FileSystem::status STDFileSystem::_deleteFile(const char* file)
        {
            char buff[512];
            _getFullPath(file, buff);

#if __S3E__
            return (s3eFileDelete(buff) == S3E_RESULT_SUCCESS ? status_ok : status_error);
#elif OXYGINE_EDITOR
            return status_error;
#elif _WIN32
            std::wstring wsPath = utf8tows(buff);
            return DeleteFileW(wsPath.c_str()) ? status_ok : status_error;
#else
            return (::remove(buff) != -1 ? status_ok : status_error);
#endif

            return status_error;
        }
bool	CIwGamePlatformFileMarm::Delete(const char* filename)
{
	return s3eFileDelete(filename) == S3E_RESULT_SUCCESS;
}