void LightingPresets::Reset() { wxRadioButton* presetsOffButton = dynamic_cast<wxRadioButton*>(wxWindow::FindWindowById(ID_PRESETS_OFF, this)); wxCHECK_RET( presetsOffButton != NULL, _T("Unable to find lighting presets off radio button")); presetsOffButton->SetValue(true); wxCommandEvent resetEvent(wxEVT_COMMAND_RADIOBUTTON_SELECTED, ID_PRESETS_OFF); this->OnSelectLightingPreset(resetEvent); }
void CDoorPanel::Reset( const bool bEnteringGameMode ) { m_fLastVisibleDistanceCheckTime = 0.0f; m_bHasDelayedStateEvent = false; SDoorPanelResetEvent resetEvent( bEnteringGameMode ); StateMachineHandleEventBehavior( resetEvent ); SetStateById( GetInitialBehaviorStateId() ); }
void VoxPlayer::stop() { resetEvent(); if(Thread::isRunning()) { if(g_main.isExit()) Thread::kill(SIGHUP); Thread::stop(true); } }
//----------------------------------------------------------------------------- void LLFFTSound::stopSound() { if(!m_bInitialized || !m_bPlaying) return; #ifdef _WINDOWS BASS_ChannelStop(m_dChannel); #endif m_bPlaying = false; // reset events queue resetEvent(); }
VkResult Event::reset() { return resetEvent(); }
void EventObjWrapper::resetEventWrapper(void) { resetEvent(*eventObj); }
PINOperationEventImpl::~PINOperationEventImpl(void) { resetEvent(true); }
//----------------------------------------------------------------------------- void LLFFTSound::update(float addedTime) { if(!m_bInitialized || !m_bPlaying) return; #ifdef _WINDOWS // update current waveform level #if BASSVERSION == 0x204 DWORD pos = BASS_ChannelGetPosition(m_dChannel, BASS_POS_BYTE); if (pos == BASS_ChannelGetLength(m_dChannel, BASS_POS_BYTE)) #else DWORD pos = BASS_ChannelGetPosition(m_dChannel); if (pos == BASS_ChannelGetLength(m_dChannel)) #endif { m_fCurrLevelLeft = 0.0f; m_fCurrLevelRight = 0.0f; m_bPlaying = false; BASS_ChannelStop(m_dChannel); // reset bands values for (int i=0; i< BANDS; i++) m_fBands[i] = 0.0f; // reset events queue resetEvent(); } else { // update lever for each channel DWORD level = BASS_ChannelGetLevel(m_dChannel); m_fCurrLevelLeft = ((double)LOWORD(level) / 32768); // range 0 to 1: left channel is low word m_fCurrLevelRight = ((double)HIWORD(level) / 32768); // range 0 to 1: right channel is high word // update band spectrum float fft[1024]; BASS_ChannelGetData(m_dChannel,fft,BASS_DATA_FFT2048); // get the FFT data int b0=0; int x,y; #define FFTCAP 256.0f for (x=0; x<BANDS; x++) { float sum=0; int sc,b1 = pow(2,x*10.0/(BANDS-1)); if (b1>1023) b1=1023; if (b1<=b0) b1=b0+1; // make sure it uses at least 1 FFT bin sc = 10 + b1 - b0; for (;b0<b1;b0++) sum+=fft[1+b0]; y=(sqrt(sum/log10((double)sc))*1.7*FFTCAP)-4; // scale it if (y>FFTCAP) y=FFTCAP; // cap it // store band value m_fBands[x] = y; m_fBands[x] /= FFTCAP; // normalized band value (0.0 - 1.0) } // check event associated with this sound file: use pos variable to detect timing... float elapsedTime = BASS_ChannelBytes2Seconds(m_dChannel,pos); if (m_iNumEvents && !m_bEventDone) { if (elapsedTime > 0.0f) { // there is possibility that multiple events have the same timestamp... // should do some kind of iteration. bool running = true; while(running) { if (m_fNextEventTime < elapsedTime) { // execute callback function i_CharacterEventCallback.execute(m_vEventVec[m_iNextEvent]); // move to next event m_iNextEvent++; if (m_iNextEvent == m_iNumEvents) { // reached the last event m_iNextEvent = 0; m_bEventDone = true; running = false; } m_fNextEventTime = m_vEventVec[m_iNextEvent]->eTime; } else running = false; } } } } #endif }
/** * * DoTestStepL * This method tests the controllers reset function * */ TVerdict CTestStepResetController::DoTestStepL( void ) { __MM_HEAP_MARK; TVerdict result = EPass; _LIT( KTestPlay, "Reset Test"); Log( KTestPlay ); _LIT( KTestStepReset, "This test checks a controller reset"); Log( KTestStepReset ); // [ audio file to play ] _LIT(KTestWavFile, "newmail.wav"); SetReadFileNameL( KTestWavFile ); TInt errorCode = iController.Open(KUidCustomTestAudioPlugin, iPriority); User::LeaveIfError( errorCode ); //[ok lets reset the controller from it initial state] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] TMMFEvent resetEvent( KResetTestId, KErrNone); result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } //[ lets try a second reset ] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } //[ add data source and sink and prime the controller ] errorCode = iController.AddDataSource(KUidMmfFileSource, ReadFileConfig()); User::LeaveIfError( errorCode ); errorCode = iController.AddDataSink(KUidMmfAudioOutput, KNullDesC8); User::LeaveIfError( errorCode ); //[ok lets reset the controller from it initial state] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } //[ lets try a second reset ] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } //[ add data source and sink and prime the controller ] errorCode = iController.AddDataSource(KUidMmfFileSource, ReadFileConfig()); User::LeaveIfError( errorCode ); errorCode = iController.AddDataSink(KUidMmfAudioOutput, KNullDesC8); User::LeaveIfError( errorCode ); errorCode = iController.Prime(); User::LeaveIfError( errorCode ); // [ wait for and process the return event from the audio output ] TMMFEvent primeEvent( KPrimeTestId, KErrNone); result = SearchForEvent( primeEvent ); if( result == EFail ) { return result; } //[ lets reset again in the primed state ] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } // [ get back to primed state ] //[ add data source and sink and prime the controller ] errorCode = iController.AddDataSource(KUidMmfFileSource, ReadFileConfig()); User::LeaveIfError( errorCode ); errorCode = iController.AddDataSink(KUidMmfAudioOutput, KNullDesC8); User::LeaveIfError( errorCode ); errorCode = iController.Prime(); User::LeaveIfError( errorCode ); result = SearchForEvent( primeEvent ); if( result == EFail ) { return result; } User::LeaveIfError( iController.Play() ); // note this test does not wait around // to detect that the audio has been played // [ now process the confirmation event that play has reached audio output // this is the raison detre of the test ] TMMFEvent playEvent( KPlayTestId, KErrNone ); result = SearchForEvent( playEvent ); if( result == EFail ) { return result; } //[ lets reset again in the primed state ] errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } errorCode = iController.Reset(); User::LeaveIfError( errorCode ); //[ search for reset event ] result = SearchForEvent( resetEvent ); if( result == EFail ) { return result; } //[ ensure the controller is unloaded so that it does // not interfere with the following test ] // There is error in this code and the stop followed by reset // ensure the controller resources are released. iController.Stop(); iController.Reset(); iController.Close(); __MM_HEAP_MARKEND; // [test steps return a result] return result; }
ApplSelOperationEventImpl::~ApplSelOperationEventImpl(void) { resetEvent(true); }