void render( RenderStatistics& statistics, Renderer& renderer, const RenderInputs& renderInputs ) { init( renderInputs ); if( renderInputs.vrParameters.getSynchronousMode( )) renderSync( statistics, renderer, renderInputs ); else renderAsync( statistics, renderer, renderInputs ); }
void render(const RenderParams& renderParams, PipeFilter& redrawFilter, PipeFilter& sendHistogramFilter, Renderer& renderer, NodeAvailability& availability) const { if (renderParams.vrParams.getSynchronousMode()) renderSync(renderParams, sendHistogramFilter, renderer, availability); else renderAsync(renderParams, sendHistogramFilter, renderer, availability, redrawFilter); }