예제 #1
0
파일: parse.cpp 프로젝트: adiog/tbb
unsigned int readmodel(char * modelfile, SceneHandle scene) {
  FILE * dfile;
  errcode rc;

  reset_tex_table();
  dfile=NULL;

  dfile=fopen(modelfile,"r");
  if (dfile==NULL) {
    return PARSEBADFILE;
  }

  rc = GetScenedefs(dfile, scene);
  if (rc != PARSENOERR) {
    fclose(dfile);
    return rc;
  }

  scenebackcol.r = 0.0; /* default background is black */
  scenebackcol.g = 0.0;
  scenebackcol.b = 0.0;

  numobjectsparsed=0;
  while ((rc = GetObject(dfile, scene)) == PARSENOERR) {
    numobjectsparsed++;
  }
  fclose(dfile);

  if (rc == PARSEEOF)
    rc = PARSENOERR;

  rt_background(scene, scenebackcol);

  return rc;
}
static errcode GetBackGnd(parsehandle * ph, SceneHandle scene) {
  float r,g,b;
  apicolor scenebackcol; 
  
  fscanf(ph->ifp, "%f %f %f", &r, &g, &b);

  scenebackcol.r=r;
  scenebackcol.g=g;
  scenebackcol.b=b;
  rt_background(scene, scenebackcol);

  return PARSENOERR;
}
int NFFGetScenedefs(FILE * dfile, SceneHandle scene) {
  apivector Ccenter, Cview, Cup;
  apiflt zoom, aspectratio;
  int raydepth, antialiasing;
  int xres, yres, verbose;
  apivector lookat;
  float vangle, hither;
 
  NFFGetString(dfile, "from");
  NFFGetVector(dfile, &Ccenter);

  NFFGetString(dfile, "at");
  NFFGetVector(dfile, &lookat);
  Cview.x = lookat.x - Ccenter.x;
  Cview.y = lookat.y - Ccenter.y;
  Cview.z = lookat.z - Ccenter.z;

  NFFGetString(dfile, "up");
  NFFGetVector(dfile, &Cup);

  NFFGetString(dfile, "angle");
  fscanf(dfile, "%f", &vangle);
  zoom = 1.0; /* XXX fix me later */
  aspectratio = 1.0;
 
  NFFGetString(dfile, "hither");
  fscanf(dfile, "%f", &hither);
 
  NFFGetString(dfile, "resolution");
  fscanf(dfile, "%d %d", &xres, &yres);

  antialiasing = 0;
  raydepth = 6;
  verbose = 0;

  rt_outputfile(scene, "outfile.tga");
  rt_resolution(scene, xres, yres);
  rt_verbose(scene, verbose);

  rt_camera_setup(scene, zoom, aspectratio, antialiasing, raydepth,
              Ccenter, Cview, Cup);

  rt_background(scene, backgr); 

  return NFFNOERR; 
}
unsigned int ParseAC3D(char * modelfile, SceneHandle scene) {
  FILE * dfile;
  char filehdr[255];
  errcode rc;
 
  reset_tex_table(); 
  dfile=NULL;

  dfile=fopen(modelfile,"r");
  if (dfile==NULL) {
    return PARSEBADFILE;
  }

  fscanf(dfile, "%s", filehdr);
  if (strcmp(filehdr, "AC3Db")) {
    printf("Unknown version of AC3D Model File Format\n");
    fclose(dfile);
    return PARSEBADFILE;
  }

  rc = GetScenedefs(dfile, scene); 
  if (rc != PARSENOERR)
    return rc;

  scenebackcol.r = 0.0; /* default background is black */
  scenebackcol.g = 0.0;
  scenebackcol.b = 0.0;

  numobjectsparsed=0;
  while ((rc = GetScene(dfile, scene)) == PARSENOERR) {
    numobjectsparsed++;
  } 
  fclose(dfile);

  if (rc == PARSEEOF)
    rc = PARSENOERR;

  rt_background(scene, scenebackcol);

  return rc;
}
unsigned int ParseNFF(char *nffname, SceneHandle scene) {
  FILE * dfile;
  backgr.r = 0.0;
  backgr.g = 0.0;
  backgr.b = 0.0;

  if (nffname == NULL) {
    return NFFBADFILE;
  }
  else {
    dfile=fopen(nffname,"r");
    if (dfile==NULL) {
      return NFFBADFILE;
    }
  }

