MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->m_rollButton, SIGNAL(pressed()), this, SLOT(rollDiceCommand())); m_dieParser= new DiceParser(); }
int main(int argc, char *argv[]) { initRoller(); //User input prompt variables char prompt[20] = "Dungeon Master>"; char input[300]; char *inputArgs[30]; int nowait; char buf[600]; ProcessList * pList = (ProcessList*) malloc(sizeof(ProcessList)); pList->size = 0; //Scans for argument inputs extern char *optarg; int ch; //Get all optional arguments using the getopt function while ((ch = getopt(argc, argv, "p:")) != EOF) { switch (ch) { //Prompt argument case 'p': strcpy(prompt, optarg); break; } } //Main loop while (1) { int status = 0; //Zero out the input buffer memset(&input, '\0', sizeof(input)); //Display the shell prompt printf("%s ", prompt); /** * * */ // int c = 0; // c = getchar(); // if (c == KEY_UP) { // printf("KEYUP\n"); // } else if (c == KEY_DOWN) { // printf("KEYDOWN\n"); // } else { // printf("\n\nKey entered: %c \n\n", c); // } /** * * */ //Grab input from user prompt fgets(input, sizeof(input), stdin); //Split the input line into an array of char arrays (string array) int numArgs; numArgs = splitArgs(input, inputArgs); //Check if a valid number of arguments have been set if (numArgs < 0) { printf("Invalid Argument(s)\n"); continue; } //Prevent execute from attempting to execute nothing (Simply pressing enter) if (numArgs == 1 && !strcmp(inputArgs[0], "\0")) { continue; } //Check for ampersand if (!(strcmp(inputArgs[numArgs - 1], "&"))) { //Set the nowait flag nowait = 1; //Remove the ampersand from the list of arguments sent to execute inputArgs[numArgs - 1] = '\0'; numArgs--; } else { nowait = 0; } //All of the checks for user input //exit - exit normally if (!(strcmp(inputArgs[0], "exit")) || !(strcmp(inputArgs[0], "quit"))) { exit(2); } //roll - roll some dice else if (!(strcmp(inputArgs[0], "roll"))) { if (numArgs > 2 && (!(strcmp(inputArgs[2], "-v")) || !(strcmp(inputArgs[2], "-verbose")))) { rollDiceCommand(inputArgs[1], 1); } else if (numArgs > 1) { rollDiceCommand(inputArgs[1], 0); } } // Command not found else { printf("Command not found\n"); } } }