int make_listen_bind(uint32 ip, uint16 port) { struct sockaddr_in server_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if( fd == -1 ) { ShowError("make_listen_bind: criacao de socket falhou (codigo %d)!\n", sErrno); exit(EXIT_FAILURE); } if( fd == 0 ) {// reserved ShowError("make_listen_bind: Socket #0 e reservado - Favor reportar isso!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) {// socket number too big ShowError("make_listen_bind: Novo socket #%d e maior do que suportamos! aumente o valor de FD_SETSIZE (atualmente %d) para seu SO consertar isso!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd); set_nonblocking(fd, 1); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(ip); server_address.sin_port = htons(port); result = sBind(fd, (struct sockaddr*)&server_address, sizeof(server_address)); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: vinculacao falhou (socket #%d, codigo %d)!\n", fd, sErrno); exit(EXIT_FAILURE); } result = sListen(fd,5); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: listen falhou (socket #%d, codigo %d)!\n", fd, sErrno); exit(EXIT_FAILURE); } if(fd_max <= fd) fd_max = fd + 1; sFD_SET(fd, &readfds); create_session(fd, connect_client, null_send, null_parse); session[fd]->client_addr = 0; // just listens session[fd]->rdata_tick = 0; // disable timeouts on this socket return fd; }
int make_listen_bind(uint32 ip, uint16 port) { struct sockaddr_in server_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if( fd == -1 ) { ShowError("make_listen_bind: socket creation failed (%s)!\n", error_msg()); exit(EXIT_FAILURE); } if( fd == 0 ) { // reserved ShowError("make_listen_bind: Socket #0 is reserved - Please report this!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) { // socket number too big ShowError("make_listen_bind: New socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (currently %d) for your OS to fix this!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd,0); set_nonblocking(fd, 1); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(ip); server_address.sin_port = htons(port); result = sBind(fd, (struct sockaddr*)&server_address, sizeof(server_address)); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: bind failed (socket #%d, %s)!\n", fd, error_msg()); exit(EXIT_FAILURE); } result = sListen(fd,5); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: listen failed (socket #%d, %s)!\n", fd, error_msg()); exit(EXIT_FAILURE); } if(fd_max <= fd) fd_max = fd + 1; sFD_SET(fd, &readfds); create_session(fd, connect_client, null_send, null_parse); session[fd]->client_addr = 0; // just listens session[fd]->rdata_tick = 0; // disable timeouts on this socket return fd; }
int make_connection(uint32 ip, uint16 port, bool silent) { struct sockaddr_in remote_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if(fd == -1) { ShowError(read_message("Source.common.make_connection"), error_msg()); return -1; } if(fd == 0) { // reserved ShowError(read_message("Source.common.make_connection2")); sClose(fd); return -1; } if(fd >= FD_SETSIZE) { // socket number too big ShowError("make_connection: New socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (currently %d) for your OS to fix this!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd); remote_address.sin_family = AF_INET; remote_address.sin_addr.s_addr = htonl(ip); remote_address.sin_port = htons(port); if(!silent) ShowStatus(read_message("Source.common.make_connect"), CONVIP(ip), port); result = sConnect(fd, (struct sockaddr *)(&remote_address), sizeof(struct sockaddr_in)); if(result == SOCKET_ERROR) { if(!silent) ShowError(read_message("Source.common.make_sConnect"), fd, error_msg()); do_close(fd); return -1; } //Now the socket can be made non-blocking. [Skotlex] set_nonblocking(fd, 1); if(fd_max <= fd) fd_max = fd + 1; sFD_SET(fd,&readfds); create_session(fd, recv_to_fifo, send_from_fifo, default_func_parse); session[fd]->client_addr = ntohl(remote_address.sin_addr.s_addr); return fd; }
