/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); RTCAlgorithmFlags aflags; if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1; else aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM; /* create scene */ g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_DYNAMIC,aflags); /* create scene with 4 triangulated spheres */ g_scene1 = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,aflags); createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,+1),0.5); createTriangulatedSphere(g_scene1,Vec3fa(+1, 0, 0),0.5); createTriangulatedSphere(g_scene1,Vec3fa( 0, 0,-1),0.5); createTriangulatedSphere(g_scene1,Vec3fa(-1, 0, 0),0.5); rtcCommit (g_scene1); /* instantiate geometry */ g_instance0 = rtcNewInstance(g_scene,g_scene1); g_instance1 = rtcNewInstance(g_scene,g_scene1); g_instance2 = rtcNewInstance(g_scene,g_scene1); g_instance3 = rtcNewInstance(g_scene,g_scene1); createGroundPlane(g_scene); /* set all colors */ colors[0][0] = Vec3fa(0.25,0,0); colors[0][1] = Vec3fa(0.50,0,0); colors[0][2] = Vec3fa(0.75,0,0); colors[0][3] = Vec3fa(1.00,0,0); colors[1][0] = Vec3fa(0,0.25,0); colors[1][1] = Vec3fa(0,0.50,0); colors[1][2] = Vec3fa(0,0.75,0); colors[1][3] = Vec3fa(0,1.00,0); colors[2][0] = Vec3fa(0,0,0.25); colors[2][1] = Vec3fa(0,0,0.50); colors[2][2] = Vec3fa(0,0,0.75); colors[2][3] = Vec3fa(0,0,1.00); colors[3][0] = Vec3fa(0.25,0.25,0); colors[3][1] = Vec3fa(0.50,0.50,0); colors[3][2] = Vec3fa(0.75,0.75,0); colors[3][3] = Vec3fa(1.00,1.00,0); /* set start render mode */ if (g_mode == MODE_NORMAL) renderTile = renderTileStandard; else renderTile = renderTileStandardStream; key_pressed_handler = device_key_pressed_default; }
EmbreeScene *embree_init(OzyScene ozy_scene) { RTCDevice dev = rtcNewDevice(NULL); RTCScene scene = rtcDeviceNewScene(dev,RTC_SCENE_STATIC, RTC_INTERSECT1); for(unsigned i=0;i<ozy_scene.objects.count;i++){ Object *obj = ozy_scene.objects.data + i; unsigned geomID = rtcNewTriangleMesh(scene, RTC_GEOMETRY_STATIC , obj->num_tris, obj->num_verts); float* vertices = static_cast<float*>(rtcMapBuffer(scene, geomID, RTC_VERTEX_BUFFER)); for(u32 ii=0;ii<obj->num_verts;ii++){ vertices[ii * 4 + 0] = obj->verts[ii].x; vertices[ii * 4 + 1] = obj->verts[ii].y; vertices[ii * 4 + 2] = obj->verts[ii].z; } rtcUnmapBuffer(scene, geomID, RTC_VERTEX_BUFFER); u32* triangles = static_cast<u32*>( rtcMapBuffer(scene, geomID, RTC_INDEX_BUFFER)); for(u32 ii=0;ii<obj->num_tris*3;ii++){ triangles[ii] = obj->tris[ii]; } rtcUnmapBuffer(scene, geomID, RTC_INDEX_BUFFER); } rtcCommit(scene); EmbreeScene *embree_scene = new EmbreeScene; embree_scene->dev = dev; embree_scene->scene = scene; return embree_scene; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); /* configure the size of the software cache used for subdivision geometry */ rtcDeviceSetParameter1i(g_device,RTC_SOFTWARE_CACHE_SIZE,100*1024*1024); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_DYNAMIC | RTC_SCENE_ROBUST,RTC_INTERSECT1 | RTC_INTERPOLATE); /* add ground plane */ addGroundPlane(g_scene); /* add cube */ addCube(g_scene); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC,RTC_INTERSECT1 | RTC_INTERPOLATE); /* add ground plane */ addGroundPlane(g_scene); /* add curve */ addCurve(g_scene,Vec3fa(0.0f,0.0f,0.0f)); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ renderTile = renderTileStandard; key_pressed_handler = device_key_pressed_default; }
