void Mouse::setDizzyDif() { resetIsAction(); Util::getInstance()->setDif(0); }
void Mouse::resetSlowDown() { resetIsAction(); isSlowDown = false; }
void Mouse::resetSpeedup() { resetIsAction(); isSpeedUp = false; }
void Mouse::resetJump() { resetIsAction(); auto mainScene = (MainScene*)Director::getInstance()->getRunningScene()->getChildByTag(GAMETAG); mainScene->resetIsJump(); isJump = false; }
void Mouse::resetIsAction() { auto mainScene = (MainScene*)Director::getInstance()->getRunningScene()->getChildByTag(GAMETAG); mainScene->moveMouseBehineSnare(); mainScene->resetIsAction(); }
void Mouse::setDizzyDif() { resetIsAction(); Util::setDif(0); }