// [7/30/2008 zhangxiang] void sgNode::yaw(const Radian &aAngle, int aRelativeTo /* = TS_LOCAL */){ rotationY(aAngle, aRelativeTo); }
Matrix Matrix::rotation(const long double &angleX, const long double &angleY, const long double &angleZ) { return rotationX(angleX) * rotationY(angleY) * rotationZ(angleZ); }