = in.readByte();
		t->nameId = in.readByte();
		t->flags = in.readByte();
		t->icon = in.readSByte();
		t->type = in.readSByte();
		t->pos = in.readSByte();
		t->block = in.readSint16BE();
		t->next = in.readSint16BE();
		t->prev = in.readSint16BE();
		t->level = in.readByte();
		t->value = in.readSByte();
	}

	// No more data needed for party transfer
	if (slot == -1) {
		_loading = false;
		return Common::kNoError;
	}

	for (int i = 51; i < 65; i++) {
		EoBItemType *t = &_itemTypes[i];
		t->invFlags = in.readUint16BE();
		t->handFlags = in.readUint16BE();
		t->armorClass = in.readSByte();
		t->allowedClasses = in.readSByte();
		t->requiredHands = in.readSByte();
		t->dmgNumDiceS = in.readSByte();
		t->dmgNumPipsS = in.readSByte();
		t->dmgIncS = in.readSByte();
		t->dmgNumDiceL = in.readSByte();
		t->dmgNumPipsL = in.readSByte();
		t->dmgIncL = in.readSByte();
		t->unk1 = in.readByte();
		t->extraProperties = in.readUint16BE();
	}

	for (int i = 0; i < 18; i++) {
		if (!(_hasTempDataFlags & (1 << i)))
			continue;

		if (_lvlTempData[i]) {
			delete[] _lvlTempData[i]->wallsXorData;
			delete[] _lvlTempData[i]->flags;
			releaseMonsterTempData(_lvlTempData[i]);
			releaseFlyingObjectTempData(_lvlTempData[i]);
			releaseWallOfForceTempData(_lvlTempData[i]);
			delete _lvlTempData[i];
		}

		_lvlTempData[i] = new LevelTempData;
		LevelTempData *l = _lvlTempData[i];
		l->wallsXorData = new uint8[4096];
		l->flags = new uint16[1024];
		EoBMonsterInPlay *lm = new EoBMonsterInPlay[30];
		l->monsters = lm;
		EoBFlyingObject *lf = new EoBFlyingObject[_numFlyingObjects];
		l->flyingObjects = lf;
		WallOfForce *lw = new WallOfForce[5];
		l->wallsOfForce = lw;

		in.read(l->wallsXorData, 4096);
		for (int ii = 0; ii < 1024; ii++)
			l->flags[ii] = in.readByte();

		for (int ii = 0; ii < 30; ii++) {
			EoBMonsterInPlay *m = &lm[ii];
			m->type = in.readByte();
			m->unit = in.readByte();
			m->block = in.readUint16BE();
			m->pos = in.readByte();
			m->dir = in.readSByte();
			m->animStep = in.readByte();
			m->shpIndex = in.readByte();
			m->mode = in.readSByte();
			m->f_9 = in.readSByte();
			m->curAttackFrame = in.readSByte();
			m->spellStatusLeft = in.readSByte();
			m->hitPointsMax = in.readSint16BE();
			m->hitPointsCur = in.readSint16BE();
			m->dest = in.readUint16BE();
			m->randItem = in.readUint16BE();
			m->fixedItem = in.readUint16BE();
			m->flags = in.readByte();
			m->idleAnimState = in.readByte();
			m->curRemoteWeapon = in.readByte();
			m->numRemoteAttacks = in.readByte();
			m->palette = in.readSByte();
			m->directionChanged = in.readByte();
			m->stepsTillRemoteAttack = in.readByte();
			m->sub = in.readByte();
		}

		for (int ii = 0; ii < _numFlyingObjects; ii++) {
			EoBFlyingObject *m = &lf[ii];
			m->enable = in.readByte();
			m->objectType = in.readByte();
			m->attackerId = in.readSint16BE();
			m->item = in.readSint16BE();
			m->curBlock = in.readUint16BE();
			m->u2 = in.readUint16BE();
			m->u1 = in.readByte();
			m->direction = in.readByte();
			m->distance = in.readByte();
			m->callBackIndex = in.readSByte();
			m->curPos = in.readByte();
			m->flags = in.readByte();
			m->unused = in.readByte();
		}

		for (int ii = 0; ii < 5; ii++) {
			WallOfForce *w = &lw[ii];
			w->block = in.readUint16BE();
			w->duration = in.readUint32BE();
		}
	}

	loadLevel(_currentLevel, _currentSub);
	_sceneUpdateRequired = true;
	_screen->setFont(Screen::FID_6_FNT);

	for (int i = 0; i < 6; i++) {
		for (int ii = 0; ii < 10; ii++) {
			if (_characters[i].events[ii] == -57)
				spellCallback_start_trueSeeing();
		}
	}

	_screen->setCurPage(0);
	gui_drawPlayField(false);

	if (_currentControlMode)
		_screen->copyRegion(176, 0, 0, 0, 144, 168, 0, 5, Screen::CR_NO_P_CHECK);

	_screen->setCurPage(0);
	gui_drawAllCharPortraitsWithStats();
	drawScene(1);

	if (_updateFlags) {
		_updateFlags = 0;
		useMagicBookOrSymbol(_openBookChar, _openBookType);
	}

	_screen->copyRegion(0, 120, 0, 0, 176, 24, 0, 12, Screen::CR_NO_P_CHECK);

	gui_toggleButtons();
	setHandItem(_itemInHand);

	while (!_screen->isMouseVisible())
		_screen->showMouse();

	_loading = false;
	_screen->fadeFromBlack(20);
	removeInputTop();

	return Common::kNoError;
}