void lazyCreate(LazyGeometry* instance) { /* one thread will switch the object from the LAZY_INVALID state to the LAZY_CREATE state */ if (atomic_cmpxchg((int32_t*)&instance->state,LAZY_INVALID,LAZY_CREATE) == 0) { /* create the geometry */ printf("creating sphere %i\n",instance->userID); instance->object = rtcDeviceNewScene(g_device,RTC_SCENE_STATIC,RTC_INTERSECT1); createTriangulatedSphere(instance->object,instance->center,instance->radius); /* now switch to the LAZY_COMMIT state */ __memory_barrier(); instance->state = LAZY_COMMIT; } else { /* wait until the geometry got created */ while (atomic_cmpxchg((int32_t*)&instance->state,10,11) < LAZY_COMMIT) { // instead of actively spinning here, best use a condition to let the thread sleep, or let it help in the creation stage } } /* multiple threads might enter the rtcCommit function to jointly * build the internal data structures */ rtcCommit(instance->object); /* switch to LAZY_VALID state */ atomic_cmpxchg((int32_t*)&instance->state,LAZY_COMMIT,LAZY_VALID); }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); error_handler(nullptr,rtcDeviceGetError(g_device)); /* set error handler */ rtcDeviceSetErrorFunction2(g_device,error_handler,nullptr); /* create scene */ RTCAlgorithmFlags aflags; if (g_mode == MODE_NORMAL) aflags = RTC_INTERSECT1; else aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM; g_scene = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC | RTC_SCENE_HIGH_QUALITY,aflags); /* add cube */ addCube(g_scene,Vec3fa(0.0f,0.0f,0.0f),Vec3fa(10.0f,1.0f,1.0f),45.0f); //addSubdivCube(g_scene); /* add ground plane */ addGroundPlane(g_scene); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ if (g_mode == MODE_NORMAL) renderTile = renderTileStandard; else renderTile = renderTileStandardStream; key_pressed_handler = device_key_pressed_default; }
void Scene::embreeInit(RTCDevice device) { Embree.scene = rtcDeviceNewScene(device, EMBREE_SFLAGS_SCENE, EMBREE_AFLAGS_SCENE); for (uint i = 0; i < objects.size(); i++) { objects[i]->embreeInit(device); uint instID = rtcNewInstance2(Embree.scene, objects[i]->Embree.scene); rtcSetTransform2(Embree.scene, instID, RTC_MATRIX_COLUMN_MAJOR_ALIGNED16, objects[i]->matrix.e); Embree.instIDmap[instID] = objects[i]; } rtcCommit(Embree.scene); }
RTCScene convertScene(ISPCScene* scene_in) { /* create scene */ RTCScene scene_out = rtcDeviceNewScene(g_device, RTC_SCENE_STATIC | RTC_SCENE_INCOHERENT, RTC_INTERSECT1); for (size_t i=0; i<scene_in->numGeometries; i++) { ISPCGeometry* geometry = scene_in->geometries[i]; if (geometry->type == TRIANGLE_MESH) convertTriangleMesh((ISPCTriangleMesh*) geometry, scene_out); else if (geometry->type == HAIR_SET) convertHairSet((ISPCHairSet*) geometry, scene_out); } /* commit changes to scene */ rtcCommit (scene_out); return scene_out; }
void Object::embreeInit(RTCDevice device) { Embree.scene = rtcDeviceNewScene(device, EMBREE_SFLAGS_OBJECT, EMBREE_AFLAGS_OBJECT); // Init embree for meshes for (uint i = 0; i < geometries.size(); i++) { // If it crashes here, then it can't find the .mtl or the last line is not empty uint geomID = geometries[i]->embreeInit(Embree.scene); Embree.geomIDmap[geomID] = geometries[i]; // Set filter functions rtcSetOcclusionFilterFunction(Embree.scene, geomID, (RTCFilterFunc)&RayEngine::embreeOcclusionFilter); rtcSetOcclusionFilterFunction8(Embree.scene, geomID, (RTCFilterFunc8)&RayEngine::embreeOcclusionFilter8); rtcSetUserData(Embree.scene, geomID, userData); } rtcCommit(Embree.scene); }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_DYNAMIC | RTC_SCENE_ROBUST, RTC_INTERSECT1); /* create some triangulated spheres */ for (int i=0; i<numSpheres; i++) { const float phi = i*2.0f*float(pi)/numSpheres; const float r = 2.0f*float(pi)/numSpheres; const Vec3fa p = 2.0f*Vec3fa(sin(phi),0.0f,-cos(phi)); //RTCGeometryFlags flags = i%3 == 0 ? RTC_GEOMETRY_STATIC : i%3 == 1 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC; RTCGeometryFlags flags = i%2 ? RTC_GEOMETRY_DEFORMABLE : RTC_GEOMETRY_DYNAMIC; //RTCGeometryFlags flags = RTC_GEOMETRY_DEFORMABLE; int id = createSphere(flags,p,r); position[id] = p; radius[id] = r; colors[id].x = (i%16+1)/17.0f; colors[id].y = (i%8+1)/9.0f; colors[id].z = (i%4+1)/5.0f; } /* add ground plane to scene */ int id = addGroundPlane(g_scene); colors[id] = Vec3fa(1.0f,1.0f,1.0f); /* commit changes to scene */ rtcCommit (g_scene); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
RTCScene convertScene(ISPCScene* scene_in) { size_t numGeometries = scene_in->numGeometries; int scene_flags = RTC_SCENE_STATIC | RTC_SCENE_INCOHERENT; int scene_aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM | RTC_INTERPOLATE; RTCScene scene_out = rtcDeviceNewScene(g_device, (RTCSceneFlags)scene_flags,(RTCAlgorithmFlags) scene_aflags); for (size_t i=0; i<scene_in->numGeometries; i++) { ISPCGeometry* geometry = scene_in->geometries[i]; if (geometry->type == SUBDIV_MESH) { unsigned int geomID = convertSubdivMesh((ISPCSubdivMesh*) geometry, scene_out); assert(geomID == i); } else if (geometry->type == TRIANGLE_MESH) { unsigned int geomID = convertTriangleMesh((ISPCTriangleMesh*) geometry, scene_out); assert(geomID == i); } else if (geometry->type == QUAD_MESH) { unsigned int geomID = convertQuadMesh((ISPCQuadMesh*) geometry, scene_out); assert(geomID == i); } else if (geometry->type == LINE_SEGMENTS) { unsigned int geomID = convertLineSegments((ISPCLineSegments*) geometry, scene_out); assert(geomID == i); } else if (geometry->type == HAIR_SET) { unsigned int geomID = convertHairSet((ISPCHairSet*) geometry, scene_out); assert(geomID == i); } else if (geometry->type == CURVES) { unsigned int geomID = convertCurveGeometry((ISPCHairSet*) geometry, scene_out); assert(geomID == i); } else assert(false); } return scene_out; }
/* called by the C++ code for initialization */ extern "C" void device_init (char* cfg) { /* create new Embree device */ g_device = rtcNewDevice(cfg); /* set error handler */ rtcDeviceSetErrorFunction(g_device,error_handler); /* create scene */ g_scene = rtcDeviceNewScene(g_device,RTC_SCENE_STATIC,RTC_INTERSECT1); /* instantiate geometry */ createGroundPlane(g_scene); for (size_t i=0; i<numSpheres; i++) { float a = 2.0*float(pi)*(float)i/(float)numSpheres; createLazyObject(g_scene,i,10.0f*Vec3fa(cosf(a),0,sinf(a)),1); } rtcCommit (g_scene); /* set start render mode */ renderPixel = renderPixelStandard; key_pressed_handler = device_key_pressed_default; }
extern "C" RTCScene ispcNewScene2 (RTCDevice device, RTCSceneFlags flags, RTCAlgorithmFlags aflags) { if (!isCoherent(flags) && !isIncoherent(flags)) flags = RTCSceneFlags(flags | RTC_SCENE_COHERENT); return rtcDeviceNewScene(device,flags,aflags); }
RTCScene createScene(ISPCScene* scene_in) { int scene_flags = RTC_SCENE_INCOHERENT | RTC_SCENE_DYNAMIC; int scene_aflags = RTC_INTERSECT1 | RTC_INTERSECT_STREAM | RTC_INTERPOLATE; return rtcDeviceNewScene(g_device, (RTCSceneFlags)scene_flags,(RTCAlgorithmFlags) scene_aflags); }