예제 #1
0
void Mouse::setDizzyDif() {
	resetIsAction();
	Util::getInstance()->setDif(0);
}
예제 #2
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void Mouse::resetSlowDown() {
	resetIsAction();
	isSlowDown = false;
}
예제 #3
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void Mouse::resetSpeedup() {
	resetIsAction();
	isSpeedUp = false;
}
예제 #4
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void Mouse::resetJump() {
	resetIsAction();
	auto mainScene = (MainScene*)Director::getInstance()->getRunningScene()->getChildByTag(GAMETAG);
	mainScene->resetIsJump();
	isJump = false;
}
예제 #5
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void Mouse::resetIsAction() {
	auto mainScene = (MainScene*)Director::getInstance()->getRunningScene()->getChildByTag(GAMETAG);
	mainScene->moveMouseBehineSnare();
	mainScene->resetIsAction();
}
예제 #6
0
void Mouse::setDizzyDif() {
	resetIsAction();
	Util::setDif(0);
}