  while (NFFGetObject(dfile, scene) == NFFNOERR); 

  rt_background(scene, backgr); 
  
  return NFFNOERR;
}
예제 #6
0
파일: api.c 프로젝트: taohonker/Ovito
/* allocate and initialize a scene with default parameters */
SceneHandle rt_newscene(void) {
  scenedef * scene;
  SceneHandle voidscene;
  apicolor bgcolor = rt_color(0.0, 0.0, 0.0);
  apicolor ambcolor = rt_color(1.0, 1.0, 1.0);

  scene = (scenedef *) malloc(sizeof(scenedef));
  memset(scene, 0, sizeof(scenedef));             /* clear all valuas to 0  */

  voidscene = (SceneHandle) scene;

  rt_outputfile(voidscene, "/tmp/outfile.tga");   /* default output file    */
  rt_crop_disable(voidscene);                     /* disable cropping */
  rt_outputformat(voidscene, RT_FORMAT_TARGA);    /* default iamge format   */
  rt_resolution(voidscene, 512, 512);             /* 512x512 resolution     */
  rt_verbose(voidscene, 0);                       /* verbose messages off   */

  rt_image_gamma(voidscene, 2.2f);                /* set default gamma */
  rt_image_clamp(voidscene);                      /* clamp image colors */

#if 1
  rt_rawimage_rgb96f(voidscene, NULL);            /* raw image output off   */
#else
  rt_rawimage_rgb24(voidscene, NULL);             /* raw image output off   */
#endif

  rt_boundmode(voidscene, RT_BOUNDING_ENABLED);   /* spatial subdivision on */
  rt_boundthresh(voidscene, BOUNDTHRESH);         /* default threshold      */
  rt_camera_setup(voidscene, 1.0, 1.0, 0, 6,
                  rt_vector(0.0, 0.0, 0.0),
                  rt_vector(0.0, 0.0, 1.0),
                  rt_vector(0.0, 1.0, 0.0));
  rt_camera_dof(voidscene, 1.0, 0.0);
  rt_shadermode(voidscene, RT_SHADER_AUTO);
  rt_rescale_lights(voidscene, 1.0);
  rt_phong_shader(voidscene, RT_SHADER_BLINN);

  rt_background(voidscene, bgcolor);
  rt_background_sky_sphere(voidscene, rt_vector(0.0, 1.0, 0.0), 0.3, 0, 
                           rt_color(0.0, 0.0, 0.0), rt_color(0.0, 0.0, 0.5));
  rt_background_mode(voidscene, RT_BACKGROUND_TEXTURE_SOLID);

  rt_ambient_occlusion(voidscene, 0, ambcolor);    /* disable AO by default  */
  rt_fog_rendering_mode(voidscene, RT_FOG_NORMAL); /* radial fog by default  */
  rt_fog_mode(voidscene, RT_FOG_NONE);             /* disable fog by default */
  rt_fog_parms(voidscene, bgcolor, 0.0, 1.0, 1.0);

  /* use max positive integer for max transparent surface limit by default */
  rt_trans_max_surfaces(voidscene,((((int)1) << ((sizeof(int) * 8) - 2))-1)*2);

  rt_trans_mode(voidscene, RT_TRANS_ORIG);         /* set transparency mode  */
  rt_normal_fixup_mode(voidscene, 0);              /* disable normal fixup   */
  rt_shadow_filtering(voidscene, 1);               /* shadow filtering on    */

  scene->objgroup.boundedobj = NULL;
  scene->objgroup.unboundedobj = NULL;
  scene->objgroup.numobjects = 0;

  scene->texlist = NULL;
  scene->lightlist = NULL;
  scene->cliplist = NULL;
  scene->numlights = 0;
  scene->scenecheck = 1;
  scene->parbuf = NULL;
  scene->threads = NULL;
  scene->threadparms = NULL;
  scene->flags = RT_SHADE_NOFLAGS;
 
  rt_set_numthreads(voidscene, -1);         /* auto determine num threads */ 

  /* number of distributed memory nodes, fills in array of node/cpu info */
  scene->nodes = rt_getcpuinfo(&scene->cpuinfo);
  scene->mynode = rt_mynode();

  return scene;
}