MainWindow::MainWindow(QWidget *parent) :QMainWindow(parent) ,ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->actionRestart_game, SIGNAL(triggered()), this, SLOT(restartGame())); connect(ui->actionShow_tip, SIGNAL(triggered()), this, SLOT(showTip())); connect(ui->actionStart_new_game, SIGNAL(triggered()), this, SLOT(startNewGame())); connect(ui->openGLWidget, SIGNAL(resizeParent(QSize)), this, SLOT(customResize(QSize))); }
void SwitchMonitor::loadSwitchMonitors() { getAllMonitors(); if (m_ScreenList.length() > 1) { resizeParent(); initMonitorItems(); initScreenMode(); } else { // if just 1 screen , quit the app immediately deleteOsd(); } }
void SwitchLayout::loadSwitchLayout() { if (m_KeyboardList.length() > 1) { // give out the value of m_MaxTextWidth and m_KeyboradLayoutHeight, to help resize this app calculateKeyboardSize(); resizeParent(); initKeyboard(); } else { qDebug() << "hide parent"; // if user's keyboard layout(s) just contain(s) 1 kind, quit the app immediately hide(); deleteOsd(); } }
void ResizeHandler::resize(QRectF newContents, QPointF newPos, bool needResizeParent) const { newContents.moveTo(0, 0); sortChildrenIfNeeded(); gripeIfMinimizesToChildrenContainer(newContents); if (!mTargetNode->isFolded()) { resizeAccordingToChildren(newContents, newPos); } normalizeSize(newContents); newContents.moveTo(newPos); mTargetNode->setGeometry(newContents); mTargetNode->storeGeometry(); mTargetNode->setPos(newPos); if (needResizeParent) { resizeParent(); } mTargetNode->updateLabels(); }