int make_listen_bind(uint32 ip, uint16 port) { struct sockaddr_in server_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if(fd == -1) { ShowError(read_message("Source.common.make_listen_bind"), error_msg()); exit(EXIT_FAILURE); } if(fd == 0) { // reserved ShowError(read_message("Source.common.make_listen_bind2")); sClose(fd); return -1; } if(fd >= FD_SETSIZE) { // socket number too big ShowError(read_message("Source.common.make_listen_bind3"), fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd); set_nonblocking(fd, 1); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(ip); server_address.sin_port = htons(port); result = sBind(fd, (struct sockaddr *)&server_address, sizeof(server_address)); if(result == SOCKET_ERROR) { ShowError(read_message("Source.common.make_listen_bind4"), fd, error_msg()); exit(EXIT_FAILURE); } result = sListen(fd,5); if(result == SOCKET_ERROR) { ShowError(read_message("Source.common.make_listen_bind5"), fd, error_msg()); exit(EXIT_FAILURE); } if(fd_max <= fd) fd_max = fd + 1; sFD_SET(fd, &readfds); create_session(fd, connect_client, null_send, null_parse); session[fd]->client_addr = 0; // just listens session[fd]->rdata_tick = 0; // disable timeouts on this socket return fd; }
int main() { World::loadTextures(); Menu menu(mWindow); menu.run(1); loopStage2: menu.run(2); ServerSocket sSocket(menu.s_ip, s_port); ClientSocket cSocketJoin(menu.c_ip, c_port_join, &menu); cSocketJoin.timeout = 5; cSocketJoin.keepAlive = false; Serialization::shortToChars(c_are_you_there, buffer, 0); printf("mandando nick %s\n",menu.nick); strcpy(buffer + 2, menu.nick); sSocket.send(buffer, COMMAND_BUFFER_SIZE); if(cSocketJoin.isListening) cSocketJoin.run(); if (menu.currentStage == 2) { goto loopStage2; } printf("result %d\n",menu.connResult); if(menu.connResult == 1) menu.run(3); menu.menuSong.stop(); Game game(mWindow,&sSocket,menu.selectedTeam,menu.selectedMap); ClientSocket cSocket(menu.c_ip, c_port, &game); cSocket.timeout = 0; cSocket.keepAlive = true; pthread_t listening_thread; pthread_create(&listening_thread, nullptr, &ClientSocket::runThread, &cSocket); game.getID(); game.run(); if(game.restart) { game.reset(); cSocket.timeout =1; cSocket.keepAlive = false; menu.message.setString(""); menu.connResult = 0; goto loopStage2; } return 0; }
int make_connection(uint32 ip, uint16 port) { struct sockaddr_in remote_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if (fd == -1) { ShowError("make_connection: falha ao criar socket (codigo %d)!\n", sErrno); return -1; } if( fd == 0 ) {// reserved ShowError("make_connection: Socket #0 e reservado - Favor reportar isso!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) {// socket number too big ShowError("Novo socket #%d e maior do que suportamos! aumente o valor de FD_SETSIZE (atualmente %d) para seu SO consertar isso!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd); remote_address.sin_family = AF_INET; remote_address.sin_addr.s_addr = htonl(ip); remote_address.sin_port = htons(port); ShowStatus("Conectando a %d.%d.%d.%d:%i\n", CONVIP(ip), port); result = sConnect(fd, (struct sockaddr *)(&remote_address), sizeof(struct sockaddr_in)); if( result == SOCKET_ERROR ) { ShowError("make_connection: conexao falhou (socket #%d, codigo %d)!\n", fd, sErrno); do_close(fd); return -1; } //Now the socket can be made non-blocking. [Skotlex] set_nonblocking(fd, 1); if (fd_max <= fd) fd_max = fd + 1; sFD_SET(fd,&readfds); create_session(fd, recv_to_fifo, send_from_fifo, default_func_parse); session[fd]->client_addr = ntohl(remote_address.sin_addr.s_addr); return fd; }
int make_connection(uint32 ip, uint16 port) { struct sockaddr_in remote_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if (fd == -1) { ShowError("make_connection: criação do socket falhou ("CL_RED"%s"CL_RESET")!\n", error_msg()); return -1; } if( fd == 0 ) {// reserved ShowError("make_connection: Socket #"CL_WHITE"0"CL_RESET" é reservado - Reporte isso!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) {// socket number too big ShowError("make_connection: Novo socket #"CL_WHITE"%d"CL_RESET" é maior que o que suporta-se! Aumente o valor do FD_SETSIZE (atualemente "CL_WHITE"%d"CL_RESET") para seu SO consertar isso!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd); remote_address.sin_family = AF_INET; remote_address.sin_addr.s_addr = htonl(ip); remote_address.sin_port = htons(port); ShowStatus("Conectando-se a "CL_WHITE"%d.%d.%d.%d"CL_RESET":"CL_WHITE"%i"CL_RESET"\n", CONVIP(ip), port); result = sConnect(fd, (struct sockaddr *)(&remote_address), sizeof(struct sockaddr_in)); if( result == SOCKET_ERROR ) { ShowError("make_connection: conexão falhou (soquete #"CL_WHITE"%d"CL_RESET", "CL_WHITE"%s"CL_RESET")!\n", fd, error_msg()); do_close(fd); return -1; } //Now the socket can be made non-blocking. [Skotlex] set_nonblocking(fd, 1); if (fd_max <= fd) fd_max = fd + 1; sFD_SET(fd,&readfds); create_session(fd, recv_to_fifo, send_from_fifo, default_func_parse); session[fd]->client_addr = ntohl(remote_address.sin_addr.s_addr); return fd; }
