void MapBackground::LoadMapTileImage(MapTile* pTile) { char szImage[200], szPath[200]; strcpy(szImage, pTile->szImageUrl); char* szName = strrchr(szImage, '/')+1; strchr(szName, '.')[0] = 0; strcat(szName, ".jpg"); strcpy(szPath, "tiles/"); strcat(szPath, szName); bool isJpg = true; if (!s3eFileCheckExists(szPath)) { isJpg = false; strchr(szPath, '.')[0] = 0; strcat(szPath, ".png"); char* szTiles = strchr(szPath, '/'); szTiles[1] = 'r'; } if (s3eFileCheckExists(szPath)) { if ((!pTile->pTexture || pTile->pTexture == g_pLoadingTexture)) { CreateMapTileImage2(pTile, szPath, isJpg); } g_bInProgress = false; } else { pTile->bInProgress = true; ((ThisAndTile*)g_pThisAndTile)->pTile = pTile; IwGetHTTPQueue()->Get(pTile->szImageUrl, g_pThisAndTile, &MapBackground::GotImage, &MapBackground::GotImageError); } }
bool STDFileSystem::_isExists(const char* file) { char buff[512]; _getFullPath(file, buff); #if __S3E__ s3eBool res = s3eFileCheckExists(buff); return res == S3E_TRUE; #else //todo optimize oxHandle* h = oxFileOpen(buff, "rb"); if (h) oxFileClose(h); return h != 0; #endif }
bool CIwGamePlatformFileMarm::Exists(const char* filename) { return s3eFileCheckExists(filename) == S3E_TRUE; }
bool GAFAsset::initWithImageData(const std::string& jsonPath) { if (!s3eFileCheckExists(jsonPath.c_str())) { GAFLOGERROR("CAN NOT create GAFAsset : %s does not exists", jsonPath.c_str()); return false; } GAFData aConfigData; //std::string fp = CCFileUtils::sharedFileUtils()->fullPathForFilename(jsonPath.c_str()); std::string fp = jsonPath; s3eFile * file = s3eFileOpen (fp.c_str(), "rb"); if (!file) { GAFLOGERROR("CAN NOT create GAFAsset : can not open %s.", fp.c_str()); return false; } aConfigData.setSize(s3eFileGetSize(file)); aConfigData.setBytes(new unsigned char[aConfigData.size()]); s3eFileRead(aConfigData.bytes(), aConfigData.size(), 1, file); s3eFileClose(file); aConfigData.setDeleteData(true); if (!aConfigData.bytes()) { GAFLOGERROR("Can not get data from json file : %s", jsonPath.c_str()); return NULL; } if (!aConfigData.bytes()) { GAFLOGWARN("can not init GAFAsset - invalid anImageData"); return false; } CCDictionary* configDictionary = CCJSONConverter::sharedConverter()->dictionaryFrom( (const char *)aConfigData.bytes()); CCString *versionNode = (CCString*)configDictionary->objectForKey(kVersionKey); if (!isAssetVersionPlayable(versionNode->getCString())) { return false; } CCArray *animationConfigFrames = (CCArray *)configDictionary->objectForKey(kAnimationConfigFramesKey); CCArray *interactionObjectNodes = (CCArray *)configDictionary->objectForKey(kInteractionObjectsKey); CCArray *standObjectsNodes = (CCArray *)configDictionary->objectForKey(kStandObjectsKey); CCArray *textureAtlasNode = (CCArray *)configDictionary->objectForKey(kTextureAtlasKey); CCArray *animationSequences = (CCArray *)configDictionary->objectForKey(kAnimationSequencesKey); CCDictionary *objectNodes = (CCDictionary *)configDictionary->objectForKey(kAnimationObjectsKey); CCDictionary *masksNodes = (CCDictionary *)configDictionary->objectForKey(kAnimationMasksKey); CCDictionary *namedPartsNodes = (CCDictionary *)configDictionary->objectForKey(kAnimationNamedPartsKey); if (!animationConfigFrames || !textureAtlasNode|| !objectNodes) { GAFLOGERROR("Error while creating GAFAsset. Required subnodes in dictionary are missing."); return false; } CC_SAFE_RELEASE(_textureAtlas); if (!textureAtlasNode->count()) { return false; } CCDictionary * atlasDictionary = (CCDictionary *)textureAtlasNode->objectAtIndex(0); float atlasScale = atlasScaleFromAtlasConfig(atlasDictionary); for (int i = 1; i < textureAtlasNode->count(); ++i) { CCDictionary * a = (CCDictionary *)textureAtlasNode->objectAtIndex(i); float as = atlasScaleFromAtlasConfig(a); if ( fabs(atlasScale - _currentDeviceScale) > fabs(as - _currentDeviceScale)) { atlasDictionary = a; atlasScale = as; } } _usedAtlasContentScaleFactor = atlasScale; CCArray * atlasesInfo = (CCArray *)atlasDictionary->objectForKey(kAtlasInfoKey); if (!atlasesInfo) { GAFLOGERROR("Error while creating GAFAsset.atlasesInfo subnode is missing in atlasDictionary."); return false; } _textureAtlas = GAFTextureAtlas::create(fp.c_str(), atlasDictionary); if (!_textureAtlas) { GAFLOGERROR("Failed to initialize GAFAsset. GAFTextureAtlas could not be created."); return false; } CC_SAFE_RETAIN(_textureAtlas); if (_objects != objectNodes) { CC_SAFE_RELEASE(_objects); _objects = objectNodes; CC_SAFE_RETAIN(_objects); } if (_masks != masksNodes) { CC_SAFE_RELEASE(_masks); _masks = masksNodes; CC_SAFE_RETAIN(_masks); } if (_namedParts != namedPartsNodes) { CC_SAFE_RELEASE(_namedParts); _namedParts = namedPartsNodes; CC_SAFE_RETAIN(_namedParts); } if (interactionObjectNodes) { CC_SAFE_RELEASE(_interactionObjects); _interactionObjects = CCArray::create(); CC_SAFE_RETAIN(_interactionObjects); for (unsigned int i = 0; i < interactionObjectNodes->count(); ++i) { CCDictionary * dict = (CCDictionary*)interactionObjectNodes->objectAtIndex(i); GAFInteractionObject * interObject = GAFInteractionObject::create(dict); if (interObject) { _interactionObjects->addObject(interObject); } } } if (standObjectsNodes) { CC_SAFE_RELEASE(_standObjects); _standObjects = CCArray::create(); CC_SAFE_RETAIN(_standObjects); for (unsigned int i = 0; i < standObjectsNodes->count(); ++i) { CCDictionary * dict = (CCDictionary*)standObjectsNodes->objectAtIndex(i); GAFActionObject * interObject = GAFActionObject::create(dict); if (interObject) { _standObjects->addObject(interObject); } } } loadFramesFromConfigDictionary(configDictionary); if (animationSequences) { loadAnimationSequences(animationSequences); } configDictionary->removeAllObjects(); return true; }