int bina_render() { renderer_render(); return BINA_SUCCESS; }
int main(int argc, char* argv[]) { // our demo variables World* demoworld = 0; Camera* democamera = 0; Tileset* demotileset = 0; Renderer* demorenderer = 0; // init SDL if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { fprintf(stderr, "SDL Library Initialization Failed!\n\tSDL Error: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); // create the window if (!SDL_SetVideoMode(SCREEN_W, SCREEN_H, SCREEN_BPP, SDL_HWSURFACE | SDL_DOUBLEBUF)) { fprintf(stderr, "SDL Screen Initialization Failed! %dx%d@%dbpp\nSDL Error: %s\n", SCREEN_W, SCREEN_H, SCREEN_BPP, SDL_GetError()); exit(1); } // set the window caption SDL_WM_SetCaption("Basic SDL Map Editor Example Demo -- by Richard Marks <*****@*****.**>", 0); // create our keyboard handler Keyboard* keyboard = keyboard_create(); // load the world demoworld = world_load("example_demo.map"); if (!demoworld) { fprintf(stderr, "unable to load the world file!\n"); exit(1); } // load the tileset demotileset = tileset_load("example_demo.png", 32, 32); if (!demotileset) { fprintf(stderr, "unable to load the tileset file!\n"); exit(1); } // create the camera democamera = camera_create( // anchor position of the camera is at 32,32 on the screen 32, 32, // the camera view is 30 x 22 tiles 30, 22, // need to tell the camera the size of the tiles demotileset->width, demotileset->height); // create the renderer demorenderer = renderer_create(demoworld, demotileset, democamera); // pre-render the scene renderer_pre_render(demorenderer); fprintf(stderr, "\nstarting main loop...\n\n"); // start the main loop SDL_Event event; bool running = true; int startticks = SDL_GetTicks(); int mainlooptimer = SDL_GetTicks(); while(running) { // check for our window being closed while(SDL_PollEvent(&event)) { if (SDL_QUIT == event.type) { running = false; } } // update our keyboard handler keyboard_update(keyboard); // start timing our code startticks = SDL_GetTicks(); // check for our controls // ESC and Q quits if (keyboard->key[SDLK_ESCAPE] || keyboard->key[SDLK_q]) { running = false; } const unsigned int CAMERASPEED = 16; // W and up arrow if (keyboard->key[SDLK_w] || keyboard->key[SDLK_UP]) { if (democamera->inpixels->y > 0) { democamera->inpixels->y -= CAMERASPEED; } } // S and down arrow if (keyboard->key[SDLK_s] || keyboard->key[SDLK_DOWN]) { if (democamera->inpixels->y < demorenderer->scene->h - democamera->inpixels->h) { democamera->inpixels->y += CAMERASPEED; } } // A and left arrow if (keyboard->key[SDLK_a] || keyboard->key[SDLK_LEFT]) { if (democamera->inpixels->x > 0) { democamera->inpixels->x -= CAMERASPEED; } } // D and right arrow if (keyboard->key[SDLK_d] || keyboard->key[SDLK_RIGHT]) { if (democamera->inpixels->x < demorenderer->scene->w - democamera->inpixels->w) { democamera->inpixels->x += CAMERASPEED; } } // render our scene renderer_render(demorenderer); // flip our double buffer SDL_Flip(SDL_GetVideoSurface()); // lock our framerate to roughly 30 FPS int tickdiff = SDL_GetTicks() - startticks; if (tickdiff < 33) { SDL_Delay(33 - tickdiff); } } int tickdiff = SDL_GetTicks() - mainlooptimer; fprintf(stderr, "finished after %d ticks!\n\n", tickdiff); // destroy our pointers tileset_destroy(demotileset); renderer_destroy(demorenderer); world_destroy(demoworld); camera_destroy(democamera); keyboard_destroy(keyboard); return 0; }