int make_listen_bind(uint32 ip, uint16 port) { struct sockaddr_in server_address = { 0 }; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if( fd == -1 ) { ShowError("make_listen_bind: Criacao de socket falhou (%s)!\n", error_msg()); exit(EXIT_FAILURE); } if( fd == 0 ) { // reserved ShowError("make_listen_bind: Socket #0 esta reservado - Por favor reporte isso!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) { // socket number too big ShowError("make_listen_bind: Novo socket #%d e maior do que o limite suportado! Aumentando o valor para FD_SETSIZE (atualmente %d) seu SO deve corrigir isso!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd,NULL); set_nonblocking(fd, 1); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(ip); server_address.sin_port = htons(port); result = sBind(fd, (struct sockaddr*)&server_address, sizeof(server_address)); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: socket-bind falhou (socket #%d, %s)!\n", fd, error_msg()); exit(EXIT_FAILURE); } result = sListen(fd,5); if( result == SOCKET_ERROR ) { ShowError("make_listen_bind: socket-listen falhou (socket #%d, %s)!\n", fd, error_msg()); exit(EXIT_FAILURE); } if(sockt->fd_max <= fd) sockt->fd_max = fd + 1; sFD_SET(fd, &readfds); create_session(fd, connect_client, null_send, null_parse); session[fd]->client_addr = 0; // just listens session[fd]->rdata_tick = 0; // disable timeouts on this socket return fd; }
int make_connection(uint32 ip, uint16 port, struct hSockOpt *opt) { struct sockaddr_in remote_address; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if (fd == -1) { ShowError("make_connection: socket creation failed (%s)!\n", error_msg()); return -1; } if( fd == 0 ) {// reserved ShowError("make_connection: Socket #0 is reserved - Please report this!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) {// socket number too big ShowError("make_connection: New socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (currently %d) for your OS to fix this!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd,opt); remote_address.sin_family = AF_INET; remote_address.sin_addr.s_addr = htonl(ip); remote_address.sin_port = htons(port); if( !( opt && opt->silent ) ) ShowStatus("Connecting to %d.%d.%d.%d:%i\n", CONVIP(ip), port); result = sConnect(fd, (struct sockaddr *)(&remote_address), sizeof(struct sockaddr_in)); if( result == SOCKET_ERROR ) { if( !( opt && opt->silent ) ) ShowError("make_connection: connect failed (socket #%d, %s)!\n", fd, error_msg()); sockt->close(fd); return -1; } //Now the socket can be made non-blocking. [Skotlex] set_nonblocking(fd, 1); if (sockt->fd_max <= fd) sockt->fd_max = fd + 1; sFD_SET(fd,&readfds); create_session(fd, recv_to_fifo, send_from_fifo, default_func_parse); session[fd]->client_addr = ntohl(remote_address.sin_addr.s_addr); return fd; }
int make_connection(uint32 ip, uint16 port, struct hSockOpt *opt) { struct sockaddr_in remote_address = { 0 }; int fd; int result; fd = sSocket(AF_INET, SOCK_STREAM, 0); if (fd == -1) { ShowError("make_connection: Criacao de socket falhou (%s)!\n", error_msg()); return -1; } if( fd == 0 ) {// reserved ShowError("make_connection: Socket #0 esta reservado - Por favor reporte isso!!!\n"); sClose(fd); return -1; } if( fd >= FD_SETSIZE ) {// socket number too big ShowError("make_connection: Novo socket #%d e maior do que o limite suportado! Aumentando o valor para FD_SETSIZE (atualmente %d) seu SO deve corrigir isso!\n", fd, FD_SETSIZE); sClose(fd); return -1; } setsocketopts(fd,opt); remote_address.sin_family = AF_INET; remote_address.sin_addr.s_addr = htonl(ip); remote_address.sin_port = htons(port); if( !( opt && opt->silent ) ) ShowStatus("Conectando-se a %d.%d.%d.%d:%i\n", CONVIP(ip), port); result = sConnect(fd, (struct sockaddr *)(&remote_address), sizeof(struct sockaddr_in)); if( result == SOCKET_ERROR ) { if( !( opt && opt->silent ) ) ShowError("make_connection: Falha na conexao (socket #%d, %s)!\n", fd, error_msg()); sockt->close(fd); return -1; } //Now the socket can be made non-blocking. [Skotlex] set_nonblocking(fd, 1); if (sockt->fd_max <= fd) sockt->fd_max = fd + 1; sFD_SET(fd,&readfds); create_session(fd, recv_to_fifo, send_from_fifo, default_func_parse); session[fd]->client_addr = ntohl(remote_address.sin_addr.s_addr); return fd; }
int main() { ServerSocket sSocket(15780); printf(" Server Online....!! \n"); if(db.IsConnected()) { while(true) { SOCKET s = sSocket.Accept(); printf("Accepted connection...\n"); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)GameSocket::ReceiveThread, &s, 0, 0); } } else { printf("Connection with database failed.\n"); return 1; } return 0; }